A simple procedural planet generator for Godot with dynamic LOD

A simple procedural planet generator for Godot with dynamic LOD

Related Repos


4k

Unity-Technologies FPS Sample Update about the state of the project: This project is based on Unity 2018.3 and no longer being actively maintained. Feel free to continue to use it as a learning resource or simply for inspiration. As always, you s
 
3.1k

marian42 Wave Function Collapse An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm with backtracking. Read more about this project here and about the WFC algorithm here.
 
683

pathartl THIS VERSION IS DEPRECATED / ARCHIVED Support for BleemSync / BleemSync UI will no longer be provided. Starting February 2020, BleemSync will refocus its attention to position itself as a general game manager. Previous
 
67

DeanEncoded HannaCLIEngine Hanna is a game engine for creating Choose Your Own Adventure games that run in the command line. You can create complex paths for your games with the power of sequences and conditionals. Download Latest Release o
 
4

154544017 Endless Runner: Border Escape A 3D Somatosensory Game based on Unity 3D and Kinect 2.0. Different types of input devices are supported to enhance the game experience, including Kinect, Keyboard, and Mouse. (Each containe
 
84

lazlo-bonin GameObject Component System for Unity
 
227

MichalStrehovsky A self-contained C# game in 8 kB This repo is a complement to my article on building an 8 kB self-contained game in C#. By self-contained I mean this 8 kB C# game binary doesn't need a .NET runtime to work. See the article on how
 
141

blendogames Flotilla Source code of tactical space game Flotilla (2010) About In 2010 I made the game Flotilla, and now on its 10th birthday I'm releasing its source code. Beware: Flotilla is basically the project where I learned