Real time peer to peer voice chat in Unity, using CSCore, NSpeex, and UnityP2P
Edit: I realized that this doesn't work for more than one speaker and has a few bugs, it is almost ready with those fixed but wait a few min until I remove this message to test it
Edit edit: Fixed, it should work with any number of speakers now. The audio quality isn't very good but it should work with very little delay :) I'll make tweaks later to let you change the audio quality if you want
Edit edit edit: This is still pretty bad, I'm going to fix it in a bit and incorporate P2P.NET because it works much better
This project is now abandoned, but there are still useful tidbits of code in here that people may find useful so I'll keep it up.