This project is a homage to Super Mario Bros. It does not, however, contain ANY original Nintendo content, nor is it an exact implementation of Super Mario Bros.
The goal is to get a somewhat working Super Mario-like DEMO implemented with ARKit and SceneKit.
Why was this made? For fun :)
In this project I have experimented a bit with displacement maps (a new iOS 11 BETA feature of SceneKit).
This obviously requires, Xcode 9 (BETA), iOS 11 (BETA) and a relatively recent iOS device.
You can pretty much do want you want with the code, but please provide attribution, also if you use it to create a video.
Unedited gameplay video (youtube):
Screenshots (click for bigger version:
The code was written by your truly, however some of the textures and the sound effects were created by other people.
Textures: Bjarne Lundgren, deviantart bhaskar655, deviantart jojo_ojoj, Mads Vester and probably some others as well (all assumed to be legally useable in this opensource project)
Sound effects are all from freesound.org, by the following users: vortencho12, runningmind, thedweebman, greenhourglass, taira-komori and lulyc.
Font used: Emulogic by Freaky Fonts
Thanks to Sam at @ARKitweekly for feedback & creative input
The code written in this project is covered by the Apache License, however the different 3rd party artworks/textures and sound effects are covered by their own original licenses - in most cases this means a non-commercial use.
Copyright 2017 Bjarne Lundgren
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.