Fast and Robust Mesh Arrangements using Floating-point Arithmetic
This is a HEADER-ONLY version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. Attene (ACM TOG, SIGGRAPH Asia 2020).
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Usage
Clone this repository, including submodules, with:
git clone --recursive https://github.com/gcherchi/FastAndRobustMeshArrangements.git
Once done, you may build the executable as follows (put Release
or Debug
instead of <build type>
):
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=<build type> ..
This will produce an appropriate building configuration for your system. On Windows MSVC, this will produce a mesh_arrangement.sln file. On Linux/MacOS, this will produce a Makefile. Use it as usual to compile mesh_arrangement.
There are 4 versions of the solveIntersections(...)
function, with different outputs. Please, check the file solve_intersections.h
for more details.
We tested our code on MacOS (CLANG 10.0 64 bit), Linux (GCC 7.3.0 64 bit) and Windows (MSVC 2019 64 bit).
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Citing us
If you use our code in your academic projects, please cite our paper using the following BibTeX entry:
@article{CLSA20,
title = {Fast and Robust Mesh Arrangements using Floating-point Arithmetic},
author = {Cherchi, Gianmarco and Livesu, Marco and Scateni, Riccardo and Attene, Marco},
journal = {ACM Transactions on Graphics (SIGGRAPH Asia 2020)},
year = {2020},
volume = {39},
number = {6},
doi = {10.1145/3414685.3417818}
}