jlrs
The main goal behind jlrs
is to provide a simple and safe interface to the Julia C API. Currently this crate is only tested on Linux and Windows in combination with Julia 1.4.2, if you try to use it on another OS or with an earlier version of Julia it will likely fail to generate the bindings or crash when these bindings are used.
Features
An incomplete list of features that are currently supported by jlrs
:
- Access arbitrary Julia modules and their contents.
- Call arbitrary Julia functions.
- Include and use your own Julia code.
- Create values that Julia can use, and convert them back to Rust, from Rust.
- Access the type information and fields of values and check their properties.
- Support for mapping isbits tuples and structs to Rust structs.
- Create and use n-dimensional arrays.
Usage
Add this to your Cargo.toml
:
[dependencies]
jlrs = "0.5"
This crate depends on jl-sys
which contains the raw bindings to the Julia C API, these are generated by bindgen
. You can find the requirements for using bindgen
in their User Guide.
Linux
The recommended way to install Julia is to download the binaries from the official website, which is distributed in an archive containing a directory called julia-x.y.z
. This directory contains several other directories, including a bin
directory containing the julia
executable.
In order to ensure the julia.h
header file can be found, either /usr/include/julia/julia.h
must exist, or you have to set the JULIA_DIR
environment variable to /path/to/julia-x.y.z
. The environment variable can be used to override the default. Similarly, in order to load libjulia.so
you must add /path/to/julia-x.y.z/lib
to the LD_LIBRARY_PATH
environment variable.
Windows
The recommended way to install Julia is to download the installer from the official website, which will install Julia in a folder called Julia-x.y.z
. This folder contains several other folders, including a bin
folder containing the julia.exe
executable. You must set the JULIA_DIR
environment variable to the Julia-x.y.z
folder and add Julia-x.y.z\bin
to the PATH
environment variable. For example, if Julia is installed at D:\Julia-x.y.z
, JULIA_DIR
must be set to D:\Julia-x.y.z
and D:\Julia-x.y.z\bin
must be added to PATH
.
Additionally, MinGW must be installed through Cygwin. To install this and all potentially required dependencies, follow steps 1-4 of the instructions for compiling Julia on Windows using Cygwin and MinGW. You must set the CYGWIN_DIR
environment variable to the installation folder of Cygwin; this folder contains some icons, Cygwin.bat
and folders with names like usr
and bin
. For example, if Cygwin is installed at D:\cygwin64
, CYGWIN_DIR
must be set to D:\cygwin64
.
Julia is compatible with the GNU toolchain on Windows. If you use rustup, you can set the toolchain for a project that depends on jl-sys
by calling the command rustup override set stable-gnu
in the project root folder.
Interacting with Julia
The first thing you should do is use
the prelude
-module with an asterisk, this will bring all the structs and traits you're likely to need into scope. Before you can use Julia it must first be initialized. You do this by calling Julia::init
. Note that this method can only be called once, if you drop Julia
you won't be able to create a new one and have to restart the entire program. If you want to use a custom system image, you must call Julia::init_with_image
instead of Julia::init
.
You can call Julia::include
to include your own Julia code and either Julia::frame
or Julia::dynamic_frame
to interact with Julia. If you want to have improved support for backtraces jlrs.jl
must be included. You can find this file in the root of this crate's github repository. This is necessary because this functionality depends on some Julia code defined in that file.
The other two methods, Julia::frame
and Julia::dynamic_frame
, take a closure that provides you with a Global
, and either a StaticFrame
or DynamicFrame
respectively. Global
is a token that lets you access Julia modules their contents, and other global values, while the frames are used to deal with local Julia data.
Local data must be handled properly: Julia is a programming language with a garbage collector that is unaware of any references to data outside of Julia. In order to make it aware of this usage a stack must be maintained. You choose this stack's size when calling Julia::init
. The elements of this stack are called stack frames; they contain a pointer to the previous frame, the number of protected values, and that number of pointers to values. The two frame types offered by jlrs
take care of all the technical details, a DynamicFrame
will grow to the required size while a StaticFrame
has a definite number of slots. These frames can be nested (ie stacked) arbitrarily.
In order to call a Julia function, you'll need two things: a function to call, and arguments to call it with. You can acquire the function through the module that defines it with Module::function
; Module::base
and Module::core
provide access to Julia's Base
and Core
module respectively, while everything you include through Julia::include
is made available relative to the Main
module which you can access by calling Module::main
.
Julia data is represented by a Value
. Basic data types like numbers, booleans, and strings can be created through Value::new
and several methods exist to create an n-dimensional array. Each value will be protected by a frame, and the two share a lifetime in order to enforce that a value can only be used as long as its protecting frame hasn't been dropped. Julia functions, their arguments and their results are all Value
s too. All Value
s can be called as functions, whether this will succeed depends on the value actually being a function. You can copy data from Julia to Rust by calling Value::cast
.
As a simple example, let's create two values and add them:
use jlrs::prelude::*;
fn main() {
let mut julia = unsafe { Julia::init(16).unwrap() };
julia.dynamic_frame(|global, frame| {
// Create the two arguments
let i = Value::new(frame, 2u64)?;
let j = Value::new(frame, 1u32)?;
// We can find the addition-function in the base module
let func = Module::base(global).function("+")?;
// Call the function and unbox the result
let output = func.call2(frame, i, j)?.unwrap();
output.cast::<u64>()
}).unwrap();
}
You can also do this with a static frame:
use jlrs::prelude::*;
fn main() {
let mut julia = unsafe { Julia::init(16).unwrap() };
// Three slots; two for the inputs and one for the output.
julia.frame(3, |global, frame| {
// Create the two arguments, each value requires one slot
let i = Value::new(frame, 2u64)?;
let j = Value::new(frame, 1u32)?;
// We can find the addition-function in the base module
let func = Module::base(global).function("+")?;
// Call the function and unbox the result.
let output = func.call2(frame, i, j)?.unwrap();
output.cast::<u64>()
}).unwrap();
}
This is only a small example, other things can be done with Value
as well: their fields can be accessed if the Value
is some tuple or struct. They can contain more complex data; if a function returns an array or a module it will still be returned as a Value
. There complex types are compatible with Value::cast
. Additionally, you can create Output
s in a frame in order to protect a value from with a specific frame; this value will share that frame's lifetime.
Custom types
Two traits can be used to make your own structs work in combination with Value::new
and Value::cast
, JuliaTuple
and JuliaStruct
. The first can be used in combination with tuple structs in Rust, it will map to a tuple in Julia whose field types match the field types in Rust. The second can be used in combination with structs with named fields in Rust and must be explicitly mapped to a struct in Julia.