Easy way to write native Node.js module using idiomatic Rust
Features
- Easy: Just write idiomatic Rust code, node-bindgen take care of generating Node.js FFI wrapper codes.
- Safe: Node.js arguments are checked automatically based on Rust types.
- Async: Support Async Rust. Async codes are translated into Node.js promises.
- Class: Rust struct can be access using Node.js classes.
- Stream: Implement Node.js stream using Rust
- N-API: Use Node.js N-API which means you don't have to recompile your module.
Compatibility with Node.js version
node-bindgen
This project uses v5 of Node N-API. Please see following compatibility matrix.
Following OS are supported:
- Linux
- MacOs
- Windows
Why node-bindgen?
Writing native node-js requires lots of boiler plate code. Node-bindgen generates external "C" glue code from rust code including native module registration. This make it writing node-js module easy and fun.
Node-bi
Getting started
CLI Installation
Install nj-cli command line which will be used to generate native library.
cargo install nj-cli
This is one time step.
Configuring Cargo.toml
Add two dependencies to your projects' Cargo.toml
.
Add node-bindgen
as a regular dependency (as below):
[dependencies]
node-bindgen = { version = "2.0.0-beta.1" }
Then add node-bindgen
's procedure macro to your build-dependencies as below:
[build-dependencies]
node-bindgen = { path = "../../", features = ["build"] }
Then update crate type to cdylib
to generate node.js compatible native module:
[lib]
crate-type = ["cdylib"]
Example
A simple functional example which add two integers. Noticed that you don't need to worry about JS conversion.
use node_bindgen::derive::node_bindgen;
/// add two integer
#[node_bindgen]
fn sum(first: i32, second: i32) -> i32 {
first + second
}
Building native library
To build node.js library, using nj-cli
to build:
nj-cli build
This will generate Node.js module in "./dist" folder.
Using in Node.js
Then in the Node.js, rust function can invoked as normal node.js function:
$ node
Welcome to Node.js v14.0.0.
Type ".help" for more information.
> let addon = require('./dist');
undefined
> addon.sum(2,3)
5
>
Features
Function name or method can be renamed instead of default mapping
#[node_bindgen(name="multiply")]
fn mul(first: i32,second: i32) -> i32 {
first * second
}
Rust function mul is re-mapped as multiply
Optional argument
Argument can be skipped if it is marked as optional
#[node_bindgen]
fn sum(first: i32, second: Option<i32>) -> i32 {
first + second.unwrap_or(0)
}
Then sum can be invoked as sum(10)
or sum(10,20)
Callback
JS callback are mapped as Rust closure
#[node_bindgen]
fn hello<F: Fn(String)>(first: f64, second: F) {
let msg = format!("argument is: {}", first);
second(msg);
}
from node:
let addon = require('./dist');
addon.hello(2,function(msg){
assert.equal(msg,"argument is: 2");
console.log(msg); // print out argument is 2
});
Callback are supported in Async rust as well.
Support for Async Rust
Async rust function is mapped to Node.js promise.
use std::time::Duration;
use flv_future_aio::time::sleep;
use node_bindgen::derive::node_bindgen;
#[node_bindgen]
async fn hello(arg: f64) -> f64 {
println!("sleeping");
sleep(Duration::from_secs(1)).await;
println!("woke and adding 10.0");
arg + 10.0
}
let addon = require('./dist');
addon.hello(5).then((val) => {
console.log("future value is %s",val);
});
JavaScript class
JavaScript class is supported.
struct MyClass {
val: f64,
}
#[node_bindgen]
impl MyClass {
#[node_bindgen(constructor)]
fn new(val: f64) -> Self {
Self { val }
}
#[node_bindgen]
fn plus_one(&self) -> f64 {
self.val + 1.0
}
#[node_bindgen(getter)]
fn value(&self) -> f64 {
self.val
}
}
let addon = require('./dist');
const assert = require('assert');
let obj = new addon.MyObject(10);
assert.equal(obj.value,10,"verify value works");
assert.equal(obj.plusOne(),11);
There are more features in the examples folder
Contributing
If you'd like to contribute to the project, please read our Contributing guide.
License
This project is licensed under the Apache license.