An easy to use C# deep learning library with CUDA/OpenCL support

Trello is used to track SiaNet devlopment activities. You are welcome to watch any task and track progress. Suggestion will be put on the wishlist and then will be planned out for development https://trello.com/b/bLbgQLgy/sianet-de

Related Repos



tawnkramer SdSandbox Self Driving Car Sandbox Summary Use Unity 3d game engine to simulate car physics in a 3d world. Generate image steering pairs to train a neural network. Uses NVidia PilotNet NN topology. Then validate the
 

trentsartain Neural Networks Introduction If this is your first foray into Neural Networks, welcome! I hope you enjoy yourself as much as I have. This project is an attempt at creating an application that allows for quick interact
 

accord-net Accord.NET Framework The Accord.NET project provides machine learning, statistics, artificial intelligence, computer vision and image processing methods to .NET. It can be used on Microsoft Windows, Xamarin, Unity3D, Wind
 

SciSharp Trello is used to track SiaNet devlopment activities. You are welcome to watch any task and track progress. Suggestion will be put on the wishlist and then will be planned out for development https://trello.com/b/bLbgQLgy/sianet-de
 
Popular
7.3k

dotnet Machine Learning for .NET ML.NET is a cross-platform open-source machine learning framework which makes machine learning accessible to .NET developers with the same code that powers machine learning across many Microsoft products
 

dotnet Note: We'd love to hear your feedback about ML.NET. Let us know your thoughts in this survey. ML.NET Samples ML.NET is a cross-platform open-source machine learning framework that makes machine learning accessible to .NET d
 

AddictedCS Audio fingerprinting and recognition in .NET soundfingerprinting is a C# framework designed for companies, enthusiasts, researchers in the fields of audio and digital signal processing, data mining and audio recognition. It
 

mattatz UNN (Unity Neural Network) GPU-based neural network implmentation for Unity. Usage (To be written) Build the model Train the model Evaluate the model Run the model