Money class with optional CLDR-backed locale-aware formatting and an extensible currency exchange solution.
This is version 1.4.0-dev.
This package is compatible with Python 2.7, 3.4, 3.5, but there are important Differences between Python versions. All code examples use Python 3.5.
Install the latest release with:
pip install money
For locale-aware formatting, also install the latest version of Babel (2.2 or 2.3 required):
pip install babel
>>> from money import Money >>> m = Money(amount='2.22', currency='EUR') >>> m EUR 2.22
amount can be any valid value in
decimal.Decimal(value) and currency should be a three-letter currency code. Money objects are immutable by convention and hashable. Once created, you can use read-only properties
amount (decimal.Decimal) and
currency (str) to access its internal components:
>>> m = Money(2, 'USD') >>> m.amount Decimal('2') >>> m.currency 'USD'
Money emulates a numeric type and you can apply most arithmetic and comparison operators between money objects, as well as addition, subtraction, and division with integers (int) and decimal numbers (decimal.Decimal):
>>> m = Money('2.22', 'EUR') >>> m / 2 EUR 1.11 >>> m + Money('7.77', 'EUR') EUR 9.99
More formally, with AAA and BBB being different currencies:
|Operator||Money AAA||Money BBB||int, Decimal|
Arithmetic operations with floats are not directly supported. If you need to operate with floats, you must first convert the float to a Decimal, or the Money object to a float (i.e. float(m)). Please be aware of the issues and limitations of floating point arithmetics.
If you use fixed currencies in your code, you may find convenient to create currency-preset Money subclasses:
class EUR(Money): def __init__(self, amount='0'): super().__init__(amount=amount, currency='EUR') price = EUR('9.99')
Money objects are printed by default with en_US formatting and the currency code.
>>> m = Money('1234.567', 'EUR') >>> str(m) 'EUR 1,234.57'
format(locale=LC_NUMERIC, pattern=None, currency_digits=True, format_type='standard') for locale-aware formatting with currency expansion.
format() relies on
babel.numbers.format_currency(), and requires Babel to be installed.
>>> m = Money('1234.567', 'USD') >>> m.format('en_US') '$1,234.57' >>> m.format('es_ES') '1.234,57\xa0$'
\xa0 is an unicode non-breaking space. If no locale is passed, Babel will use your system's locale. You can also provide a specific pattern to format():
>>> m = Money('-1234.567', 'USD') >>> # Regular US format: >>> m.format('en_US', '¤#,##0.00') '-$1,234.57' >>> # Custom negative format: >>> m.format('en_US', '¤#,##0.00;<¤#,##0.00>') '<$1,234.57>' >>> # Spanish format, full currency name: >>> m.format('es_ES', '#,##0.00 ¤¤¤') '-1.234,57 dólares estadounidenses' >>> # Same as above, but rounding (overriding currency natural format): >>> m.format('es_ES', '#0 ¤¤¤', currency_digits=False) '-1235 dólares estadounidenses'
Currency exchange works by "installing" a backend class that implements the abstract base class (abc)
money.exchange.BackendBase. Its API is exposed through
money.xrates, along with setup functions
A simple proof-of-concept backend
money.exchange.SimpleBackend is included:
from decimal import Decimal from money import Money, xrates xrates.install('money.exchange.SimpleBackend') xrates.base = 'USD' xrates.setrate('AAA', Decimal('2')) xrates.setrate('BBB', Decimal('8')) a = Money(1, 'AAA') b = Money(1, 'BBB') assert a.to('BBB') == Money('4', 'BBB') assert b.to('AAA') == Money('0.25', 'AAA') assert a + b.to('AAA') == Money('1.25', 'AAA')
You can use
money.XMoney (a subclass of Money), for automatic currency conversion while adding, subtracting, and dividing money objects (+, +=, -, -=, /, //). This is useful when aggregating lots of money objects with heterogeneous currencies. The currency of the leftmost object has priority.
from money import XMoney # Register backend and rates as above... a = XMoney(1, 'AAA') b = XMoney(1, 'BBB') assert sum([a, b]) == XMoney('1.25', 'AAA')
- Base class for all exceptions.
Thrown when mixing different currencies, e.g.
Money(2, 'EUR') + Money(2, 'USD'). Money objects must be converted first to the same currency, or XMoney could be used for automatic conversion.
- Thrown when attempting invalid operations, e.g. multiplication between money objects.
- Base class for exchange exceptions.
- Thrown if a conversion is attempted, but there is no backend available.
- The installed backend failed to provide a suitable exchange rate between the origin and target currencies.
Differences between Python versions
|Expression||Python 2.x||Python 3.x|
||TypeError: unorderable types: decimal.Decimal() > str()|
There are several design decisions in money that differ from currently available money class implementations:
Do not keep any kind of locale conventions database inside this package. Locale conventions are extensive and change over time; keeping track of them is a project of its own. There is already such a project and database (the Unicode Common Locale Data Repository), and an excellent python API for it: Babel.
There is no need for a currency class. A currency is fully identified by its ISO 4217 code, and localization or exchange rates data are expected to be centralized as databases/services because of their changing nature.
- Modulo operator (%): do not override to mean "percentage".
- Numeric type: you can mix numbers and money in binary operations, and objects evaluate to False if their amount is zero.
- Global default currency: subclassing is a safer solution.
Contributions are welcome. You can use the regular github mechanisms.
To test your changes you will need tox and python 2.7, 3.4, and 3.5. Simply cd to the package root (by setup.py) and run
money is released under the MIT license, which can be found in the file