[ARCHIVED AND NO LONGER UNDER ACTIVE DEVELOPMENT] Current version: 3.3 Stable A simple 3D Engine written in Java using LWJGL and OpenGL. This project has been created thanks to YouTube tutorials and the official LWJGL documentation. The engine currently allows for: 1.0 -Rendering a model from a list of vertices. -Transforming the model through the use of Transformation Matrices. -Use of GPU rendering 2.0 -Loading textures (in the PNG format). -Applying a texture to a model through shaders. -Use of projection matrices 3.0 -Per-Pixel Lighting 3.15 -Specular Lighting 3.2 -Heavy Optimization -Culling -New render code 3.3 -Basic Terrain What should (and WILL) be added soon-ish: 3.31 -Transparency and Fog 3.4 -Multitexturing -Midmapping -Terrain Height Mapping 3.41 -Collision Detection -A Texture Atlas -GUI Rendering 3.5 -More Lights -Point Lights -Skybox -Day/Night 3.51 -Using the Mouse (in menus, etc.) 3.6 -Cel Shading -Normal Mapping -Font Rendering 3.61 -Distance Field Text Rendering 3.7 -Particles -Animated Particle Textures 4.0 -Instanced Rendering -Procedural Terrain -Shadow Mapping 4.01 -Percentage Closer Filtering 4.1 -Anti-aliasing and Anisotropic Filtering -Post Processing -Gaussian Blur 4.2 -Multisampled FBOs -Specular Maps 4.21 -Bloom 4.3 -Multiple Render Targets -Cube Map Reflections >4.3 -More
An old game engine I used to work on. Due to numerous flaws (as well as speed issues),the development stopped.
[ARCHIVED AND NO LONGER UNDER ACTIVE DEVELOPMENT] Current version: 3.3 Stable A simple 3D Engine written in Java using LWJGL and OpenGL. This project has been created thanks to YouTube tutorials and the official LWJGL documentation. The
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opened Oct 2, 2016 by TSchmied 0
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Category: Java / Game Development |
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Last update: Mar 2, 2021 |
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