This is the full source code to Mesh Maker VR.
NOTE: This is the development version of Mesh Maker VR, not the production version. We were in the middle of a massive refactor when we decided to release MMVR as open source, so the code is a lot cleaner than the production code. However, reference images and alignment tools are broken. We were in the middle of re-implementing these as 2.0 versions with additional features. Everything else should work as expected.
This project currently uses Unity 5.6.2f1. Get it here: https://store.unity.com
Unity Asset Store Dependencies:
ProBuilder (free version - I'm pretty sure we're not using this, but it may be required by the scene)
VR Gimbal Camera (required by the scene, but not really necessary. Feel free to remove it.)
UnityTestTools (necessary to run integration tests)
Note that UnityTestTools is slightly broken in modern Unity. Fix it by deleting the test that contains ExpectedException. I've included a patch to do this quickly and easily from git bash on windows:
patch -p2 < UnityTestTools.patch
The Amazing Wireframe Shader (Note that this takes 30 minutes to compile on a 6700k i7 with 32 gb of ram. I have no idea why. It's a good asset otherwise.)
Note that I've included a patch to The Amazing Wireframe Shader that adds face normals. To install:
patch -p2 --binary < VacuumShaders_Add_Face_Normals.patch
- TheLabRenderer (I'm pretty sure we're not using this, but it may be required by the scene)
- Free Sunset skybox (skyb1)
This project also requires the CreateThis VR UI project. It's available here on github. Just copy over the Assets/CreateThis folder into the Assets directory.
The included code is MIT Licensed. However, the integration tests use a Pikachu model with the following license:
Low-Poly Pikachu by FLOWALISTIK is licensed under the Creative Commons - Attribution - Non-Commercial - Share Alike license.
Love this project and want to help it be successful? Support us on Patreon, today: Mesh Maker VR Patreon Page
NOTE: Before this project was open sourced it was making about $348 per month on Steam. If we reach that goal in Patreon pledges development will continue unchanged.