cogo
cogo coroutine for rust
Cogo is a high-performance library for programming stackful coroutines with which you can easily develop and maintain massive concurrent programs. It can be thought as the Rust version of the popular [Goroutine][go].
Initial code frok from May and we add Many code improvements(Inspired by Golang
and crossbeam)
cogo/std/channel
An MPMC queues, which support buffering, are also implementations of channel
cogo/std/http
An HTTP server is availableοΌAn HTTP Client(TODO)
cogo/std/queue
cogo/std/sync
Includes basic mutex, WaitGroup, and other common synchronization constructs
Crates based on cogo implementation
- cdbc High-performance database drivers include mysql, Postgres, AND SQLite
- fast_log an fast log impl
Table of contents
Features
-
The stackful coroutine implementation is based on [generator][generator];
-
Support schedule on a configurable number of threads for multi-core systems;
-
Support coroutine version of a local storage ([CLS][cls]);
-
Support efficient asynchronous network I/O;
-
Support efficient timer management;
-
Support standard synchronization primitives, a semaphore, an MPMC channel, etc;
-
Support cancellation of coroutines;
-
Support graceful panic handling that will not affect other coroutines;
-
Support scoped coroutine creation;
-
Support general selection for all the coroutine API;
-
All the coroutine API are compatible with the standard library semantics;
-
All the coroutine API can be safely called in multi-threaded context;
-
Both stable, beta, and nightly channels are supported;
-
x86_64 GNU/Linux, x86_64 Windows, x86_64 Mac, aarch64 Linux OS are supported.
-
Support High performance channel(3 times better performance, Support the buffer), adapted from CrossBeam's channel(from crossbeam);
-
Support WaitGroup(like golang)
-
Support Disable stealing and commit directly to the local queue(3 times better go!()/spawn() performance)
Usage
cogo-std libraray
cogo/std/channel
An MPMC queues, which support buffering, are also implementations of channelcogo/std/http
An HTTP server is availableοΌAn HTTP Client(TODO)cogo/std/queue
cogo/std/sync
Includes basic mutex, WaitGroup, and other common synchronization constructsThe stackful coroutine implementation is based on [generator][generator];
Support schedule on a configurable number of threads for multi-core systems;
Support coroutine version of a local storage ([CLS][cls]);
Support efficient asynchronous network I/O;
Support efficient timer management;
Support standard synchronization primitives, a semaphore, an MPMC channel, etc;
Support cancellation of coroutines;
Support graceful panic handling that will not affect other coroutines;
Support scoped coroutine creation;
Support general selection for all the coroutine API;
All the coroutine API are compatible with the standard library semantics;
All the coroutine API can be safely called in multi-threaded context;
Both stable, beta, and nightly channels are supported;
x86_64 GNU/Linux, x86_64 Windows, x86_64 Mac, aarch64 Linux OS are supported.
Support High performance channel(3 times better performance, Support the buffer), adapted from CrossBeam's channel(from crossbeam);
Support WaitGroup(like golang)
Support Disable stealing and commit directly to the local queue(3 times better go!()/spawn() performance)
A naive echo server implemented with Cogo:
#[macro_use]
extern crate cogo;
use cogo::net::TcpListener;
use std::io::{Read, Write};
fn main() {
let listener = TcpListener::bind("127.0.0.1:8000").unwrap();
while let Ok((mut stream, _)) = listener.accept() {
go!(move || {
let mut buf = vec![0; 1024 * 16]; // alloc in heap!
while let Ok(n) = stream.read(&mut buf) {
if n == 0 {
break;
}
stream.write_all(&buf[0..n]).unwrap();
}
});
}
}
More examples
The CPU heavy load examples
- [The "Quick Sort" algorithm][sort]
- [A prime number generator][prime]
The I/O heavy bound examples
- [An echo server][echo_server]
- [An echo client][echo_client]
- [A simple HTTP][http_sever]
- [A simple HTTPS][https_sever]
- [WebSockets][websocket]
Performance
You can refer to https://tfb-status.techempower.com/ to get the latest [may_minihttp][may_minihttp] comparisons with other most popular frameworks.
Caveat
There is a detailed [document][caveat] that describes Cogo's main restrictions. In general, there are four things you should follow when writing programs that use coroutines:
- Don't call thread-blocking API (It will hurt the performance);
- Carefully use Thread Local Storage (access TLS in coroutine might trigger undefined behavior).
It's considered unsafe with the following pattern:
set_tls(); // Or another coroutine API that would cause scheduling: coroutine::yield_now(); use_tls();but it's safe if your code is not sensitive about the previous state of TLS. Or there is no coroutines scheduling between set TLS and use TLS.
- Don't run CPU bound tasks for long time, but it's ok if you don't care about fairness;
- Don't exceed the coroutine stack. There is a guard page for each coroutine stack. When stack overflow occurs, it will trigger segment fault error.
Note:
The first three rules are common when using cooperative asynchronous libraries in Rust. Even using a futures-based system also have these limitations. So what you should really focus on is a coroutine stack size, make sure it's big enough for your applications.
How to tune a stack size
If you want to tune your coroutine stack size, please check out [this document][stack].