% Embree: High Performance Ray Tracing Kernels 3.10.0 % Intel Corporation
Embree Overview
Intel® Embree is a collection of high-performance ray tracing kernels, developed at Intel. The target users of Intel® Embree are graphics application engineers who want to improve the performance of their photo-realistic rendering application by leveraging Embree's performance-optimized ray tracing kernels. The kernels are optimized for the latest Intel® processors with support for SSE, AVX, AVX2, and AVX-512 instructions. Intel® Embree supports runtime code selection to choose the traversal and build algorithms that best matches the instruction set of your CPU. We recommend using Intel® Embree through its API to get the highest benefit from future improvements. Intel® Embree is released as Open Source under the Apache 2.0 license.
Intel® Embree supports applications written with the Intel® SPMD Program Compiler (ISPC, https://ispc.github.io/) by also providing an ISPC interface to the core ray tracing algorithms. This makes it possible to write a renderer in ISPC that automatically vectorizes and leverages SSE, AVX, AVX2, and AVX-512 instructions. ISPC also supports runtime code selection, thus ISPC will select the best code path for your application.
Intel® Embree contains algorithms optimized for incoherent workloads (e.g. Monte Carlo ray tracing algorithms) and coherent workloads (e.g. primary visibility and hard shadow rays).
The single-ray traversal kernels of Intel® Embree provide high performance for incoherent workloads and are very easy to integrate into existing rendering applications. Using the stream kernels, even higher performance for incoherent rays is possible, but integration might require significant code changes to the application to use the stream paradigm. In general for coherent workloads, the stream mode with coherent flag set gives the best performance.
Intel® Embree also supports dynamic scenes by implementing high-performance two-level spatial index structure construction algorithms.
In addition to the ray tracing kernels, Intel® Embree provides some Embree Tutorials to demonstrate how to use the Embree API.
Supported Platforms
Embree supports Windows (32-bit and 64-bit), Linux (64-bit), and macOS (64-bit). The code compiles with the Intel® Compiler, GCC, Clang, and the Microsoft Compiler.
Using the Intel® Compiler improves performance by approximately 10%. Performance also varies across different operating systems, with Linux typically performing best as it supports transparently transitioning to 2MB pages.
Embree is optimized for Intel CPUs supporting SSE, AVX, AVX2, and AVX-512 instructions, and requires at least a CPU with support for SSE2.
Embree Support and Contact
If you encounter bugs please report them via Embree's GitHub Issue Tracker.
For questions and feature requests please write us at [email protected].
To receive notifications of updates and new features of Embree please subscribe to the Embree mailing list.
Installation of Embree
Windows MSI Installer
You can install the Embree library using the Windows MSI installer embree-3.10.0-x64.vc12.msi. This will install the 64-bit Embree version by default in Program Files\Intel\Embree v3.10.0 x64
.
You have to set the path to the bin
folders manually to your PATH
environment variable for applications to find Embree.
To compile applications with Embree using CMake, please have a look at the find_embree
tutorial. To compile this tutorial, you need to set the embree_DIR
CMake variable of this tutorial to Program Files\Intel\Embree v3.10.0 x64
.
To uninstall Embree, open Programs and Features
by clicking the Start button
, clicking Control Panel
, clicking Programs
, and then clicking Programs and Features
. Select Embree 3.10.0 x64
and uninstall it.
Windows ZIP File
Embree linked against Visual Studio 2013 embree-3.10.0.x64.vc12.windows.zip and Visual Studio 2015 embree-3.10.0.x64.vc14.windows.zip are provided as a ZIP file. After unpacking this ZIP file, you should set the path to the lib
folder manually to your PATH
environment variable for applications to find Embree. To compile applications with Embree, you also have to set the Include Directories
path in Visual Studio to the include
folder of the Embree installation.
If you plan to ship Embree with your application, best use the Embree version from this ZIP file.
Linux tar.gz Files
The Linux version of Embree is also delivered as a tar.gz
file: embree-3.10.0.x86_64.linux.tar.gz. Unpack this file using tar
and source the provided embree-vars.sh
(if you are using the bash shell) or embree-vars.csh
(if you are using the C shell) to set up the environment properly:
tar xzf embree-3.10.0.x86_64.linux.tar.gz
source embree-3.10.0.x86_64.linux/embree-vars.sh
If you want to ship Embree with your application, best use the Embree version provided in the tar.gz
file.
We recommend adding a relative RPATH
to your application that points to the location where Embree (and TBB) can be found, e.g. $ORIGIN/../lib
.
macOS PKG Installer
To install the Embree library on your macOS system use the provided package installer inside embree-3.10.0.x86_64.pkg. This will install Embree by default into /opt/local/lib
and /opt/local/include
directories. The Embree tutorials are installed into the /Applications/Embree3
directory.
You also have to install the Intel® Threading Building Blocks (TBB) using MacPorts:
sudo port install tbb
Alternatively you can download the latest TBB version from https://www.threadingbuildingblocks.org/download and set the DYLD_LIBRARY_PATH
environment variable to point to the TBB library.
To uninstall Embree, execute the uninstaller script /Applications/Embree3/uninstall.command
.
macOS tar.gz file
The macOS version of Embree is also delivered as a tar.gz
file: embree-3.10.0.x86_64.macosx.tar.gz. Unpack this file using tar
and source the provided embree-vars.sh
(if you are using the bash shell) or embree-vars.csh
(if you are using the C shell) to set up the environment properly:
tar xzf embree-3.10.0.x64.macosx.tar.gz
source embree-3.10.0.x64.macosx/embree-vars.sh
If you want to ship Embree with your application, please use the Embree library of the provided tar.gz
file. The library name of that Embree library is of the form @rpath/libembree.3.dylib
(and similar also for the included TBB library). This ensures that you can add a relative RPATH
to your application that points to the location where Embree (and TBB) can be found, e.g. @loader_path/../lib
.
Compiling Embree
We recommend to use CMake to build Embree. Do not enable fast-math optimizations; these might break Embree.
Linux and macOS
To compile Embree you need a modern C++ compiler that supports C++11. Embree is tested with the following compilers:
Linux
- Intel® Compiler 2020 Update 1
- Intel® Compiler 2019 Update 4
- Intel® Compiler 2017 Update 1
- Intel® Compiler 2016 Update 3
- Intel® Compiler 2015 Update 3
- Clang 5.0.0
- Clang 4.0.0
- GCC 10.0.1 (Fedora 32)
- GCC 8.3.1 (Fedora 28)
- GCC 7.3.1 (Fedora 27)
- GCC 7.3.1 (Fedora 26)
- GCC 6.4.1 (Fedora 25)
macOS
- Intel® Compiler 2020 Update 1
- Intel® Compiler 2019 Update 4
- Apple LLVM 10.0.1 (macOS 10.14.6)
Embree supports using the Intel® Threading Building Blocks (TBB) as the tasking system. For performance and flexibility reasons we recommend to use Embree with the Intel® Threading Building Blocks (TBB) and best also use TBB inside your application. Optionally you can disable TBB in Embree through the EMBREE_TASKING_SYSTEM
CMake variable.
Embree supports the Intel® SPMD Program Compiler (ISPC), which allows straightforward parallelization of an entire renderer. If you do not want to use ISPC then you can disable EMBREE_ISPC_SUPPORT
in CMake. Otherwise, download and install the ISPC binaries (we have tested ISPC version 1.9.1) from ispc.github.io. After installation, put the path to ispc
permanently into your PATH
environment variable or you need to correctly set the ISPC_EXECUTABLE
variable during CMake configuration.
You additionally have to install CMake 3.1.0 or higher and the developer version of GLUT.
Under macOS, all these dependencies can be installed using MacPorts:
sudo port install cmake tbb-devel glfw-devel
Depending on your Linux distribution you can install these dependencies using yum
or apt-get
. Some of these packages might already be installed or might have slightly different names.
Type the following to install the dependencies using yum
:
sudo yum install cmake
sudo yum install tbb-devel
sudo yum install glfw-devel
Type the following to install the dependencies using apt-get
:
sudo apt-get install cmake-curses-gui
sudo apt-get install libtbb-dev
sudo apt-get install libglfw3-dev
Finally you can compile Embree using CMake. Create a build directory inside the Embree root directory and execute ccmake ..
inside this build directory.
mkdir build
cd build
ccmake ..
Per default CMake will use the compilers specified with the CC
and CXX
environment variables. Should you want to use a different compiler, run cmake
first and set the CMAKE_CXX_COMPILER
and CMAKE_C_COMPILER
variables to the desired compiler. For example, to use the Intel® Compiler instead of the default GCC on most Linux machines (g++
and gcc
), execute
cmake -DCMAKE_CXX_COMPILER=icpc -DCMAKE_C_COMPILER=icc ..
Similarly, to use Clang set the variables to clang++
and clang
, respectively. Note that the compiler variables cannot be changed anymore after the first run of cmake
or ccmake
.
Running ccmake
will open a dialog where you can perform various configurations as described below in [CMake Configuration]. After having configured Embree, press c
(for configure) and g
(for generate) to generate a Makefile and leave the configuration. The code can be compiled by executing make.
make
The executables will be generated inside the build folder. We recommend to finally install the Embree library and header files on your system. Therefore set the CMAKE_INSTALL_PREFIX
to /usr
in cmake and type:
sudo make install
If you keep the default CMAKE_INSTALL_PREFIX
of /usr/local
then you have to make sure the path /usr/local/lib
is in your LD_LIBRARY_PATH
.
You can also uninstall Embree again by executing:
sudo make uninstall
If you cannot install Embree on your system (e.g. when you don't have administrator rights) you need to add embree_root_directory/build to your LD_LIBRARY_PATH
.
Windows
Embree is tested using the following compilers under Windows:
- Visual Studio 2019
- Visual Studio 2017
- Visual Studio 2015 (Update 1)
- Visual Studio 2013 (Update 5)
- Intel® Compiler 2019 Update 6
- Intel® Compiler 2017 Update 8
- LLVM Clang 9.0.0
To compile Embree for AVX-512 you have to use the Intel® Compiler.
Embree supports using the Intel® Threading Building Blocks (TBB) as the tasking system. For performance and flexibility reasons we recommend to use Embree with the Intel® Threading Building Blocks (TBB) and best also use TBB inside your application. Optionally you can disable TBB in Embree through the EMBREE_TASKING_SYSTEM
CMake variable.
Embree will either find the Intel® Threading Building Blocks (TBB) installation that comes with the Intel® Compiler, or you can install the binary distribution of TBB directly from www.threadingbuildingblocks.org into a folder named tbb
into your Embree root directory. You also have to make sure that the libraries tbb.dll
and tbb_malloc.dll
can be found when executing your Embree applications, e.g. by putting the path to these libraries into your PATH
environment variable.
Embree supports the Intel® SPMD Program Compiler (ISPC), which allows straightforward parallelization of an entire renderer. When installing ISPC, make sure to download an ISPC version from ispc.github.io that is compatible with your Visual Studio version. There are two ISPC versions, one for Visual Studio 2013 and earlier, and one for Visual Studio 2015 and later. When using the wrong ISPC version you will get link errors. After installation, put the path to ispc.exe
permanently into your PATH
environment variable or you need to correctly set the ISPC_EXECUTABLE
variable during CMake configuration. We have tested ISPC version 1.9.1. If you do not want to use ISPC then you can disable EMBREE_ISPC_SUPPORT
in CMake.
You additionally have to install CMake (version 2.8.11 or higher). Note that you need a native Windows CMake installation, because CMake under Cygwin cannot generate solution files for Visual Studio.
Using the IDE
Run cmake-gui
, browse to the Embree sources, set the build directory and click Configure. Now you can select the Generator, e.g. "Visual Studio 12 2013" for a 32-bit build or "Visual Studio 12 2013 Win64" for a 64-bit build.
To use a different compiler than the Microsoft Visual C++ compiler, you additionally need to specify the proper compiler toolset through the option "Optional toolset to use (-T parameter)". E.g. to use Clang for compilation set the toolset to "LLVM_v142", to use the Intel® Compiler 2017 for compilation set the toolset to "Intel C++ Compiler 17.0".
Do not change the toolset manually in a solution file (neither through the project properties dialog, nor through the "Use Intel Compiler" project context menu), because then some compiler specific command line options cannot be set by CMake.
Most configuration parameters described in the [CMake Configuration] can be set under Windows as well. Finally, click "Generate" to create the Visual Studio solution files.
The following CMake options are only available under Windows:
-
CMAKE_CONFIGURATION_TYPE
: List of generated configurations. Default value is Debug;Release;RelWithDebInfo. -
USE_STATIC_RUNTIME
: Use the static version of the C/C++ runtime library. This option is turned OFF by default.
Use the generated Visual Studio solution file embree2.sln
to compile the project. To build Embree with support for the AVX2 instruction set you need at least Visual Studio 2013 (Update 4).
We recommend enabling syntax highlighting for the .ispc
source and .isph
header files. To do so open Visual Studio, go to Tools ⇒ Options ⇒ Text Editor ⇒ File Extension and add the isph
and ispc
extensions for the "Microsoft Visual C++" editor.
Using the Command Line
Embree can also be configured and built without the IDE using the Visual Studio command prompt:
cd path\to\embree
mkdir build
cd build
cmake -G "Visual Studio 12 2013 Win64" ..
cmake --build . --config Release
To use the Intel® Compiler, set the proper toolset, e.g. for Intel Compiler 17.0:
cmake -G "Visual Studio 12 2013 Win64" -T "Intel C++ Compiler 17.0" ..
cmake --build . --config Release
You can also build only some projects with the --target
switch. Additional parameters after "--
" will be passed to msbuild
. For example, to build the Embree library in parallel use
cmake --build . --config Release --target embree -- /m
CMake Configuration
The default CMake configuration in the configuration dialog should be appropriate for most usages. The following list describes all parameters that can be configured in CMake:
-
CMAKE_BUILD_TYPE
: Can be used to switch between Debug mode (Debug), Release mode (Release) (default), and Release mode with enabled assertions and debug symbols (RelWithDebInfo). -
EMBREE_STACK_PROTECTOR
: Enables protection of return address from buffer overwrites. This option is OFF by default. -
EMBREE_ISPC_SUPPORT
: Enables ISPC support of Embree. This option is ON by default. -
EMBREE_STATIC_LIB
: Builds Embree as a static library (OFF by default). Further multiple static libraries are generated for the different ISAs selected (e.g.embree3.a
,embree3_sse42.a
,embree3_avx.a
,embree3_avx2.a
,embree3_avx512knl.a
,embree3_avx512skx.a
). You have to link these libraries in exactly this order of increasing ISA. -
EMBREE_API_NAMESPACE
: Specifies a namespace name to put all Embree API symbols inside. By default no namespace is used and plain C symbols exported. -
EMBREE_LIBRARY_NAME
: Specifies the name of the Embree library file created. By default the name embree3 is used. -
EMBREE_IGNORE_CMAKE_CXX_FLAGS
: When enabled, Embree ignores default CMAKE_CXX_FLAGS. This option is turned ON by default. -
EMBREE_TUTORIALS
: Enables build of Embree tutorials (default ON). -
EMBREE_BACKFACE_CULLING
: Enables backface culling, i.e. only surfaces facing a ray can be hit. This option is turned OFF by default. -
EMBREE_COMPACT_POLYS
: Enables compact tris/quads, i.e. only geomIDs and primIDs are stored inside the leaf nodes. -
EMBREE_FILTER_FUNCTION
: Enables the intersection filter function feature (ON by default). -
EMBREE_RAY_MASK
: Enables the ray masking feature (OFF by default). -
EMBREE_RAY_PACKETS
: Enables ray packet traversal kernels. This feature is turned ON by default. When turned on packet traversal is used internally and packets passed to rtcIntersect4/8/16 are kept intact in callbacks (when the ISA of appropiate width is enabled). -
EMBREE_IGNORE_INVALID_RAYS
: Makes code robust against the risk of full-tree traversals caused by invalid rays (e.g. rays containing INF/NaN as origins). This option is turned OFF by default. -
EMBREE_TASKING_SYSTEM
: Chooses between Intel® Threading TBB Building Blocks (TBB), Parallel Patterns Library (PPL) (Windows only), or an internal tasking system (INTERNAL). By default TBB is used. -
EMBREE_TBB_ROOT
: If Intel® Threading TBB Building Blocks (TBB) is used as a tasking system, search the library in this directory tree. -
EMBREE_TBB_POSTFIX
: If Intel® Threading TBB Building Blocks (TBB) is used as a tasking system, link to tbb<EMBREE_TBB_POSTFIX>.(so,dll,lib). Defaults to the empty string. -
EMBREE_TBB_DEBUG_ROOT
: If Intel® Threading TBB Building Blocks (TBB) is used as a tasking system, search the library in this directory tree in Debug mode. Defaults toEMBREE_TBB_ROOT
. -
EMBREE_TBB_DEBUG_POSTFIX
: If Intel® Threading TBB Building Blocks (TBB) is used as a tasking system, link to tbb<EMBREE_TBB_DEBUG_POSTFIX>.(so,dll,lib) in Debug mode. Defaults to "_debug". -
EMBREE_MAX_ISA
: Select highest supported ISA (SSE2, SSE4.2, AVX, AVX2, AVX512KNL, AVX512SKX, or NONE). When set to NONE the EMBREE_ISA_* variables can be used to enable ISAs individually. By default the option is set to AVX2. -
EMBREE_ISA_SSE2
: Enables SSE2 when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_SSE42
: Enables SSE4.2 when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX
: Enables AVX when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX2
: Enables AVX2 when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX512KNL
: Enables AVX-512 for Xeon Phi when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_ISA_AVX512SKX
: Enables AVX-512 for Skylake when EMBREE_MAX_ISA is set to NONE. By default this option is turned OFF. -
EMBREE_GEOMETRY_TRIANGLE
: Enables support for trianglegeometries (ON by default). -
EMBREE_GEOMETRY_QUAD
: Enables support for quad geometries (ON by default). -
EMBREE_GEOMETRY_CURVE
: Enables support for curve geometries (ON by default). -
EMBREE_GEOMETRY_SUBDIVISION
: Enables support for subdivision geometries (ON by default). -
EMBREE_GEOMETRY_INSTANCE
: Enables support for instances (ON by default). -
EMBREE_GEOMETRY_USER
: Enables support for user defined geometries (ON by default). -
EMBREE_GEOMETRY_POINT
: Enables support for point geometries (ON by default). -
EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR
: Specifies a factor that controls the self intersection avoidance feature for flat curves. Flat curve intersections which are closer than curve_radius*EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR
to the ray origin are ignored. A value of 0.0f disables self intersection avoidance while 2.0f is the default value. -
EMBREE_MAX_INSTANCE_LEVEL_COUNT
: Specifies the maximum number of nested instance levels. Should be greater than 0; the default value is 1. Instances nested any deeper than this value will silently disappear in release mode, and cause assertions in debug mode.
Using Embree
The most convenient way of using Embree is through CMake. Just let CMake find Embree using the FIND_PACKAGE
function inside your CMakeLists.txt
file:
FIND_PACKAGE(embree 3.0 REQUIRED)
If you installed Embree using the Linux RPM or macOS PKG installer, this will automatically find Embree. If you used the zip
or tar.gz
files to extract Embree, you need to set the embree_DIR
variable to the folder you extracted Embree to. If you used the Windows MSI installer, you need to set embree_DIR
to point to the Embree install location (e.g. C:\Program Files\Intel\Embree3
).
The FIND_PACKAGE
function will create an embree target that you can add to your target link libraries:
TARGET_LINK_LIBRARIES(application embree)
Now please have a look at the Embree Tutorials source code and the Embree API section to get started.
Embree API
The Embree API is a low-level C99 ray tracing API which can be used to construct 3D scenes and perform ray queries of different types inside these scenes. All API calls carry the prefix rtc
(or RTC
for types) which stands for ray tracing core.
The API also exists in an ISPC version, which is almost identical but contains additional functions that operate on ray packets with a size of the native SIMD width used by ISPC. For simplicity this document refers to the C99 version of the API functions. For changes when upgrading from the Embree 2 to the current Embree 3 API see Section Upgrading from Embree 2 to Embree 3.
The API supports scenes consisting of different geometry types such as triangle meshes, quad meshes (triangle pairs), grid meshes, flat curves, round curves, oriented curves, subdivision meshes, instances, and user-defined geometries. See Section Scene Object for more information.
Finding the closest hit of a ray segment with the scene (rtcIntersect
-type functions), and determining whether any hit between a ray segment and the scene exists (rtcOccluded
-type functions) are both supported. The API supports queries for single rays, ray packets, and ray streams. See Section Ray Queries for more information.
The API is designed in an object-oriented manner, e.g. it contains device objects (RTCDevice
type), scene objects (RTCScene
type), geometry objects (RTCGeometry
type), buffer objects (RTCBuffer
type), and BVH objects (RTCBVH
type). All objects are reference counted, and handles can be released by calling the appropriate release function (e.g. rtcReleaseDevice
) or retained by incrementing the reference count (e.g. rtcRetainDevice
). In general, API calls that access the same object are not thread-safe, unless specified differently. However, attaching geometries to the same scene and performing ray queries in a scene is thread-safe.
Device Object
Embree supports a device concept, which allows different components of the application to use the Embree API without interfering with each other. An application typically first creates a device using the rtcNewDevice function. This device can then be used to construct further objects, such as scenes and geometries. Before the application exits, it should release all devices by invoking rtcReleaseDevice. An application typically creates only a single device. If required differently, it should only use a small number of devices at any given time.
Each user thread has its own error flag per device. If an error occurs when invoking an API function, this flag is set to an error code (if it isn't already set by a previous error). See Section rtcGetDeviceError for information on how to read the error code and Section rtcSetDeviceErrorFunction on how to register a callback that is invoked for each error encountered. It is recommended to always set a error callback function, to detect all errors.
Scene Object
A scene is a container for a set of geometries, and contains a spatial acceleration structure which can be used to perform different types of ray queries.
A scene is created using the rtcNewScene
function call, and released using the rtcReleaseScene
function call. To populate a scene with geometries use the rtcAttachGeometry
call, and to detach them use the rtcDetachGeometry
call. Once all scene geometries are attached, an rtcCommitScene
call (or rtcJoinCommitScene
call) will finish the scene description and trigger building of internal data structures. After the scene got committed, it is safe to perform ray queries (see Section Ray Queries) or to query the scene bounding box (see rtcGetSceneBounds and rtcGetSceneLinearBounds).
If scene geometries get modified or attached or detached, the rtcCommitScene
call must be invoked before performing any further ray queries for the scene; otherwise the effect of the ray query is undefined. The modification of a geometry, committing the scene, and tracing of rays must always happen sequentially, and never at the same time. Any API call that sets a property of the scene or geometries contained in the scene count as scene modification, e.g. including setting of intersection filter functions.
Scene flags can be used to configure a scene to use less memory (RTC_SCENE_FLAG_COMPACT
), use more robust traversal algorithms (RTC_SCENE_FLAG_ROBUST
), and to optimize for dynamic content. See Section rtcSetSceneFlags for more details.
A build quality can be specified for a scene to balance between acceleration structure build performance and ray query performance. See Section rtcSetSceneBuildQuality for more details on build quality.
Geometry Object
A new geometry is created using the rtcNewGeometry
function. Depending on the geometry type, different buffers must be bound (e.g. using rtcSetSharedGeometryBuffer
) to set up the geometry data. In most cases, binding of a vertex and index buffer is required. The number of primitives and vertices of that geometry is typically inferred from the size of these bound buffers.
Changes to the geometry always must be committed using the rtcCommitGeometry
call before using the geometry. After committing, a geometry is not included in any scene. A geometry can be added to a scene by using the rtcAttachGeometry
function (to automatically assign a geometry ID) or using the rtcAttachGeometryById
function (to specify the geometry ID manually). A geometry can get attached to multiple scenes.
All geometry types support multi-segment motion blur with an arbitrary number of equidistant time steps (in the range of 2 to 129) inside a user specified time range. Each geometry can have a different number of time steps and a different time range. The motion blur geometry is defined by linearly interpolating the geometries of neighboring time steps. To construct a motion blur geometry, first the number of time steps of the geometry must be specified using the rtcSetGeometryTimeStepCount
function, and then a vertex buffer for each time step must be bound, e.g. using the rtcSetSharedGeometryBuffer
function. Optionally, a time range defining the start (and end time) of the first (and last) time step can be set using the rtcSetGeometryTimeRange
function. This feature will also allow geometries to appear and disappear during the camera shutter time if the time range is a sub range of [0,1].
The API supports per-geometry filter callback functions (see rtcSetGeometryIntersectFilterFunction
and rtcSetGeometryOccludedFilterFunction
) that are invoked for each intersection found during the rtcIntersect
-type or rtcOccluded
-type calls. The former ones are called geometry intersection filter functions, the latter ones geometry occlusion filter functions. These filter functions are designed to be used to ignore intersections outside of a user-defined silhouette of a primitive, e.g. to model tree leaves using transparency textures.
Ray Queries
The API supports finding the closest hit of a ray segment with the scene (rtcIntersect
-type functions), and determining whether any hit between a ray segment and the scene exists (rtcOccluded
-type functions).
Supported are single ray queries (rtcIntersect1
and rtcOccluded1
) as well as ray packet queries for ray packets of size 4 (rtcIntersect4
and rtcOccluded4
), ray packets of size 8 (rtcIntersect8
and rtcOccluded8
), and ray packets of size 16 (rtcIntersect16
and rtcOccluded16
).
Ray streams in a variety of layouts are supported as well, such as streams of single rays (rtcIntersect1M
and rtcOccluded1M
), streams of pointers to single rays (rtcIntersect1p
and rtcOccluded1p
), streams of ray packets (rtcIntersectNM
and rtcOccludedNM
), and large packet-like streams in structure of pointer layout (rtcIntersectNp
and rtcOccludedNp
).
See Sections rtcIntersect1 and rtcOccluded1 for a detailed description of how to set up and trace a ray.
See tutorial Triangle Geometry for a complete example of how to trace single rays and ray packets. Also have a look at the tutorial Stream Viewer for an example of how to trace ray streams.
Point Queries
The API supports traversal of the BVH using a point query object that specifies a location and a query radius. For all primitives intersecting the according domain, a user defined callback function is called which allows queries such as finding the closest point on the surface geometries of the scene (see Tutorial Closest Point) or nearest neighbour queries (see Tutorial Voronoi).
See Section [rtcPointQuery] for a detailed description of how to set up point queries.
Collision Detection
The Embree API also supports collision detection queries between two scenes consisting only of user geometries. Embree only performs broadphase collision detection, the narrow phase detection can be performed through a callback function.
See Section rtcCollide for a detailed description of how to set up collision detection.
Seen tutorial Collision Detection for a complete example of collsion detection being used on a simple cloth solver.
Miscellaneous
A context filter function, which can be set per ray query is supported (see rtcInitIntersectContext
). This filter function is designed to change the semantics of the ray query, e.g. to accumulate opacity for transparent shadows, count the number of surfaces along a ray, collect all hits along a ray, etc.
The internal algorithms to build a BVH are exposed through the RTCBVH
object and rtcBuildBVH
call. This call makes it possible to build a BVH in a user-specified format over user-specified primitives. See the documentation of the rtcBuildBVH
call for more details.
For getting the most performance out of Embree, see the Section Performance Recommendations.
Upgrading from Embree 2 to Embree 3
We decided to introduce an improved API in Embree 3 that is not backward compatible with the Embree 2 API. This step was required to remove various deprecated API functions that accumulated over time, improve extensibility of the API, fix suboptimal design decisions, fix design mistakes (such as incompatible single ray and ray packet layouts), clean up inconsistent naming, and increase flexibility.
To make porting to the new API easy, we provide a conversion script that can do most of the work, and will annotate the code with remaining changes required. The script can be invoked the following way for CPP files:
./scripts/cpp-patch.py --patch embree2_to_embree3.patch
--in infile.cpp --out outfile.cpp
When invoked for ISPC files, add the --ispc
option:
./scripts/cpp-patch.py --ispc --patch embree2_to_embree3.patch
--in infile.ispc --out outfile.ispc
Apply the script to each source file of your project that contains Embree API calls or types. The input file and output file can also be identical to perform the patch in-place. Please always backup your original code before running the script, and inspect the code changes done by the script using diff (e.g. git diff
), to make sure no undesired code locations got changed. Grep the code for comments containing EMBREE_FIXME
and perform the action described in the comment.
The following changes need to be performed when switching from Embree 2 to Embree 3. Most of these changes are automatically done by the script if not described differently.
We strongly recommend to set an error callback function (see rtcSetDeviceErrorFunction
) when porting to Embree 3 to detect all runtime errors early.
Device
-
rtcInit
andrtcExit
got removed. Please use the device concept using thertcNewDevice
andrtcReleaseDevice
functions instead. -
Functions that conceptually should operate on a device but did not get a device argument got removed. The upgrade script replaces these functions by the proper functions that operate on a device, however, manually propagating the device handle to these function calls might still be required.
Scene
-
The API no longer distinguishes between a static and a dynamic scene. Some users had issues as they wanted to do minor modifications to static scenes, but maintain high traversal performance.
The new approach gives more flexibility, as each scene is changeable, and build quality settings can be changed on a commit basis to balance between build performance and render performance.
-
The
rtcCommitThread
function got removed; usertcJoinCommitScene
instead. -
The scene now supports different build quality settings. Please use those instead of the previous way of
RTC_SCENE_STATIC
,RTC_SCENE_DYNAMIC
, andRTC_SCENE_HIGH_QUALITY
flags.
Geometry
-
There is now only one
rtcNewGeometry
function to create geometries which gets passed an enum to specify the type of geometry to create. The number of vertices and primitives of the geometries is inferred from the size of data buffers. -
We introduced an object type
RTCGeometry
for all geometries. Previously a geometry was not a standalone object and could only exist inside a scene. The new approach comes with more flexibility and more readable code.Operations like
rtcInterpolate
can now be performed on the geometry object directly without the need of a scene. Further, an application can choose to create its geometries independent of a scene, e.g. each time a geometry node is added to its scene graph.This modification changed many API functions to get passed one
RTCGeometry
object instead of aRTCScene
andgeomID
. The script does all required changed automatically. However, in some cases the script may introducertcGetGeometry(scene, geomID)
calls to retrieve the geometry handle. Best store the geometry handle inside your scene representation (and release it in the destructor) and access the handle directly instead of callingrtcGetGeometry
. -
Geometries are not included inside a scene anymore but can be attached to a multiple scenes using the
rtcAttachGeomety
orrtcAttachGeometryByID
functions. -
As geometries are separate objects, commit semantics got introduced for them too. Thus geometries must be committed through the
rtcCommitGeometry
call before getting used. This allows for earlier error checking and pre-calculating internal data per geometry object.Such commit points were previously not required in the Embree 2 API. The upgrade script attempts to insert the commits automatically, but cannot do so properly under all circumstances. Thus please check if every
rtcCommitGeometry
call inserted by the script is properly placed, and if artcCommitGeometry
call is placed after a sequence of changes to a geometry. -
Only the latest version of the previous displacement function call (
RTCDisplacementFunc2
) is now supported, and the callback is passed as a structure containing all arguments. -
The deprecated
RTCBoundaryMode
type andrtcSetBoundaryMode
function got removed and replaced byRTCSubdivisionMode
enum and thertcSetGeometrySubdivisionMode
function. The script does this replacement automatically. -
Ribbon curves and lines now avoid self-intersections automatically The application can be simplified by removing special code paths that previously did the self-intersection handling.
-
The previous Embree 2 way of instancing was suboptimal as it required user geometries to update the
instID
field of the ray differently when used inside an instanced scene or inside a top-level scene. The user geometry intersection code now just has to copy thecontext.instID
field into theray.instID
field to function properly under all circumstances. -
The internal instancing code will update the
context.instID
field properly when entering or leaving an instance. When instancing is implemented manually through user geometries, the code must be modified to set thecontext.instID
field properly and no longer passinstID
through the ray. This change must done manually and cannot be performed by the script. -
We flipped the direction of the geometry normal to the widely used convention that a shape with counter-clockwise layout of vertices has the normal pointing upwards (right-hand rule). Most modeling tools follow that convention.
The conversion script does not perform this change, thus if required adjust your code to flip
Ng
for triangle, quad, and subdivision surfaces.
Buffers
-
With Embree 3 we are introducing explicit
RTCBuffer
objects. However, you can still use the short way of sharing buffers with Embree through thertcSetSharedGeometryBuffer
call. -
The
rtcMapBuffer
andrtcUnmapBuffer
API calls were removed, and we added thertcGetBufferData
call instead.Previously the
rtcMapBuffer
call had the semantics of creating an internal buffer when no buffer was shared for the corresponding buffer slot. These invocations ofrtcMapBuffer
must be replaced by an explicit creation of an internally managed buffer using thertcNewGeometryBuffer
function.The upgrade script cannot always detect if the
rtcMapBuffer
call would create an internal buffer or just map the buffer pointer. Thus check whether thertcNewGeometryBuffer
andrtcGetBufferData
calls are correct after the conversion. -
The
rtcUpdateGeometryBuffer
function now must be called for every buffer that got modified by the application. Note that the conversion script cannot automatically detect each location where a buffer update is now required. -
The buffer type no longer encodes the time step or user vertex buffer index. Now
RTC_VERTEX_BUFFER_TYPE
and additionalslot
specifies the vertex buffer for a specific time step, andRTC_USER_VERTEX_BUFFER_TYPE
and additionalslot
specifies a vertex attribute.
Miscellaneous
-
The header files for Embree 3 are now inside the
embree3
folder (instead ofembree2
folder) andlibembree.so
is now calledlibembree3.so
to be able to install multiple Embree versions side by side. We made the headers C99 compliant. -
All API objects are now reference counted with release functions to decrement and retain functions to increment the reference count (if required).
-
Most callback functions no longer get different arguments as input, but a pointer to a structure containing all arguments. This results in more readable code, faster callback invocation (as some arguments do not change between invocations) and is extensible, as new members to the structure can be later added in a backward compatible way (if required).
The conversion script can convert the definition and declaration of the old callback functions in most cases. Before running the script, make sure that you never type-cast a callback function when assigning it (as this has the danger of assigning a callback function with a wrong type if the conversion did not detect some callbacks as such). If the script does not detect a callback function, make sure the argument types match exactly the types in the header (e.g. write
const int
instead ofint const
or convert the callback manually). -
An intersection context is now required for each ray query invocation. The context should be initialized using the
rtcInitIntersectContext
function. -
The
rtcIntersect
-type functions get as input anRTCRayHit
type, which is similar to before, but has the ray and hit parts split into two sub-structures.The
rtcOccluded
-type functions get as input anRTCRay
type, which does not contain hit data anymore. When an occlusion is found, thetfar
element of the ray is set to-inf
.Required code changes cannot be done by the upgrade script and need to be done manually.
-
The ray layout for single rays and packets of rays had certain incompatibilities (alignment of
org
anddir
for single rays caused gaps in the single ray layout that were not in the ray packet layout). This issue never showed up because single rays and ray packets were separate in the system initially. This layout issue is now fixed, and a single ray has the same layout as a ray packet of size 1. -
Previously Embree supported placing additional data at the end of the ray structure, and accessing that data inside user geometry callbacks and filter callback functions.
With Embree 3 this is no longer supported, and the ray passed to a callback function may be copied to a different memory location. To attach additional data to your ray, simply extend the intersection context with a pointer to that data.
This change cannot be done by the script. Further, code will still work if you extend the ray as the implementation did not change yet.
-
The ray structure now contains an additional
id
andflags
field. Theid
can be used to store the index of the ray with respect to a ray packet or ray stream. Theflags
is reserved for future use, and currently must be set to 0. -
All previous intersection filter callback variants have been removed, except for the
RTCFilterFuncN
which gets a varying size ray packet as input. The semantics of this filter function type have changed from copying the hit on acceptance to clearing the ray's valid argument in case of non-acceptance. This way, chaining multiple filters is more efficient.We kept the guarantee that for
rtcIntersect1/4/8/16
andrtcOccluded1/4/8/16
calls the packet size and ray order will not change from the initial size and ordering when entering a filter callback. -
We no longer export ISPC-specific symbols. This has the advantage that certain linking issues went away, e.g. it is now possible to link an ISPC application compiled for any combination of ISAs, and link this to an Embree library compiled with a different set of ISAs. Previously the ISAs of the application had to be a subset of the ISAs of Embree, and when the user enabled exactly one ISA, they had to do this in Embree and the application.
-
We no longer export the ISPC tasking system, which means that the application has the responsibility to implement the ISPC tasking system itself. ISPC comes with example code on how to do this. This change is not performed by the script and must be done manually.
-
Fixed many naming inconsistencies, and changed names of further API functions. All these renamings are properly done by the script and need no further attention.
Embree API Reference
rtcNewDevice
NAME
rtcNewDevice - creates a new device
SYNOPSIS
#include <embree3/rtcore.h>
RTCDevice rtcNewDevice(const char* config);
DESCRIPTION
This function creates a new device and returns a handle to this device. The device object is reference counted with an initial reference count of 1. The handle can be released using the rtcReleaseDevice
API call.
The device object acts as a class factory for all other object types. All objects created from the device (like scenes, geometries, etc.) hold a reference to the device, thus the device will not be destroyed unless these objects are destroyed first.
Objects are only compatible if they belong to the same device, e.g it is not allowed to create a geometry in one device and attach it to a scene created with a different device.
A configuration string (config
argument) can be passed to the device construction. This configuration string can be NULL
to use the default configuration.
When creating the device, Embree reads configurations for the device from the following locations in order:
config
string passed to thertcNewDevice
function.embree3
file in the application folder.embree3
file in the home folder
Settings performed later overwrite previous settings. This way the configuration for the application can be changed globally (either through the rtcNewDevice
call or through the .embree3
file in the application folder), and each user has the option to modify the configuration to fit their needs.
The following configuration is supported:
-
threads=[int]
: Specifies a number of build threads to use. A value of 0 enables all detected hardware threads. By default all hardware threads are used. -
user_threads=[int]
: Sets the number of user threads that can be used to join and participate in a scene commit usingrtcJoinCommitScene
. The tasking system will only use threads-user_threads many worker threads, thus if the app wants to solely use its threads to commit scenes, just set threads equal to user_threads. This option only has effect with the Intel(R) Threading Building Blocks (TBB) tasking system. -
set_affinity=[0/1]
: When enabled, build threads are affinitized to hardware threads. This option is disabled by default on standard CPUs, and enabled by default on Xeon Phi Processors. -
start_threads=[0/1]
: When enabled, the build threads are started upfront. This can be useful for benchmarking to exclude thread creation time. This option is disabled by default. -
isa=[sse2,sse4.2,avx,avx2,avx512knl,avx512skx]
: Use specified ISA. By default the ISA is selected automatically. -
max_isa=[sse2,sse4.2,avx,avx2,avx512knl,avx512skx]
: Configures the automated ISA selection to use maximally the specified ISA. -
hugepages=[0/1]
: Enables or disables usage of huge pages. Under Linux huge pages are used by default but under Windows and macOS they are disabled by default. -
enable_selockmemoryprivilege=[0/1]
: When set to 1, this enables theSeLockMemoryPrivilege
privilege with is required to use huge pages on Windows. This option has an effect only under Windows and is ignored on other platforms. See Section [Huge Page Support] for more details. -
ignore_config_files=[0/1]
: When set to 1, configuration files are ignored. Default is 0. -
verbose=[0,1,2,3]
: Sets the verbosity of the output. When set to 0, no output is printed by Embree, when set to a higher level more output is printed. By default Embree does not print anything on the console. -
frequency_level=[simd128,simd256,simd512]
: Specifies the frequency level the application want to run on, which can be either: a) simd128 for apps that do not use AVX instructions, b) simd256 for apps that use heavy AVX instruction, c) simd512 for apps that use heavy AVX-512 instructions. When some frequency level is specified, Embree will avoid doing optimizations that may reduce the frequency level below the level specified. E.g. if your app does not use AVX instructions setting "frequency_level=simd128" will cause some CPUs to run at highest frequency, which may result in higher application performance. However, this will prevent Embree from using AVX optimizations to achieve higher ray tracing performance, thus applications that trace many rays may still perform better with the default setting of simd256, even though this reduces frequency on some CPUs.
Different configuration options should be separated by commas, e.g.:
rtcNewDevice("threads=1,isa=avx");
EXIT STATUS
On success returns a handle of the created device. On failure returns NULL
as device and sets a per-thread error code that can be queried using rtcGetDeviceError(NULL)
.
SEE ALSO
[rtcRetainDevice], [rtcReleaseDevice]
rtcRetainDevice
NAME {#name}
rtcRetainDevice - increments the device reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcRetainDevice(RTCDevice device);
DESCRIPTION {#description}
Device objects are reference counted. The rtcRetainDevice
function increments the reference count of the passed device object (device
argument). This function together with rtcReleaseDevice
allows to use the internal reference counting in a C++ wrapper class to manage the ownership of the object.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewDevice], [rtcReleaseDevice]
rtcReleaseDevice
NAME {#name}
rtcReleaseDevice - decrements the device reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcReleaseDevice(RTCDevice device);
DESCRIPTION {#description}
Device objects are reference counted. The rtcReleaseDevice
function decrements the reference count of the passed device object (device
argument). When the reference count falls to 0, the device gets destroyed.
All objects created from the device (like scenes, geometries, etc.) hold a reference to the device, thus the device will not get destroyed unless these objects are destroyed first.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewDevice], [rtcRetainDevice]
rtcGetDeviceProperty
NAME {#name}
rtcGetDeviceProperty - queries properties of the device
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
ssize_t rtcGetDeviceProperty(
RTCDevice device,
enum RTCDeviceProperty prop
);
DESCRIPTION {#description}
The rtcGetDeviceProperty
function can be used to query properties (prop
argument) of a device object (device
argument). The returned property is an integer of type ssize_t
.
Possible properties to query are:
-
RTC_DEVICE_PROPERTY_VERSION
: Queries the combined version number (MAJOR.MINOR.PATCH) with two decimal digits per component. E.g. for Embree 2.8.3 the integer 208003 is returned. -
RTC_DEVICE_PROPERTY_VERSION_MAJOR
: Queries the major version number of Embree. -
RTC_DEVICE_PROPERTY_VERSION_MINOR
: Queries the minor version number of Embree. -
RTC_DEVICE_PROPERTY_VERSION_PATCH
: Queries the patch version number of Embree. -
RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED
: Queries whether thertcIntersect4
andrtcOccluded4
functions preserve packet size and ray order when invoking callback functions. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
andSSE2
(orSSE4.2
) enabled, and if the machine it is running on supportsSSE2
(orSSE4.2
). -
RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED
: Queries whether thertcIntersect8
andrtcOccluded8
functions preserve packet size and ray order when invoking callback functions. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
andAVX
(orAVX2
) enabled, and if the machine it is running on supportsAVX
(orAVX2
). -
RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED
: Queries whether thertcIntersect16
andrtcOccluded16
functions preserve packet size and ray order when invoking callback functions. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
andAVX512SKX
(orAVX512KNL
) enabled, and if the machine it is running on supportsAVX512SKX
(orAVX512KNL
). -
RTC_DEVICE_PROPERTY_RAY_STREAM_SUPPORTED
: Queries whetherrtcIntersect1M
,rtcIntersect1Mp
,rtcIntersectNM
,rtcIntersectNp
,rtcOccluded1M
,rtcOccluded1Mp
,rtcOccludedNM
, andrtcOccludedNp
are supported. This is only the case if Embree is compiled withEMBREE_RAY_PACKETS
enabled. -
RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED
: Queries whether ray masks are supported. This is only the case if Embree is compiled withEMBREE_RAY_MASK
enabled. -
RTC_DEVICE_PROPERTY_BACKFACE_CULLING_ENABLED
: Queries whether back face culling is enabled. This is only the case if Embree is compiled withEMBREE_BACKFACE_CULLING
enabled. -
RTC_DEVICE_PROPERTY_COMPACT_POLYS_ENABLED
: Queries whether compact polys is enabled. This is only the case if Embree is compiled withEMBREE_COMPACT_POLYS
enabled. -
RTC_DEVICE_PROPERTY_FILTER_FUNCTION_SUPPORTED
: Queries whether filter functions are supported, which is the case if Embree is compiled withEMBREE_FILTER_FUNCTION
enabled. -
RTC_DEVICE_PROPERTY_IGNORE_INVALID_RAYS_ENABLED
: Queries whether invalid rays are ignored, which is the case if Embree is compiled withEMBREE_IGNORE_INVALID_RAYS
enabled. -
RTC_DEVICE_PROPERTY_TRIANGLE_GEOMETRY_SUPPORTED
: Queries whether triangles are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_TRIANGLE
enabled. -
RTC_DEVICE_PROPERTY_QUAD_GEOMETRY_SUPPORTED
: Queries whether quads are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_QUAD
enabled. -
RTC_DEVICE_PROPERTY_SUBDIVISION_GEOMETRY_SUPPORTED
: Queries whether subdivision meshes are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_SUBDIVISION
enabled. -
RTC_DEVICE_PROPERTY_CURVE_GEOMETRY_SUPPORTED
: Queries whether curves are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_CURVE
enabled. -
RTC_DEVICE_PROPERTY_POINT_GEOMETRY_SUPPORTED
: Queries whether points are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_POINT
enabled. -
RTC_DEVICE_PROPERTY_USER_GEOMETRY_SUPPORTED
: Queries whether user geometries are supported, which is the case if Embree is compiled withEMBREE_GEOMETRY_USER
enabled. -
RTC_DEVICE_PROPERTY_TASKING_SYSTEM
: Queries the tasking system Embree is compiled with. Possible return values are:- internal tasking system
- Intel Threading Building Blocks (TBB)
- Parallel Patterns Library (PPL)
-
RTC_DEVICE_PROPERTY_COMMIT_JOIN_SUPPORTED
: Queries whetherrtcJoinCommitScene
is supported. This is not the case when Embree is compiled with PPL or older versions of TBB. -
RTC_DEVICE_PROPERTY_PARALLEL_COMMIT_SUPPORTED
: Queries whetherrtcCommitScene
can get invoked from multiple TBB worker threads concurrently. This feature is only supported starting with TBB 2019 Update 9.
EXIT STATUS {#exit-status}
On success returns the value of the queried property. For properties returning a boolean value, the return value 0 denotes false
and 1 denotes true
.
On failure zero is returned and an error code is set that can be queried using rtcGetDeviceError
.
rtcGetDeviceError
NAME {#name}
rtcGetDeviceError - returns the error code of the device
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCError rtcGetDeviceError(RTCDevice device);
DESCRIPTION {#description}
Each thread has its own error code per device. If an error occurs when calling an API function, this error code is set to the occurred error if it stores no previous error. The rtcGetDeviceError
function reads and returns the currently stored error and clears the error code. This assures that the returned error code is always the first error occurred since the last invocation of rtcGetDeviceError
.
Possible error codes returned by rtcGetDeviceError
are:
-
RTC_ERROR_NONE
: No error occurred. -
RTC_ERROR_UNKNOWN
: An unknown error has occurred. -
RTC_ERROR_INVALID_ARGUMENT
: An invalid argument was specified. -
RTC_ERROR_INVALID_OPERATION
: The operation is not allowed for the specified object. -
RTC_ERROR_OUT_OF_MEMORY
: There is not enough memory left to complete the operation. -
RTC_ERROR_UNSUPPORTED_CPU
: The CPU is not supported as it does not support the lowest ISA Embree is compiled for. -
RTC_ERROR_CANCELLED
: The operation got canceled by a memory monitor callback or progress monitor callback function.
When the device construction fails, rtcNewDevice
returns NULL
as device. To detect the error code of a such a failed device construction, pass NULL
as device to the rtcGetDeviceError
function. For all other invocations of rtcGetDeviceError
, a proper device pointer must be specified.
EXIT STATUS {#exit-status}
Returns the error code for the device.
SEE ALSO {#see-also}
[rtcSetDeviceErrorFunction]
rtcSetDeviceErrorFunction
NAME {#name}
rtcSetDeviceErrorFunction - sets an error callback function for the device
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
typedef void (*RTCErrorFunction)(
void* userPtr,
RTCError code,
const char* str
);
void rtcSetDeviceErrorFunction(
RTCDevice device,
RTCErrorFunction error,
void* userPtr
);
DESCRIPTION {#description}
Using the rtcSetDeviceErrorFunction
call, it is possible to set a callback function (error
argument) with payload (userPtr
argument), which is called whenever an error occurs for the specified device (device
argument).
Only a single callback function can be registered per device, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
When the registered callback function is invoked, it gets passed the user-defined payload (userPtr
argument as specified at registration time), the error code (code
argument) of the occurred error, as well as a string (str
argument) that further describes the error.
The error code is also set if an error callback function is registered.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetDeviceError]
rtcSetDeviceMemoryMonitorFunction
NAME {#name}
rtcSetDeviceMemoryMonitorFunction - registers a callback function
to track memory consumption
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
typedef bool (*RTCMemoryMonitorFunction)(
void* userPtr,
ssize_t bytes,
bool post
);
void rtcSetDeviceMemoryMonitorFunction(
RTCDevice device,
RTCMemoryMonitorFunction memoryMonitor,
void* userPtr
);
DESCRIPTION {#description}
Using the rtcSetDeviceMemoryMonitorFunction
call, it is possible to register a callback function (memoryMonitor
argument) with payload (userPtr
argument) for a device (device
argument), which is called whenever internal memory is allocated or deallocated by objects of that device. Using this memory monitor callback mechanism, the application can track the memory consumption of an Embree device, and optionally terminate API calls that consume too much memory.
Only a single callback function can be registered per device, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
Once registered, the Embree device will invoke the memory monitor callback function before or after it allocates or frees important memory blocks. The callback function gets passed the payload as specified at registration time (userPtr
argument), the number of bytes allocated or deallocated (bytes
argument), and whether the callback is invoked after the allocation or deallocation took place (post
argument). The callback function might get called from multiple threads concurrently.
The application can track the current memory usage of the Embree device by atomically accumulating the bytes
input parameter provided to the callback function. This parameter will be >0 for allocations and <0 for deallocations.
Embree will continue its operation normally when returning true
from the callback function. If false
is returned, Embree will cancel the current operation with the RTC_ERROR_OUT_OF_MEMORY
error code. Issuing multiple cancel requests from different threads is allowed. Canceling will only happen when the callback was called for allocations (bytes > 0), otherwise the cancel request will be ignored.
If a callback to cancel was invoked before the allocation happens (post == false
), then the bytes
parameter should not be accumulated, as the allocation will never happen. If the callback to cancel was invoked after the allocation happened (post == true
), then the bytes
parameter should be accumulated, as the allocation properly happened and a deallocation will later free that data block.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewDevice]
rtcNewScene
NAME {#name}
rtcNewScene - creates a new scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCScene rtcNewScene(RTCDevice device);
DESCRIPTION {#description}
This function creates a new scene bound to the specified device (device
argument), and returns a handle to this scene. The scene object is reference counted with an initial reference count of 1. The scene handle can be released using the rtcReleaseScene
API call.
EXIT STATUS {#exit-status}
On success a scene handle is returned. On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcRetainScene], [rtcReleaseScene]
rtcGetSceneDevice
NAME {#name}
rtcGetSceneDevice - returns the device the scene got created in
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCDevice rtcGetSceneDevice(RTCScene scene);
DESCRIPTION {#description}
This function returns the device object the scene got created in. The returned handle own one additional reference to the device object, thus you should need to call rtcReleaseDevice
when the returned handle is no longer required.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcReleaseDevice]
rtcRetainScene
NAME {#name}
rtcRetainScene - increments the scene reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcRetainScene(RTCScene scene);
DESCRIPTION {#description}
Scene objects are reference counted. The rtcRetainScene
function increments the reference count of the passed scene object (scene
argument). This function together with rtcReleaseScene
allows to use the internal reference counting in a C++ wrapper class to handle the ownership of the object.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewScene], [rtcReleaseScene]
rtcReleaseScene
NAME {#name}
rtcReleaseScene - decrements the scene reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcReleaseScene(RTCScene scene);
DESCRIPTION {#description}
Scene objects are reference counted. The rtcReleaseScene
function decrements the reference count of the passed scene object (scene
argument). When the reference count falls to 0, the scene gets destroyed.
The scene holds a reference to all attached geometries, thus if the scene gets destroyed, all geometries get detached and their reference count decremented.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewScene], [rtcRetainScene]
rtcAttachGeometry
NAME {#name}
rtcAttachGeometry - attaches a geometry to the scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
unsigned int rtcAttachGeometry(
RTCScene scene,
RTCGeometry geometry
);
DESCRIPTION {#description}
The rtcAttachGeometry
function attaches a geometry (geometry
argument) to a scene (scene
argument) and assigns a geometry ID to that geometry. All geometries attached to a scene are defined to be included inside the scene. A geometry can get attached to multiplee scene. The geometry ID is unique for the scene, and is used to identify the geometry when hit by a ray during ray queries.
This function is thread-safe, thus multiple threads can attach geometries to a scene in parallel.
The geometry IDs are assigned sequentially, starting from 0, as long as no geometry got detached. If geometries got detached, the implementation will reuse IDs in an implementation dependent way. Consequently sequential assignment is no longer guaranteed, but a compact range of IDs.
These rules allow the application to manage a dynamic array to efficiently map from geometry IDs to its own geometry representation. Alternatively, the application can also use per-geometry user data to map to its geometry representation. See rtcSetGeometryUserData
and rtcGetGeometryUserData
for more information.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryUserData], [rtcGetGeometryUserData]
rtcAttachGeometryByID
NAME {#name}
rtcAttachGeometryByID - attaches a geometry to the scene
using a specified geometry ID
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcAttachGeometryByID(
RTCScene scene,
RTCGeometry geometry,
unsigned int geomID
);
DESCRIPTION {#description}
The rtcAttachGeometryByID
function attaches a geometry (geometry
argument) to a scene (scene
argument) and assigns a user provided geometry ID (geomID
argument) to that geometry. All geometries attached to a scene are defined to be included inside the scene. A geometry can get attached to multiple scenes. The passed user-defined geometry ID is used to identify the geometry when hit by a ray during ray queries. Using this function, it is possible to share the same IDs to refer to geometries inside the application and Embree.
This function is thread-safe, thus multiple threads can attach geometries to a scene in parallel.
The user-provided geometry ID must be unused in the scene, otherwise the creation of the geometry will fail. Further, the user-provided geometry IDs should be compact, as Embree internally creates a vector which size is equal to the largest geometry ID used. Creating very large geometry IDs for small scenes would thus cause a memory consumption and performance overhead.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcAttachGeometry]
rtcDetachGeometry
NAME {#name}
rtcDetachGeometry - detaches a geometry from the scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcDetachGeometry(RTCScene scene, unsigned int geomID);
DESCRIPTION {#description}
This function detaches a geometry identified by its geometry ID (geomID
argument) from a scene (scene
argument). When detached, the geometry is no longer contained in the scene.
This function is thread-safe, thus multiple threads can detach geometries from a scene at the same time.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcAttachGeometry], [rtcAttachGeometryByID]
rtcGetGeometry
NAME {#name}
rtcGetGeometry - returns the geometry bound to
the specified geometry ID
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCGeometry rtcGetGeometry(RTCScene scene, unsigned int geomID);
DESCRIPTION {#description}
The rtcGetGeometry
function returns the geometry that is bound to the specified geometry ID (geomID
argument) for the specified scene (scene
argument). This function just looks up the handle and does not increment the reference count. If you want to get ownership of the handle, you need to additionally call rtcRetainGeometry
. For this reason, this function is fast and can be used during rendering. However, it is generally recommended to store the geometry handle inside the application's geometry representation and look up the geometry handle from that representation directly.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcAttachGeometry], [rtcAttachGeometryByID]
rtcCommitScene
NAME {#name}
rtcCommitScene - commits scene changes
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcCommitScene(RTCScene scene);
DESCRIPTION {#description}
The rtcCommitScene
function commits all changes for the specified scene (scene
argument). This internally triggers building of a spatial acceleration structure for the scene using all available worker threads. Ray queries can be performed only after committing all scene changes.
If the application uses TBB 2019 Update 9 or later for parallelization of rendering, lazy scene construction during rendering is supported by rtcCommitScene
. Therefore rtcCommitScene
can get called from multiple TBB worker threads concurrently for the same scene. The rtcCommitScene
function will then internally isolate the scene construction using a tbb::isolated_task_group. The alternative approach of using rtcJoinCommitScene
which uses an tbb:task_arena internally, is not recommended due to it's high runtime overhead.
If scene geometries get modified or attached or detached, the rtcCommitScene
call must be invoked before performing any further ray queries for the scene; otherwise the effect of the ray query is undefined. The modification of a geometry, committing the scene, and tracing of rays must always happen sequentially, and never at the same time. Any API call that sets a property of the scene or geometries contained in the scene count as scene modification, e.g. including setting of intersection filter functions.
The kind of acceleration structure built can be influenced using scene flags (see rtcSetSceneFlags
), and the quality can be specified using the rtcSetSceneBuildQuality
function.
Embree silently ignores primitives during spatial acceleration structure construction that would cause numerical issues, e.g. primitives containing NaNs, INFs, or values greater than 1.844E18f (as no reasonable calculations can be performed with such values without causing overflows).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcJoinCommitScene]
rtcJoinCommitScene
NAME {#name}
rtcJoinCommitScene - commits the scene from multiple threads
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcJoinCommitScene(RTCScene scene);
DESCRIPTION {#description}
The rtcJoinCommitScene
function commits all changes for the specified scene (scene
argument). The scene commit internally triggers building of a spatial acceleration structure for the scene. Ray queries can be performed after scene changes got properly committed.
The rtcJoinCommitScene
function can get called from multiple user threads which will all cooperate in the build operation. All threads calling into this function will return from rtcJoinCommitScene
after the scene commit is finished. All threads must consistently call rtcJoinCommitScene
and not rtcCommitScene
.
In contrast to the rtcCommitScene
function, the rtcJoinCommitScene
function can be called from multiple user threads, while the rtcCommitScene
can only get called from multiple TBB worker threads when used concurrently. For optimal performance we strongly recommend using TBB inside the application together with the rtcCommitScene
function and to avoid using the rtcJoinCommitScene
function.
The rtcJoinCommitScene
feature allows a flexible way to lazily create hierarchies during rendering. A thread reaching a not-yet-constructed sub-scene of a two-level scene can generate the sub-scene geometry and call rtcJoinCommitScene
on that just generated scene. During construction, further threads reaching the not-yet-built scene can join the build operation by also invoking rtcJoinCommitScene
. A thread that calls rtcJoinCommitScene
after the build finishes will directly return from the rtcJoinCommitScene
call.
Multiple scene commit operations on different scenes can be running at the same time, hence it is possible to commit many small scenes in parallel, distributing the commits to many threads.
When using Embree with the Intel® Threading Building Blocks (which is the default), threads that call rtcJoinCommitScene
will join the build operation, but other TBB worker threads might also participate in the build. To avoid thread oversubscription, we recommend using TBB also inside the application. Further, the join mode only works properly starting with TBB v4.4 Update 1. For earlier TBB versions, threads that call rtcJoinCommitScene
to join a running build will just trigger the build and wait for the build to finish. Further, old TBB versions with TBB_INTERFACE_VERSION_MAJOR < 8
do not support rtcJoinCommitScene
, and invoking this function will result in an error.
When using Embree with the internal tasking system, only threads that call rtcJoinCommitScene
will perform the build operation, and no additional worker threads will be scheduled.
When using Embree with the Parallel Patterns Library (PPL), rtcJoinCommitScene
is not supported and calling that function will result in an error.
To detect whether rtcJoinCommitScene
is supported, use the rtcGetDeviceProperty
function.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcCommitScene], [rtcGetDeviceProperty]
rtcSetSceneProgressMonitorFunction
NAME {#name}
rtcSetSceneProgressMonitorFunction - registers a callback
to track build progress
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
typedef bool (*RTCProgressMonitorFunction)(
void* ptr,
double n
);
void rtcSetSceneProgressMonitorFunction(
RTCScene scene,
RTCProgressMonitorFunction progress,
void* userPtr
);
DESCRIPTION {#description}
Embree supports a progress monitor callback mechanism that can be used to report progress of hierarchy build operations and to cancel build operations.
The rtcSetSceneProgressMonitorFunction
registers a progress monitor callback function (progress
argument) with payload (userPtr
argument) for the specified scene (scene
argument).
Only a single callback function can be registered per scene, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
Once registered, Embree will invoke the callback function multiple times during hierarchy build operations of the scene, by passing the payload as set at registration time (userPtr
argument), and a double in the range $[0, 1]$ which estimates the progress of the operation (n
argument). The callback function might be called from multiple threads concurrently.
When returning true
from the callback function, Embree will continue the build operation normally. When returning false
, Embree will cancel the build operation with the RTC_ERROR_CANCELLED
error code. Issuing multiple cancel requests for the same build operation is allowed.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewScene]
rtcSetSceneBuildQuality
NAME {#name}
rtcSetSceneBuildQuality - sets the build quality for
the scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetSceneBuildQuality(
RTCScene scene,
enum RTCBuildQuality quality
);
DESCRIPTION {#description}
The rtcSetSceneBuildQuality
function sets the build quality (quality
argument) for the specified scene (scene
argument). Possible values for the build quality are:
-
RTC_BUILD_QUALITY_LOW
: Create lower quality data structures, e.g. for dynamic scenes. A two-level spatial index structure is built when enabling this mode, which supports fast partial scene updates, and allows for setting a per-geometry build quality through thertcSetGeometryBuildQuality
function. -
RTC_BUILD_QUALITY_MEDIUM
: Default build quality for most usages. Gives a good compromise between build and render performance. -
RTC_BUILD_QUALITY_HIGH
: Create higher quality data structures for final-frame rendering. For certain geometry types this enables a spatial split BVH.
Selecting a higher build quality results in better rendering performance but slower scene commit times. The default build quality for a scene is RTC_BUILD_QUALITY_MEDIUM
.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryBuildQuality]
rtcSetSceneFlags
NAME {#name}
rtcSetSceneFlags - sets the flags for the scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetSceneFlags(RTCScene scene, enum RTCSceneFlags flags);
DESCRIPTION {#description}
The rtcSetSceneFlags
function sets the scene flags (flags
argument) for the specified scene (scene
argument). Possible scene flags are:
-
RTC_SCENE_FLAG_NONE
: No flags set. -
RTC_SCENE_FLAG_DYNAMIC
: Provides better build performance for dynamic scenes (but also higher memory consumption). -
RTC_SCENE_FLAG_COMPACT
: Uses compact acceleration structures and avoids algorithms that consume much memory. -
RTC_SCENE_FLAG_ROBUST
: Uses acceleration structures that allow for robust traversal, and avoids optimizations that reduce arithmetic accuracy. This mode is typically used for avoiding artifacts caused by rays shooting through edges of neighboring primitives. -
RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION
: Enables support for a filter function inside the intersection context. See Section [rtcInitIntersectContext] for more details.
Multiple flags can be enabled using an or
operation, e.g. RTC_SCENE_FLAG_COMPACT | RTC_SCENE_FLAG_ROBUST
.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetSceneFlags]
rtcGetSceneFlags
NAME {#name}
rtcGetSceneFlags - returns the flags of the scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
enum RTCSceneFlags rtcGetSceneFlags(RTCScene scene);
DESCRIPTION {#description}
Queries the flags of a scene. This function can be useful when setting individual flags, e.g. to just set the robust mode without changing other flags the following way:
RTCSceneFlags flags = rtcGetSceneFlags(scene);
rtcSetSceneFlags(scene, RTC_SCENE_FLAG_ROBUST | flags);
EXIT STATUS {#exit-status}
On failure RTC_SCENE_FLAG_NONE
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetSceneFlags]
rtcGetSceneBounds
NAME {#name}
rtcGetSceneBounds - returns the axis-aligned bounding box of the scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCORE_ALIGN(16) RTCBounds
{
float lower_x, lower_y, lower_z, align0;
float upper_x, upper_y, upper_z, align1;
};
void rtcGetSceneBounds(
RTCScene scene,
struct RTCBounds* bounds_o
);
DESCRIPTION {#description}
The rtcGetSceneBounds
function queries the axis-aligned bounding box of the specified scene (scene
argument) and stores that bounding box to the provided destination pointer (bounds_o
argument). The stored bounding box consists of lower and upper bounds for the x, y, and z dimensions as specified by the RTCBounds
structure.
The provided destination pointer must be aligned to 16 bytes. The function may be invoked only after committing the scene; otherwise the result is undefined.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetSceneLinearBounds], [rtcCommitScene], [rtcJoinCommitScene]
rtcGetSceneLinearBounds
NAME {#name}
rtcGetSceneLinearBounds - returns the linear bounds of the scene
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCORE_ALIGN(16) RTCLinearBounds
{
RTCBounds bounds0;
RTCBounds bounds1;
};
void rtcGetSceneLinearBounds(
RTCScene scene,
struct RTCLinearBounds* bounds_o
);
DESCRIPTION {#description}
The rtcGetSceneLinearBounds
function queries the linear bounds of the specified scene (scene
argument) and stores them to the provided destination pointer (bounds_o
argument). The stored linear bounds consist of bounding boxes for time 0 (bounds0
member) and time 1 (bounds1
member) as specified by the RTCLinearBounds
structure. Linearly interpolating these bounds to a specific time t
yields bounds for the geometry at that time.
The provided destination pointer must be aligned to 16 bytes. The function may be called only after committing the scene, otherwise the result is undefined.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetSceneBounds], [rtcCommitScene], [rtcJoinCommitScene]
rtcNewGeometry
NAME {#name}
rtcNewGeometry - creates a new geometry object
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
enum RTCGeometryType
{
RTC_GEOMETRY_TYPE_TRIANGLE,
RTC_GEOMETRY_TYPE_QUAD,
RTC_GEOMETRY_TYPE_SUBDIVISION,
RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE,
RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE,
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE,
RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE,
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE,
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE,
RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE,
RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE,
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE,
RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE,
RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE,
RTC_GEOMETRY_TYPE_GRID,
RTC_GEOMETRY_TYPE_SPHERE_POINT,
RTC_GEOMETRY_TYPE_DISC_POINT,
RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT,
RTC_GEOMETRY_TYPE_USER,
RTC_GEOMETRY_TYPE_INSTANCE
};
RTCGeometry rtcNewGeometry(
RTCDevice device,
enum RTCGeometryType type
);
DESCRIPTION {#description}
Geometries are objects that represent an array of primitives of the same type. The rtcNewGeometry
function creates a new geometry of specified type (type
argument) bound to the specified device (device
argument) and returns a handle to this geometry. The geometry object is reference counted with an initial reference count of 1. The geometry handle can be released using the rtcReleaseGeometry
API call.
Supported geometry types are triangle meshes (RTC_GEOMETRY_TYPE_TRIANGLE
type), quad meshes (triangle pairs) (RTC_GEOMETRY_TYPE_QUAD
type), Catmull-Clark subdivision surfaces (RTC_GEOMETRY_TYPE_SUBDIVISION
type), curve geometries with different bases (RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE
, RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE
, RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE
,
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE
, RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE
, RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE
, RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE
, RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE
, RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE
types) grid meshes (RTC_GEOMETRY_TYPE_GRID
), point geometries (RTC_GEOMETRY_TYPE_SPHERE_POINT
, RTC_GEOMETRY_TYPE_DISC_POINT
, RTC_TYPE_ORIENTED_DISC_POINT
), user-defined geometries (RTC_GEOMETRY_TYPE_USER
), and instances (RTC_GEOMETRY_TYPE_INSTANCE
).
The types RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE
, RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE
, and RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE
will treat the curve as a sweep surface of a varying-radius circle swept tangentially along the curve. The types RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE
, RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE
, and RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE
use ray-facing ribbons as a faster-to-intersect approximation.
After construction, geometries are enabled by default and not attached to any scene. Geometries can be disabled (rtcDisableGeometry
call), and enabled again (rtcEnableGeometry
call). A geometry can be attached to multiple scenes using the rtcAttachGeometry
call (or rtcAttachGeometryByID
call), and detached using the rtcDetachGeometry
call. During attachment, a geometry ID is assigned to the geometry (or assigned by the user when using the rtcAttachGeometryByID
call), which uniquely identifies the geometry inside that scene. This identifier is returned when primitives of the geometry are hit in later ray queries for the scene.
Geometries can also be modified, including their vertex and index buffers. After modifying a buffer, rtcUpdateGeometryBuffer
must be called to notify that the buffer got modified.
The application can use the rtcSetGeometryUserData
function to set a user data pointer to its own geometry representation, and later read out this pointer using the rtcGetGeometryUserData
function.
After setting up the geometry or modifying it, rtcCommitGeometry
must be called to finish the geometry setup. After committing the geometry, vertex data interpolation can be performed using the rtcInterpolate
and rtcInterpolateN
functions.
A build quality can be specified for a geometry using the rtcSetGeometryBuildQuality
function, to balance between acceleration structure build performance and ray query performance. The build quality per geometry will be used if a two-level acceleration structure is built internally, which is the case if the RTC_BUILD_QUALITY_LOW
is set as the scene build quality. See Section [rtcSetSceneBuildQuality] for more details.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcEnableGeometry], [rtcDisableGeometry], [rtcAttachGeometry], [rtcAttachGeometryByID], [rtcUpdateGeometryBuffer], [rtcSetGeometryUserData], [rtcGetGeometryUserData], [rtcCommitGeometry], [rtcInterpolate], [rtcInterpolateN], [rtcSetGeometryBuildQuality], [rtcSetSceneBuildQuality], [RTC_GEOMETRY_TYPE_TRIANGLE], [RTC_GEOMETRY_TYPE_QUAD], [RTC_GEOMETRY_TYPE_SUBDIVISION], [RTC_GEOMETRY_TYPE_CURVE], [RTC_GEOMETRY_TYPE_GRID], [RTC_GEOMETRY_TYPE_POINT], [RTC_GEOMETRY_TYPE_USER], [RTC_GEOMETRY_TYPE_INSTANCE]
RTC_GEOMETRY_TYPE_TRIANGLE
NAME {#name}
RTC_GEOMETRY_TYPE_TRIANGLE - triangle geometry type
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_TRIANGLE);
DESCRIPTION {#description}
Triangle meshes are created by passing RTC_GEOMETRY_TYPE_TRIANGLE
to the rtcNewGeometry
function call. The triangle indices can be specified by setting an index buffer (RTC_BUFFER_TYPE_INDEX
type) and the triangle vertices by setting a vertex buffer (RTC_BUFFER_TYPE_VERTEX
type). See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more details on how to set buffers. The index buffer must contain an array of three 32-bit indices per triangle (RTC_FORMAT_UINT3
format) and the number of primitives is inferred from the size of that buffer. The vertex buffer must contain an array of single precision x
, y
, z
floating point coordinates (RTC_FORMAT_FLOAT3
format), and the number of vertices are inferred from the size of that buffer. The vertex buffer can be at most 16 GB large.
The parametrization of a triangle uses the first vertex p0
as base point, the vector p1 - p0
as u-direction and the vector p2 - p0
as v-direction. Thus vertex attributes t0,t1,t2
can be linearly interpolated over the triangle the following way:
t_uv = (1-u-v)*t0 + u*t1 + v*t2
= t0 + u*(t1-t0) + v*(t2-t0)
A triangle whose vertices are laid out counter-clockwise has its geometry normal pointing upwards outside the front face, like illustrated in the following picture:
For multi-segment motion blur, the number of time steps must be first specified using the rtcSetGeometryTimeStepCount
call. Then a vertex buffer for each time step can be set using different buffer slots, and all these buffers have to have the same stride and size.
Also see tutorial Triangle Geometry for an example of how to create triangle meshes.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that be get queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_QUAD
NAME {#name}
RTC_GEOMETRY_TYPE_QUAD - quad geometry type
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_QUAD);
DESCRIPTION {#description}
Quad meshes are created by passing RTC_GEOMETRY_TYPE_QUAD
to the rtcNewGeometry
function call. The quad indices can be specified by setting an index buffer (RTC_BUFFER_TYPE_INDEX
type) and the quad vertices by setting a vertex buffer (RTC_BUFFER_TYPE_VERTEX
type). See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more details on how to set buffers. The index buffer contains an array of four 32-bit indices per quad (RTC_FORMAT_UINT4
format), and the number of primitives is inferred from the size of that buffer. The vertex buffer contains an array of single precision x
, y
, z
floating point coordinates (RTC_FORMAT_FLOAT3
format), and the number of vertices is inferred from the size of that buffer. The vertex buffer can be at most 16 GB large.
A quad is internally handled as a pair of two triangles v0,v1,v3
and v2,v3,v1
, with the u'
/v'
coordinates of the second triangle corrected by u = 1-u'
and v = 1-v'
to produce a quad parametrization where u
and v
are in the range 0 to 1. Thus the parametrization of a quad uses the first vertex p0
as base point, and the vector p1 - p0
as u
-direction, and p3 - p0
as v-direction. Thus vertex attributes t0,t1,t2,t3
can be bilinearly interpolated over the quadrilateral the following way:
t_uv = (1-v)((1-u)*t0 + u*t1) + v*((1-u)*t3 + u*t2)
Mixed triangle/quad meshes are supported by encoding a triangle as a quad, which can be achieved by replicating the last triangle vertex (v0,v1,v2
-> v0,v1,v2,v2
). This way the second triangle is a line (which can never get hit), and the parametrization of the first triangle is compatible with the standard triangle parametrization.
A quad whose vertices are laid out counter-clockwise has its geometry normal pointing upwards outside the front face, like illustrated in the following picture.
For multi-segment motion blur, the number of time steps must be first specified using the rtcSetGeometryTimeStepCount
call. Then a vertex buffer for each time step can be set using different buffer slots, and all these buffers must have the same stride and size.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_GRID
NAME {#name}
RTC_GEOMETRY_TYPE_GRID - grid geometry type
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_GRID);
DESCRIPTION {#description}
Grid meshes are created by passing RTC_GEOMETRY_TYPE_GRID
to the rtcNewGeometry
function call, and contain an array of grid primitives. This array of grids can be specified by setting up a grid buffer (with RTC_BUFFER_TYPE_GRID
type and RTC_FORMAT_GRID
format) and the grid mesh vertices by setting a vertex buffer (RTC_BUFFER_TYPE_VERTEX
type). See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more details on how to set buffers. The number of grid primitives in the grid mesh is inferred from the size of the grid buffer.
The vertex buffer contains an array of single precision x
, y
, z
floating point coordinates (RTC_FORMAT_FLOAT3
format), and the number of vertices is inferred from the size of that buffer.
Each grid in the grid buffer is of the type RTCGrid
:
struct RTCGrid
{
unsigned int startVertexID;
unsigned int stride;
unsigned short width,height;
};
The RTCGrid
structure describes a 2D grid of vertices (with respect to the vertex buffer of the grid mesh). The width
and height
members specify the number of vertices in u and v direction, e.g. setting both width
and height
to 3 sets up a 3×3 vertex grid. The maximum allowed width
and height
is 32767. The startVertexID
specifies the ID of the top-left vertex in the vertex grid, while the stride
parameter specifies a stride (in number of vertices) used to step to the next row.
A vertex grid of dimensions width
and height
is treated as a (width-1)
x (height-1)
grid of quads
(triangle-pairs), with the same shared edge handling as for regular quad meshes. However, the u
/v
coordinates have the uniform range [0..1]
for an entire vertex grid. The u
direction follows the width
of the grid while the v
direction the height
.
For multi-segment motion blur, the number of time steps must be first specified using the rtcSetGeometryTimeStepCount
call. Then a vertex buffer for each time step can be set using different buffer slots, and all these buffers must have the same stride and size.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_SUBDIVISION
NAME {#name}
RTC_GEOMETRY_TYPE_SUBDIVISION - subdivision geometry type
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_SUBDIVISION);
DESCRIPTION {#description}
Catmull-Clark subdivision meshes are supported, including support for edge creases, vertex creases, holes, non-manifold geometry, and face-varying interpolation. The number of vertices per face can be in the range of 3 to 15 vertices (triangles, quadrilateral, pentagons, etc).
Subdivision meshes are created by passing RTC_GEOMETRY_TYPE_SUBDIVISION
to the rtcNewGeometry
function. Various buffers need to be set by the application to set up the subdivision mesh. See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more details on how to set buffers. The face buffer (RTC_BUFFER_TYPE_FACE
type and RTC_FORMAT_UINT
format) contains the number of edges/indices of each face (3 to 15), and the number of faces is inferred from the size of this buffer. The index buffer (RTC_BUFFER_TYPE_INDEX
type) contains multiple (3 to 15) 32-bit vertex indices (RTC_FORMAT_UINT
format) for each face, and the number of edges is inferred from the size of this buffer. The vertex buffer (RTC_BUFFER_TYPE_VERTEX
type) stores an array of single precision x
, y
, z
floating point coordinates (RTC_FORMAT_FLOAT3
format), and the number of vertices is inferred from the size of this buffer.
Optionally, the application may set additional index buffers using different buffer slots if multiple topologies are required for face-varying interpolation. The standard vertex buffers (RTC_BUFFER_TYPE_VERTEX
) are always bound to the geometry topology (topology 0) thus use RTC_BUFFER_TYPE_INDEX
with buffer slot 0. User vertex data interpolation may use different topologies as described later.
Optionally, the application can set up the hole buffer (RTC_BUFFER_TYPE_HOLE
) which contains an array of 32-bit indices (RTC_FORMAT_UINT
format) of faces that should be considered non-existing in all topologies. The number of holes is inferred from the size of this buffer.
Optionally, the application can fill the level buffer (RTC_BUFFER_TYPE_LEVEL
) with a tessellation rate for each of the edges of each face. This buffer must have the same size as the index buffer. The tessellation level is a positive floating point value (RTC_FORMAT_FLOAT
format) that specifies how many quads along the edge should be generated during tessellation. If no level buffer is specified, a level of 1 is used. The maximally supported edge level is 4096, and larger levels are clamped to that value. Note that edges may be shared between (typically 2) faces. To guarantee a watertight tessellation, the level of these shared edges should be identical. A uniform tessellation rate for an entire subdivision mesh can be set by using the rtcSetGeometryTessellationRate
function. The existence of a level buffer has precedence over the uniform tessellation rate.
Optionally, the application can fill the sparse edge crease buffers to make edges appear sharper. The edge crease index buffer (RTC_BUFFER_TYPE_EDGE_CREASE_INDEX
) contains an array of pairs of 32-bit vertex indices (RTC_FORMAT_UINT2
format) that specify unoriented edges in the geometry topology. The edge crease weight buffer (RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT
) stores for each of these crease edges a positive floating point weight (RTC_FORMAT_FLOAT
format). The number of edge creases is inferred from the size of these buffers, which has to be identical. The larger a weight, the sharper the edge. Specifying a weight of infinity is supported and marks an edge as infinitely sharp. Storing an edge multiple times with the same crease weight is allowed, but has lower performance. Storing an edge multiple times with different crease weights results in undefined behavior. For a stored edge (i,j), the reverse direction edges (j,i) do not have to be stored, as both are considered the same unoriented edge. Edge crease features are shared between all topologies.
Optionally, the application can fill the sparse vertex crease buffers to make vertices appear sharper. The vertex crease index buffer (RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX
), contains an array of 32-bit vertex indices (RTC_FORMAT_UINT
format) to specify a set of vertices from the geometry topology. The vertex crease weight buffer (RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT
) specifies for each of these vertices a positive floating point weight (RTC_FORMAT_FLOAT
format). The number of vertex creases is inferred from the size of these buffers, and has to be identical. The larger a weight, the sharper the vertex. Specifying a weight of infinity is supported and makes the vertex infinitely sharp. Storing a vertex multiple times with the same crease weight is allowed, but has lower performance. Storing a vertex multiple times with different crease weights results in undefined behavior. Vertex crease features are shared between all topologies.
Subdivision modes can be used to force linear interpolation for parts of the subdivision mesh; see rtcSetGeometrySubdivisionMode
for more details.
For multi-segment motion blur, the number of time steps must be first specified using the rtcSetGeometryTimeStepCount
call. Then a vertex buffer for each time step can be set using different buffer slots, and all these buffers have to have the same stride and size.
Also see tutorial Subdivision Geometry for an example of how to create subdivision surfaces.
Parametrization
The parametrization for subdivision faces is different for quadrilaterals and non-quadrilateral faces.
The parametrization of a quadrilateral face uses the first vertex p0
as base point, and the vector p1 - p0
as u-direction and p3 - p0
as v-direction.
The parametrization for all other face types (with number of vertices not equal 4), have a special parametrization where the subpatch ID n
(of the n
-th quadrilateral that would be obtained by a single subdivision step) and the local hit location inside this quadrilateral are encoded in the UV coordinates. The following code extracts the sub-patch ID i
and local UVs of this subpatch:
unsigned int l = floorf(0.5f*U);
unsigned int h = floorf(0.5f*V);
unsigned int i = 4*h+l;
float u = 2.0f*fracf(0.5f*U)-0.5f;
float v = 2.0f*fracf(0.5f*V)-0.5f;
This encoding allows local subpatch UVs to be in the range [-0.5,1.5[
thus negative subpatch UVs can be passed to rtcInterpolate
to sample subpatches slightly out of bounds. This can be useful to calculate derivatives using finite differences if required. The encoding further has the property that one can just move the value u
(or v
) on a subpatch by adding du
(or dv
) to the special UV encoding as long as it does not fall out of the [-0.5,1.5[
range.
To smoothly interpolate vertex attributes over the subdivision surface we recommend using the rtcInterpolate
function, which will apply the standard subdivision rules for interpolation and automatically takes care of the special UV encoding for non-quadrilaterals.
Face-Varying Data
Face-varying interpolation is supported through multiple topologies per subdivision mesh and binding such topologies to vertex attribute buffers to interpolate. This way, texture coordinates may use a different topology with additional boundaries to construct separate UV regions inside one subdivision mesh.
Each such topology i
has a separate index buffer (specified using RTC_BUFFER_TYPE_INDEX
with buffer slot i
) and separate subdivision mode that can be set using rtcSetGeometrySubdivisionMode
. A vertex attribute buffer RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
bound to a buffer slot j
can be assigned to use a topology for interpolation using the rtcSetGeometryVertexAttributeTopology
call.
The face buffer (RTC_BUFFER_TYPE_FACE
type) is shared between all topologies, which means that the n
-th primitive always has the same number of vertices (e.g. being a triangle or a quad) for each topology. However, the indices of the topologies themselves may be different.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_CURVE
NAME {#name}
RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE -
flat curve geometry with linear basis
RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE -
flat curve geometry with cubic Bézier basis
RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE -
flat curve geometry with cubic B-spline basis
RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE -
flat curve geometry with cubic Hermite basis
RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE -
flat curve geometry with Catmull-Rom basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE -
flat normal oriented curve geometry with cubic Bézier basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE -
flat normal oriented curve geometry with cubic B-spline basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE -
flat normal oriented curve geometry with cubic Hermite basis
RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE -
flat normal oriented curve geometry with Catmull-Rom basis
RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE -
capped cone curve geometry with linear basis and spherical ending
RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE -
swept surface curve geometry with cubic Bézier basis
RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE -
swept surface curve geometry with cubic B-spline basis
RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE -
swept surface curve geometry with cubic Hermite basis
RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE -
swept surface curve geometry with Catmull-Rom basis
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE);
DESCRIPTION {#description}
Curves with per vertex radii are supported with linear, cubic Bézier, cubic B-spline, and cubic Hermite bases. Such curve geometries are created by passing RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE
, RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE
, RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE
, RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE
, RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_BEZIER_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_BSPLINE_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_HERMITE_CURVE
, RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_FLAT_CATMULL_ROM_CURVE
, RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE
, RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE
, RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE
, RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE
, or RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE
to the rtcNewGeometry
function. The curve indices can be specified through an index buffer (RTC_BUFFER_TYPE_INDEX
) and the curve vertices through a vertex buffer (RTC_BUFFER_TYPE_VERTEX
). For the Hermite basis a tangent buffer (RTC_BUFFER_TYPE_TANGENT
), normal oriented curves a normal buffer (RTC_BUFFER_TYPE_NORMAL
), and for normal oriented Hermite curves a normal derivative buffer (RTC_BUFFER_TYPE_NORMAL_DERIVATIVE
) has to get specified additionally. See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more details on how to set buffers.
The index buffer contains an array of 32-bit indices (RTC_FORMAT_UINT
format), each pointing to the first control vertex in the vertex buffer, but also to the first tangent in the tangent buffer, and first normal in the normal buffer if these buffers are present.
The vertex buffer stores each control vertex in the form of a single precision position and radius stored in (x
, y
, z
, r
) order in memory (RTC_FORMAT_FLOAT4
format). The number of vertices is inferred from the size of this buffer. The radii may be smaller than zero but the interpolated radii should always be greater or equal to zero. Similarly, the tangent buffer stores the derivative of each control vertex (x
, y
, z
, r
order and RTC_FORMAT_FLOAT4
format) and the normal buffer stores a single precision normal per control vertex (x
, y
, z
order and RTC_FORMAT_FLOAT3
format).
Linear Basis
For the linear basis the indices point to the first of 2 consecutive control points in the vertex buffer. The first control point is the start and the second control point the end of the line segment. When constructing hair strands in this basis, the end-point can be shared with the start of the next line segment.
For the linear basis the user has to additionally provide a flags buffer of type RTC_BUFFER_TYPE_FLAGS
which contains bytes that encode if the left neighbor segment (RTC_CURVE_FLAG_NEIGHBOR_LEFT
flag) and/or right neighbor segment (RTC_CURVE_FLAG_NEIGHBOR_RIGHT
flags) exist (see [RTCCurveFlags]).
A left neighbor segment is assumed to end at the start vertex of the current segement, and to start at the previous vertex in the vertex buffer. Similarly, the right neighbor segment is assumed to start at the end vertex of the current segment, and to end at the next vertex in the vertex buffer.
Only when the left and right bits are properly specified the current segment can properly attach to the left and/or right neighbor, otherwise the touching area may not get rendererd properly.
Bézier Basis
For the cubic Bézier basis the indices point to the first of 4 consecutive control points in the vertex buffer. These control points use the cubic Bézier basis, where the first control point represents the start point of the curve, and the 4th control point the end point of the curve. The Bézier basis is interpolating, thus the curve does go exactly through the first and fourth control vertex.
B-spline Basis
For the cubic B-spline basis the indices point to the first of 4 consecutive control points in the vertex buffer. These control points make up a cardinal cubic B-spline (implicit equidistant knot vector). This basis is not interpolating, thus the curve does in general not go through any of the control points directly. A big advantage of this basis is that 3 control points can be shared for two continuous neighboring curve segments, e.g. the curves (p0,p1,p2,p3) and (p1,p2,p3,p4) are C1 continuous. This feature make this basis a good choise to construct continuous multi-segment curves, as memory consumption can be kept minimal.
Hermite Basis
For the cubic Hermite basis the indices point to the first of 2 consecutive points in the vertex buffer, and the first of 2 consecutive tangents in the tangent buffer. These two points and two tangents make up a cubic Hermite curve. This basis is interpolating, thus does exactly go through the first and second control point, and the first order derivative at the begin and end matches exactly the value specified in the tangent buffer. When connecting two segments continuously, the end point and tangent of the previous segment can be shared. Different versions of Catmull-Rom splines can be easily constructed usig the Hermite basis, by calculating a proper tangent buffer from the control points.
Catmull-Rom Basis
For the Catmull-Rom basis the indices point to the first of 4 consecutive control points in the vertex buffer. This basis goes through p1 and p2, with tangents (p2-p0)/2 and (p3-p1)/2.
Flat Curves
The RTC_GEOMETRY_TYPE_FLAT_*
flat mode is a fast mode designed to render distant hair. In this mode the curve is rendered as a connected sequence of ray facing quads. Individual quads are considered to have subpixel size, and zooming onto the curve might show geometric artifacts. The number of quads to subdivide into can be specified through the rtcSetGeometryTessellationRate
function. By default the tessellation rate is 4.
Normal Oriented Curves
The RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_*
mode is a mode designed to render blades of grass. In this mode a vertex spline has to get specified as for the previous modes, but additionally a normal spline is required. If the Hermite basis is used, the RTC_BUFFER_TYPE_NORMAL
and RTC_BUFFER_TYPE_NORMAL_DERIVATIVE
buffers have both to be set.
The curve is rendered as a flat band whose center approximately follows the provided vertex spline, whose half width approximately follows the provided radius spline, and whose normal orientation approximately follows the provided normal spline.
To intersect the normal oriented curve, we perform a newton-raphson style intersection of a ray with a tensor product surface of a linear basis (perpendicular to the curve) and cubic Bézier basis (along the curve). We use a guide curve and its derivatives to construct the control points of that surface. The guide curve is defined by a sweep surface defined by sweeping a line centered at the vertex spline location along the curve. At each parameter value the half width of the line matches the radius spline, and the direction matches the cross product of the normal from the normal spline and tangent of the vertex spline. Note that this construction does not work when the provided normals are parallel to the curve direction. For this reason the provided normals should best be kept as perpendicular to the curve direction as possible.
Round Curves
In the RTC_GEOMETRY_TYPE_ROUND_*
round mode, a real geometric surface is rendered for the curve, which is more expensive but allows closeup views.
For the linear basis the round mode renders an end sphere for a segment and a cone that tangentially touches that ending sphere (and an imaginary start sphere). The geometry clips away parts of the end spheres that lies inside the neighboring segments, thus the curve interiour will also render properly as long as only neighboring segments penetrate into a segment. For this to work properly it is important that the flags buffer is properly populated with neighbor information.
For the cubic polynomial bases, the round mode renders a sweep surface by sweeping a varying radius circle tangential along the curve. As a limitation, the radius of the curve has to be smaller than the curvature radius of the curve at each location on the curve.
The intersection with the curve segment stores the parametric hit location along the curve segment as u-coordinate (range 0 to +1).
For flat curves, the v-coordinate is set to the normalized distance in the range -1 to +1. For normal oriented curves the v-coordinate is in the range 0 to 1. For the linear basis and in round mode the v-coordinate is set to zero.
In flat mode, the geometry normal Ng
is set to the tangent of the curve at the hit location. In round mode and for normal oriented curves, the geometry normal Ng
is set to the non-normalized geometric normal of the surface.
For multi-segment motion blur, the number of time steps must be first specified using the rtcSetGeometryTimeStepCount
call. Then a vertex buffer for each time step can be set using different buffer slots, and all these buffers must have the same stride and size. For the Hermite basis also a tangent buffer has to be set for each time step and for normal oriented curves a normal buffer has to get specified for each time step.
Also see tutorials Hair and Curves for examples of how to create and use curve geometries.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry, RTCCurveFlags]
RTC_GEOMETRY_TYPE_POINT
NAME {#name}
RTC_GEOMETRY_TYPE_SPHERE_POINT -
point geometry spheres
RTC_GEOMETRY_TYPE_DISC_POINT -
point geometry with ray-oriented discs
RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT -
point geometry with normal-oriented discs
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_SPHERE_POINT);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_DISC_POINT);
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT);
DESCRIPTION {#description}
Points with per vertex radii are supported with sphere, ray-oriented discs, and normal-oriented discs geometric representations. Such point geometries are created by passing RTC_GEOMETRY_TYPE_SPHERE_POINT
, RTC_GEOMETRY_TYPE_DISC_POINT
, or RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT
to the rtcNewGeometry
function. The point vertices can be specified t through a vertex buffer (RTC_BUFFER_TYPE_VERTEX
). For the normal oriented discs a normal buffer (RTC_BUFFER_TYPE_NORMAL
) has to get specified additionally. See rtcSetGeometryBuffer
and rtcSetSharedGeometryBuffer
for more details on how to set buffers.
The vertex buffer stores each control vertex in the form of a single precision position and radius stored in (x
, y
, z
, r
) order in memory (RTC_FORMAT_FLOAT4
format). The number of vertices is inferred from the size of this buffer. Similarly, the normal buffer stores a single precision normal per control vertex (x
, y
, z
order and RTC_FORMAT_FLOAT3
format).
In the RTC_GEOMETRY_TYPE_SPHERE_POINT
mode, a real geometric surface is rendered for the curve, which is more expensive but allows closeup views.
The RTC_GEOMETRY_TYPE_DISC_POINT
flat mode is a fast mode designed to render distant points. In this mode the point is rendered as a ray facing disc.
The RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT
mode is a mode designed as a midpoint geometrically between ray facing discs and spheres. In this mode the point is rendered as a normal oriented disc.
For all point types, only the hit distance and geometry normal is returned as hit information, u and v are set to zero.
For multi-segment motion blur, the number of time steps must be first specified using the rtcSetGeometryTimeStepCount
call. Then a vertex buffer for each time step can be set using different buffer slots, and all these buffers must have the same stride and size.
Also see tutorial [Points] for an example of how to create and use point geometries.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry]
RTC_GEOMETRY_TYPE_USER
NAME {#name}
RTC_GEOMETRY_TYPE_USER - user geometry type
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_USER);
DESCRIPTION {#description}
User-defined geometries contain a number of user-defined primitives, just like triangle meshes contain multiple triangles. The shape of the user-defined primitives is specified through registered callback functions, which enable extending Embree with arbitrary types of primitives.
User-defined geometries are created by passing RTC_GEOMETRY_TYPE_USER
to the rtcNewGeometry
function call. One has to set the number of primitives (see rtcSetGeometryUserPrimitiveCount
), a user data pointer (see rtcSetGeometryUserData
), a bounding function closure (see rtcSetGeometryBoundsFunction
), as well as user-defined intersect (see rtcSetGeometryIntersectFunction
) and occluded (see rtcSetGeometryOccludedFunction
) callback functions. The bounding function is used to query the bounds of all time steps of a user primitive, while the intersect and occluded callback functions are called to intersect the primitive with a ray. The user data pointer is passed to each callback invocation and can be used to point to the application's representation of the user geometry.
The creation of a user geometry typically looks the following:
RTCGeometry geometry = rtcNewGeometry(device, RTC_GEOMETRY_TYPE_USER);
rtcSetGeometryUserPrimitiveCount(geometry, numPrimitives);
rtcSetGeometryUserData(geometry, userGeometryRepresentation);
rtcSetGeometryBoundsFunction(geometry, boundsFunction);
rtcSetGeometryIntersectFunction(geometry, intersectFunction);
rtcSetGeometryOccludedFunction(geometry, occludedFunction);
Please have a look at the rtcSetGeometryBoundsFunction
, rtcSetGeometryIntersectFunction
, and rtcSetGeometryOccludedFunction
functions on the implementation of the callback functions.
See tutorial User Geometry for an example of how to use the user-defined geometries.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcSetGeometryUserPrimitiveCount], [rtcSetGeometryUserData], [rtcSetGeometryBoundsFunction], [rtcSetGeometryIntersectFunction], [rtcSetGeometryOccludedFunction]
RTC_GEOMETRY_TYPE_INSTANCE
NAME {#name}
RTC_GEOMETRY_TYPE_INSTANCE - instance geometry type
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCGeometry geometry =
rtcNewGeometry(device, RTC_GEOMETRY_TYPE_INSTANCE);
DESCRIPTION {#description}
Embree supports instancing of scenes using affine transformations (3×3 matrix plus translation). As the instanced scene is stored only a single time, even if instanced to multiple locations, this feature can be used to create very complex scenes with small memory footprint.
Embree supports both single-level instancing and multi-level instancing. The maximum instance nesting depth is RTC_MAX_INSTANCE_LEVEL_COUNT
; it can be configured at compile-time using the constant EMBREE_MAX_INSTANCE_LEVEL_COUNT
. Users should adapt this constant to their needs: instances nested any deeper are silently ignored in release mode, and cause assertions in debug mode.
Instances are created by passing RTC_GEOMETRY_TYPE_INSTANCE
to the rtcNewGeometry
function call. The instanced scene can be set using the rtcSetGeometryInstancedScene
call, and the affine transformation can be set using the rtcSetGeometryTransform
function.
Please note that rtcCommitScene
on the instanced scene should be called first, followed by rtcCommitGeometry
on the instance, followed by rtcCommitScene
for the top-level scene containing the instance.
If a ray hits the instance, the geomID
and primID
members of the hit are set to the geometry ID and primitive ID of the hit primitive in the instanced scene, and the instID
member of the hit is set to the geometry ID of the instance in the top-level scene.
The instancing scheme can also be implemented using user geometries. To achieve this, the user geometry code should set the instID
member of the intersection context to the geometry ID of the instance, then trace the transformed ray, and finally set the instID
field of the intersection context again to -1. The instID
field is copied automatically by each primitive intersector into the instID
field of the hit structure when the primitive is hit. See the User Geometry tutorial for an example.
For multi-segment motion blur, the number of time steps must be first specified using the rtcSetGeometryTimeStepCount
function. Then a transformation for each time step can be specified using the rtcSetGeometryTransform
function.
See tutorials Instanced Geometry and Multi Level Instancing for examples of how to use instances.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcSetGeometryInstancedScene], [rtcSetGeometryTransform]
RTCCurveFlags
NAME {#name}
RTCCurveFlags - per segment flags for curve geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
enum RTCCurveFlags { RTC_CURVE_FLAG_NEIGHBOR_LEFT = (1 << 0), RTC_CURVE_FLAG_NEIGHBOR_RIGHT = (1 << 1) };
DESCRIPTION {#description}
The RTCCurveFlags type is used for linear curves to determine if the left and/or right neighbor segment exist. Therefore one attached a buffer of type RTC_BUFFER_TYPE_FLAGS to the curve geometry which stores an individual byte per curve segment.
If the RTC_CURVE_FLAG_NEIGHBOR_LEFT flag in that byte is enabled for a curve segment, then the left segment exists (which starts one vertex before the start vertex of the current curve) and the current segment is rendered to properly attach to that segment.
If the RTC_CURVE_FLAG_NEIGHBOR_RIGHT flag in that byte is enabled for a curve segment, then the right segment exists (which ends one vertex after the end vertex of the current curve) and the current segment is rendered to properly attach to that segment.
When not properly specifying left and right flags for linear curves, the rendering at the ending of these curves may not look correct, in particular when round linear curves are viewed from the inside.
EXIT STATUS {#exit-status}
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_CURVE]
rtcRetainGeometry
NAME {#name}
rtcRetainGeometry - increments the geometry reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcRetainGeometry(RTCGeometry geometry);
DESCRIPTION {#description}
Geometry objects are reference counted. The rtcRetainGeometry
function increments the reference count of the passed geometry object (geometry
argument). This function together with rtcReleaseGeometry
allows to use the internal reference counting in a C++ wrapper class to handle the ownership of the object.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcReleaseGeometry]
rtcReleaseGeometry
NAME {#name}
rtcReleaseGeometry - decrements the geometry reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcReleaseGeometry(RTCGeometry geometry);
DESCRIPTION {#description}
Geometry objects are reference counted. The rtcReleaseGeometry
function decrements the reference count of the passed geometry object (geometry
argument). When the reference count falls to 0, the geometry gets destroyed.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcRetainGeometry]
rtcCommitGeometry
NAME {#name}
rtcCommitGeometry - commits geometry changes
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcCommitGeometry(RTCGeometry geometry);
DESCRIPTION {#description}
The rtcCommitGeometry
function is used to commit all geometry changes performed to a geometry (geometry
parameter). After a geometry gets modified, this function must be called to properly update the internal state of the geometry to perform interpolations using rtcInterpolate
or to commit a scene containing the geometry using rtcCommitScene
.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcInterpolate], [rtcCommitScene]
rtcEnableGeometry
NAME {#name}
rtcEnableGeometry - enables the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcEnableGeometry(RTCGeometry geometry);
DESCRIPTION {#description}
The rtcEnableGeometry
function enables the specified geometry (geometry
argument). Only enabled geometries are rendered. Each geometry is enabled by default at construction time.
After enabling a geometry, the scene containing that geometry must be committed using rtcCommitScene
for the change to have effect.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcDisableGeometry], [rtcCommitScene]
rtcDisableGeometry
NAME {#name}
rtcDisableGeometry - disables the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcDisableGeometry(RTCGeometry geometry);
DESCRIPTION {#description}
The rtcDisableGeometry
function disables the specified geometry (geometry
argument). A disabled geometry is not rendered. Each geometry is enabled by default at construction time.
After disabling a geometry, the scene containing that geometry must be committed using rtcCommitScene
for the change to have effect.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcEnableGeometry], [rtcCommitScene]
rtcSetGeometryTimeStepCount
NAME {#name}
rtcSetGeometryTimeStepCount - sets the number of time steps of the
geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryTimeStepCount(
RTCGeometry geometry,
unsigned int timeStepCount
);
DESCRIPTION {#description}
The rtcSetGeometryTimeStepCount
function sets the number of time steps for multi-segment motion blur (timeStepCount
parameter) of the specified geometry (geometry
parameter).
For triangle meshes (RTC_GEOMETRY_TYPE_TRIANGLE
), quad meshes (RTC_GEOMETRY_TYPE_QUAD
), curves (RTC_GEOMETRY_TYPE_CURVE
), points (RTC_GEOMETRY_TYPE_POINT
), and subdivision geometries (RTC_GEOMETRY_TYPE_SUBDIVISION
), the number of time steps directly corresponds to the number of vertex buffer slots available (RTC_BUFFER_TYPE_VERTEX
buffer type). For these geometries, one vertex buffer per time step must be specified when creating multi-segment motion blur geometries.
For instance geometries (RTC_GEOMETRY_TYPE_INSTANCE
), a transformation must be specified for each time step (see rtcSetGeometryTransform
).
For user geometries, the registered bounding callback function must provide a bounding box per primitive and time step, and the intersection and occlusion callback functions should properly intersect the motion-blurred geometry at the ray time.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcSetGeometryTimeRange]
rtcSetGeometryTimeRange
NAME {#name}
rtcSetGeometryTimeRange - sets the time range for a motion blur geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryTimeRange(
RTCGeometry geometry,
float startTime,
float endTime
);
DESCRIPTION {#description}
The rtcSetGeometryTimeRange
function sets a time range which defines the start (and end time) of the first (and last) time step of a motion blur geometry. The time range is defined relative to the camera shutter interval [0,1] but it can be arbitrary. Thus the startTime can be smaller, equal, or larger 0, indicating a geometry whose animation definition start before, at, or after the camera shutter opens. Similar the endTime can be smaller, equal, or larger than 1, indicating a geometry whose animation definition ends after, at, or before the camera shutter closes. The startTime has to be smaller or equal to the endTime.
The default time range when this function is not called is the entire camera shutter [0,1]. For best performance at most one time segment of the piece wise linear definition of the motion should fall outside the shutter window to the left and to the right. Thus do not set the startTime or endTime too far outside the [0,1] interval for best performance.
This time range feature will also allow geometries to appear and disappear during the camera shutter time if the specified time range is a sub range of [0,1].
Please also have a look at the rtcSetGeometryTimeStepCount
function to see how to define the time steps for the specified time range.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryTimeStepCount]
rtcSetGeometryVertexAttributeCount
NAME {#name}
rtcSetGeometryVertexAttributeCount - sets the number of vertex
attributes of the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryVertexAttributeCount(
RTCGeometry geometry,
unsigned int vertexAttributeCount
);
DESCRIPTION {#description}
The rtcSetGeometryVertexAttributeCount
function sets the number of slots (vertexAttributeCount
parameter) for vertex attribute buffers (RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
) that can be used for the specified geometry (geometry
parameter).
This function is supported only for triangle meshes (RTC_GEOMETRY_TYPE_TRIANGLE
), quad meshes (RTC_GEOMETRY_TYPE_QUAD
), curves (RTC_GEOMETRY_TYPE_CURVE
), points (RTC_GEOMETRY_TYPE_POINT
), and subdivision geometries (RTC_GEOMETRY_TYPE_SUBDIVISION
).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [RTCBufferType]
rtcSetGeometryMask
NAME {#name}
rtcSetGeometryMask - sets the geometry mask
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryMask(
RTCGeometry geometry,
unsigned int mask
);
DESCRIPTION {#description}
The rtcSetGeometryMask
function sets a 32-bit geometry mask (mask
argument) for the specified geometry (geometry
argument).
This geometry mask is used together with the ray mask stored inside the mask
field of the ray. The primitives of the geometry are hit by the ray only if the bitwise and
operation of the geometry mask with the ray mask is not 0. This feature can be used to disable selected geometries for specifically tagged rays, e.g. to disable shadow casting for certain geometries.
Ray masks are disabled in Embree by default at compile time, and can be enabled through the EMBREE_RAY_MASK
parameter in CMake. One can query whether ray masks are enabled by querying the RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED
device property using rtcGetDeviceProperty
.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTCRay], [rtcGetDeviceProperty]
rtcSetGeometryBuildQuality
NAME {#name}
rtcSetGeometryBuildQuality - sets the build quality for the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryBuildQuality(
RTCGeometry geometry,
enum RTCBuildQuality quality
);
DESCRIPTION {#description}
The rtcSetGeometryBuildQuality
function sets the build quality (quality
argument) for the specified geometry (geometry
argument). The per-geometry build quality is only a hint and may be ignored. Embree currently uses the per-geometry build quality when the scene build quality is set to RTC_BUILD_QUALITY_LOW
. In this mode a two-level acceleration structure is build, and geometries build a separate acceleration structure using the geometry build quality. The per-geometry build quality can be one of:
-
RTC_BUILD_QUALITY_LOW
: Creates lower quality data structures, e.g. for dynamic scenes. -
RTC_BUILD_QUALITY_MEDIUM
: Default build quality for most usages. Gives a good compromise between build and render performance. -
RTC_BUILD_QUALITY_HIGH
: Creates higher quality data structures for final-frame rendering. Enables a spatial split builder for certain primitive types. -
RTC_BUILD_QUALITY_REFIT
: Uses a BVH refitting approach when changing only the vertex buffer.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetSceneBuildQuality]
rtcSetGeometryBuffer
NAME {#name}
rtcSetGeometryBuffer - assigns a view of a buffer to the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot,
enum RTCFormat format,
RTCBuffer buffer,
size_t byteOffset,
size_t byteStride,
size_t itemCount
);
DESCRIPTION {#description}
The rtcSetGeometryBuffer
function binds a view of a buffer object (buffer
argument) to a geometry buffer type and slot (type
and slot
argument) of the specified geometry (geometry
argument).
One can specify the start of the first buffer element in bytes (byteOffset
argument), the byte stride between individual buffer elements (byteStride
argument), the format of the buffer elements (format
argument), and the number of elements to bind (itemCount
).
The start address (byteOffset
argument) and stride (byteStride
argument) must be both aligned to 4 bytes, otherwise the rtcSetGeometryBuffer
function will fail.
After successful completion of this function, the geometry will hold a reference to the buffer object.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetSharedGeometryBuffer], [rtcSetNewGeometryBuffer]
rtcSetSharedGeometryBuffer
NAME {#name}
rtcSetSharedGeometryBuffer - assigns a view of a shared data buffer
to a geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetSharedGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot,
enum RTCFormat format,
const void* ptr,
size_t byteOffset,
size_t byteStride,
size_t itemCount
);
DESCRIPTION {#description}
The rtcSetSharedGeometryBuffer
function binds a view of a shared user-managed data buffer (ptr
argument) to a geometry buffer type and slot (type
and slot
argument) of the specified geometry (geometry
argument).
One can specify the start of the first buffer element in bytes (byteOffset
argument), the byte stride between individual buffer elements (byteStride
argument), the format of the buffer elements (format
argument), and the number of elements to bind (itemCount
).
The start address (byteOffset
argument) and stride (byteStride
argument) must be both aligned to 4 bytes; otherwise the rtcSetGeometryBuffer
function will fail.
When the buffer will be used as a vertex buffer (RTC_BUFFER_TYPE_VERTEX
and RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
), the last buffer element must be readable using 16-byte SSE load instructions, thus padding the last element is required for certain layouts. E.g. a standard float3
vertex buffer layout should add storage for at least one more float to the end of the buffer.
The buffer data must remain valid for as long as the buffer may be used, and the user is responsible for freeing the buffer data when no longer required.
Sharing buffers can significantly reduce the memory required by the application, thus we recommend using this feature. When enabling the RTC_SCENE_COMPACT
scene flag, the spatial index structures index into the vertex buffer, resulting in even higher memory savings.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryBuffer], [rtcSetNewGeometryBuffer]
rtcSetNewGeometryBuffer
NAME {#name}
rtcSetNewGeometryBuffer - creates and assigns a new data buffer to
the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void* rtcSetNewGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot,
enum RTCFormat format,
size_t byteStride,
size_t itemCount
);
DESCRIPTION {#description}
The rtcSetNewGeometryBuffer
function creates a new data buffer of specified format (format
argument), byte stride (byteStride
argument), and number of items (itemCount
argument), and assigns it to a geometry buffer slot (type
and slot
argument) of the specified geometry (geometry
argument). The buffer data is managed internally and automatically freed when the geometry is destroyed.
The byte stride (byteStride
argument) must be aligned to 4 bytes; otherwise the rtcSetNewGeometryBuffer
function will fail.
The allocated buffer will be automatically over-allocated slightly when used as a vertex buffer, where a requirement is that each buffer element should be readable using 16-byte SSE load instructions.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryBuffer], [rtcSetSharedGeometryBuffer]
rtcGetGeometryBufferData
NAME {#name}
rtcGetGeometryBufferData - gets pointer to
the first buffer view element
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void* rtcGetGeometryBufferData(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot
);
DESCRIPTION {#description}
The rtcGetGeometryBufferData
function returns a pointer to the first element of the buffer view attached to the specified buffer type and slot (type
and slot
argument) of the geometry (geometry
argument).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryBuffer], [rtcSetSharedGeometryBuffer], [rtcSetNewGeometryBuffer]
rtcUpdateGeometryBuffer
NAME {#name}
rtcUpdateGeometryBuffer - marks a buffer view bound to the geometry
as modified
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcUpdateGeometryBuffer(
RTCGeometry geometry,
enum RTCBufferType type,
unsigned int slot
);
DESCRIPTION {#description}
The rtcUpdateGeometryBuffer
function marks the buffer view bound to the specified buffer type and slot (type
and slot
argument) of a geometry (geometry
argument) as modified.
If a data buffer is changed by the application, the rtcUpdateGeometryBuffer
call must be invoked for that buffer. Each buffer view assigned to a buffer slot is initially marked as modified, thus this function needs to be called only when doing buffer modifications after the first rtcCommitScene
.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewGeometry], [rtcCommitScene]
rtcSetGeometryIntersectFilterFunction
NAME {#name}
rtcSetGeometryIntersectFilterFunction - sets the intersection filter
for the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCFilterFunctionNArguments
{
int* valid;
void* geometryUserPtr;
const struct RTCIntersectContext* context;
struct RTCRayN* ray;
struct RTCHitN* hit;
unsigned int N;
};
typedef void (*RTCFilterFunctionN)(
const struct RTCFilterFunctionNArguments* args
);
void rtcSetGeometryIntersectFilterFunction(
RTCGeometry geometry,
RTCFilterFunctionN filter
);
DESCRIPTION {#description}
The rtcSetGeometryIntersectFilterFunction
function registers an intersection filter callback function (filter
argument) for the specified geometry (geometry
argument).
Only a single callback function can be registered per geometry, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered intersection filter function is invoked for every hit encountered during the rtcIntersect
-type ray queries and can accept or reject that hit. The feature can be used to define a silhouette for a primitive and reject hits that are outside the silhouette. E.g. a tree leaf could be modeled with an alpha texture that decides whether hit points lie inside or outside the leaf.
If the RTC_BUILD_QUALITY_HIGH
mode is set, the filter functions may be called multiple times for the same primitive hit. Further, rays hitting exactly the edge might also report two hits for the same surface. For certain use cases, the application may have to work around this limitation by collecting already reported hits (geomID
/primID
pairs) and ignoring duplicates.
The filter function callback of type RTCFilterFunctionN
gets passed a number of arguments through the RTCFilterFunctionNArguments
structure. The valid
parameter of that structure points to an integer valid mask (0 means invalid and -1 means valid). The geometryUserPtr
member is a user pointer optionally set per geometry through the rtcSetGeometryUserData
function. The context
member points to the intersection context passed to the ray query function. The ray
parameter points to N
rays in SOA layout. The hit
parameter points to N
hits in SOA layout to test. The N
parameter is the number of rays and hits in ray
and hit
. The hit distance is provided as the tfar
value of the ray. If the hit geometry is instanced, the instID
member of the ray is valid, and the ray and the potential hit are in object space.
The filter callback function has the task to check for each valid ray whether it wants to accept or reject the corresponding hit. To reject a hit, the filter callback function just has to write 0
to the integer valid mask of the corresponding ray. To accept the hit, it just has to leave the valid mask set to -1
. The filter function is further allowed to change the hit and decrease the tfar
value of the ray but it should not modify other ray data nor any inactive components of the ray or hit.
When performing ray queries using rtcIntersect1
, it is guaranteed that the packet size is 1 when the callback is invoked. When performing ray queries using the rtcIntersect4/8/16
functions, it is not generally guaranteed that the ray packet size (and order of rays inside the packet) passed to the callback matches the initial ray packet. However, under some circumstances these properties are guaranteed, and whether this is the case can be queried using rtcGetDeviceProperty
. When performing ray queries using the stream API such as rtcIntersect1M
, rtcIntersect1Mp
, rtcIntersectNM
, or rtcIntersectNp
the order of rays and ray packet size of the callback function might change to either 1, 4, 8, or 16.
For many usage scenarios, repacking and re-ordering of rays does not cause difficulties in implementing the callback function. However, algorithms that need to extend the ray with additional data must use the rayID
component of the ray to identify the original ray to access the per-ray data.
The implementation of the filter function can choose to implement a single code path that uses the ray access helper functions RTCRay_XXX
and hit access helper functions RTCHit_XXX
to access ray and hit data. Alternatively the code can branch to optimized implementations for specific sizes of N
and cast the ray
and hit
inputs to the proper packet types.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryOccludedFilterFunction]
rtcSetGeometryOccludedFilterFunction
NAME {#name}
rtcSetGeometryOccludedFilterFunction - sets the occlusion filter
for the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryOccludedFilterFunction(
RTCGeometry geometry,
RTCFilterFunctionN filter
);
DESCRIPTION {#description}
The rtcSetGeometryOccludedFilterFunction
function registers an occlusion filter callback function (filter
argument) for the specified geometry (geometry
argument).
Only a single callback function can be registered per geometry, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered intersection filter function is invoked for every hit encountered during the rtcOccluded
-type ray queries and can accept or reject that hit. The feature can be used to define a silhouette for a primitive and reject hits that are outside the silhouette. E.g. a tree leaf could be modeled with an alpha texture that decides whether hit points lie inside or outside the leaf.
Please see the description of the rtcSetGeometryIntersectFilterFunction
for a description of the filter callback function.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryIntersectFilterFunction]
rtcFilterIntersection
NAME {#name}
rtcFilterIntersection - invokes the intersection filter function
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcFilterIntersection(
const struct RTCIntersectFunctionNArguments* args,
const struct RTCFilterFunctionNArguments* filterArgs
);
DESCRIPTION {#description}
The rtcFilterIntersection
function can be called inside an RTCIntersectFunctionN
callback function to invoke the intersection filter registered to the geometry and stored inside the context. For this an RTCFilterFunctionNArguments
structure must be created (see rtcSetGeometryIntersectFilterFunction
) which basically consists of a valid mask, a hit packet to filter, the corresponding ray packet, and the packet size. After the invocation of rtcFilterIntersection
, only rays that are still valid (valid mask set to -1) should update a hit.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcFilterOcclusion], [rtcSetGeometryIntersectFunction]
rtcFilterOcclusion
NAME {#name}
rtcFilterOcclusion - invokes the occlusion filter function
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcFilterOcclusion(
const struct RTCOccludedFunctionNArguments* args,
const struct RTCFilterFunctionNArguments* filterArgs
);
DESCRIPTION {#description}
The rtcFilterOcclusion
function can be called inside an RTCOccludedFunctionN
callback function to invoke the occlusion filter registered to the geometry and stored inside the context. For this an RTCFilterFunctionNArguments
structure must be created (see rtcSetGeometryIntersectFilterFunction
) which basically consists of a valid mask, a hit packet to filter, the corresponding ray packet, and the packet size. After the invocation of rtcFilterOcclusion
only rays that are still valid (valid mask set to -1) should signal an occlusion.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcFilterIntersection], [rtcSetGeometryOccludedFunction]
rtcSetGeometryUserData
NAME {#name}
rtcSetGeometryUserData - sets the user-defined data pointer of the
geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryUserData(RTCGeometry geometry, void* userPtr);
DESCRIPTION {#description}
The rtcSetGeometryUserData
function sets the user-defined data pointer (userPtr
argument) for a geometry (geometry
argument). This user data pointer is intended to be pointing to the application's representation of the geometry, and is passed to various callback functions. The application can use this pointer inside the callback functions to access its geometry representation.
The rtcGetGeometryUserData
function can be used to query an already set user data pointer of a geometry.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetGeometryUserData]
rtcGetGeometryUserData
NAME {#name}
rtcGetGeometryUserData - returns the user data pointer
of the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void* rtcGetGeometryUserData(RTCGeometry geometry);
DESCRIPTION {#description}
The rtcGetGeometryUserData
function queries the user data pointer previously set with rtcSetGeometryUserData
. When rtcSetGeometryUserData
was not called yet, NULL
is returned.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryUserData]
rtcSetGeometryUserPrimitiveCount
NAME {#name}
rtcSetGeometryUserPrimitiveCount - sets the number of primitives
of a user-defined geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryUserPrimitiveCount(
RTCGeometry geometry,
unsigned int userPrimitiveCount
);
DESCRIPTION {#description}
The rtcSetGeometryUserPrimitiveCount
function sets the number of user-defined primitives (userPrimitiveCount
parameter) of the specified user-defined geometry (geometry
parameter).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_USER]
rtcSetGeometryBoundsFunction
NAME {#name}
rtcSetGeometryBoundsFunction - sets a callback to query the
bounding box of user-defined primitives
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCBoundsFunctionArguments
{
void* geometryUserPtr;
unsigned int primID;
unsigned int timeStep;
struct RTCBounds* bounds_o;
};
typedef void (*RTCBoundsFunction)(
const struct RTCBoundsFunctionArguments* args
);
void rtcSetGeometryBoundsFunction(
RTCGeometry geometry,
RTCBoundsFunction bounds,
void* userPtr
);
DESCRIPTION {#description}
The rtcSetGeometryBoundsFunction
function registers a bounding box callback function (bounds
argument) with payload (userPtr
argument) for the specified user geometry (geometry
argument).
Only a single callback function can be registered per geometry, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered bounding box callback function is invoked to calculate axis-aligned bounding boxes of the primitives of the user-defined geometry during spatial acceleration structure construction. The bounding box callback of RTCBoundsFunction
type is invoked with a pointer to a structure of type RTCBoundsFunctionArguments
which contains various arguments, such as: the user data of the geometry (geometryUserPtr
member), the ID of the primitive to calculate the bounds for (primID
member), the time step at which to calculate the bounds (timeStep
member), and a memory location to write the calculated bound to (bounds_o
member).
In a typical usage scenario one would store a pointer to the internal representation of the user geometry object using rtcSetGeometryUserData
. The callback function can then read that pointer from the geometryUserPtr
field and calculate the proper bounding box for the requested primitive and time, and store that bounding box to the destination structure (bounds_o
member).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_USER]
rtcSetGeometryIntersectFunction
NAME {#name}
rtcSetGeometryIntersectFunction - sets the callback function to
intersect a user geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCIntersectFunctionNArguments
{
int* valid;
void* geometryUserPtr;
unsigned int primID;
struct RTCIntersectContext* context;
struct RTCRayHitN* rayhit;
unsigned int N;
unsigned int geomID;
};
typedef void (*RTCIntersectFunctionN)(
const struct RTCIntersectFunctionNArguments* args
);
void rtcSetGeometryIntersectFunction(
RTCGeometry geometry,
RTCIntersectFunctionN intersect
);
DESCRIPTION {#description}
The rtcSetGeometryIntersectFunction
function registers a ray/primitive intersection callback function (intersect
argument) for the specified user geometry (geometry
argument).
Only a single callback function can be registered per geometry and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered callback function is invoked by rtcIntersect
-type ray queries to calculate the intersection of a ray packet of variable size with one user-defined primitive. The callback function of type RTCIntersectFunctionN
gets passed a number of arguments through the RTCIntersectFunctionNArguments
structure. The value N
specifies the ray packet size, valid
points to an array of integers that specify whether the corresponding ray is valid (-1) or invalid (0), the geometryUserPtr
member points to the geometry user data previously set through rtcSetGeometryUserData
, the context
member points to the intersection context passed to the ray query, the rayhit
member points to a ray and hit packet of variable size N
, and the geomID
and primID
member identifies the geometry ID and primitive ID of the primitive to intersect.
The ray
component of the rayhit
structure contains valid data, in particular the tfar
value is the current closest hit distance found. All data inside the hit
component of the rayhit
structure are undefined and should not be read by the function.
The task of the callback function is to intersect each active ray from the ray packet with the specified user primitive. If the user-defined primitive is missed by a ray of the ray packet, the function should return without modifying the ray or hit. If an intersection of the user-defined primitive with the ray was found in the valid range (from tnear
to tfar
), it should update the hit distance of the ray (tfar
member) and the hit (u
, v
, Ng
, instID
, geomID
, primID
members). In particular, the currently intersected instance is stored in the instID
field of the intersection context, which must be deep copied into the instID
member of the hit.
As a primitive might have multiple intersections with a ray, the intersection filter function needs to be invoked by the user geometry intersection callback for each encountered intersection, if filtering of intersections is desired. This can be achieved through the rtcFilterIntersection
call.
Within the user geometry intersect function, it is safe to trace new rays and create new scenes and geometries.
When performing ray queries using rtcIntersect1
, it is guaranteed that the packet size is 1 when the callback is invoked. When performing ray queries using the rtcIntersect4/8/16
functions, it is not generally guaranteed that the ray packet size (and order of rays inside the packet) passed to the callback matches the initial ray packet. However, under some circumstances these properties are guaranteed, and whether this is the case can be queried using rtcGetDeviceProperty
. When performing ray queries using the stream API such as rtcIntersect1M
, rtcIntersect1Mp
, rtcIntersectNM
, or rtcIntersectNp
the order of rays and ray packet size of the callback function might change to either 1, 4, 8, or 16.
For many usage scenarios, repacking and re-ordering of rays does not cause difficulties in implementing the callback function. However, algorithms that need to extend the ray with additional data must use the rayID
component of the ray to identify the original ray to access the per-ray data.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryOccludedFunction], [rtcSetGeometryUserData], [rtcFilterIntersection]
rtcSetGeometryOccludedFunction
NAME {#name}
rtcSetGeometryOccludedFunction - sets the callback function to
test a user geometry for occlusion
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCOccludedFunctionNArguments
{
int* valid;
void* geometryUserPtr;
unsigned int primID;
struct RTCIntersectContext* context;
struct RTCRayN* ray;
unsigned int N;
unsigned int geomID;
};
typedef void (*RTCOccludedFunctionN)(
const struct RTCOccludedFunctionNArguments* args
);
void rtcSetGeometryOccludedFunction(
RTCGeometry geometry,
RTCOccludedFunctionN filter
);
DESCRIPTION {#description}
The rtcSetGeometryOccludedFunction
function registers a ray/primitive occlusion callback function (filter
argument) for the specified user geometry (geometry
argument).
Only a single callback function can be registered per geometry, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered callback function is invoked by rtcOccluded
-type ray queries to test whether the rays of a packet of variable size are occluded by a user-defined primitive. The callback function of type RTCOccludedFunctionN
gets passed a number of arguments through the RTCOccludedFunctionNArguments
structure. The value N
specifies the ray packet size, valid
points to an array of integers which specify whether the corresponding ray is valid (-1) or invalid (0), the geometryUserPtr
member points to the geometry user data previously set through rtcSetGeometryUserData
, the context
member points to the intersection context passed to the ray query, the ray
member points to a ray packet of variable size N
, and the geomID
and primID
member identifies the geometry ID and primitive ID of the primitive to intersect.
The task of the callback function is to intersect each active ray from the ray packet with the specified user primitive. If the user-defined primitive is missed by a ray of the ray packet, the function should return without modifying the ray. If an intersection of the user-defined primitive with the ray was found in the valid range (from tnear
to tfar
), it should set the tfar
member of the ray to -inf
.
As a primitive might have multiple intersections with a ray, the occlusion filter function needs to be invoked by the user geometry occlusion callback for each encountered intersection, if filtering of intersections is desired. This can be achieved through the rtcFilterOcclusion
call.
Within the user geometry occlusion function, it is safe to trace new rays and create new scenes and geometries.
When performing ray queries using rtcOccluded1
, it is guaranteed that the packet size is 1 when the callback is invoked. When performing ray queries using the rtcOccluded4/8/16
functions, it is not generally guaranteed that the ray packet size (and order of rays inside the packet) passed to the callback matches the initial ray packet. However, under some circumstances these properties are guaranteed, and whether this is the case can be queried using rtcGetDeviceProperty
. When performing ray queries using the stream API such as rtcOccluded1M
, rtcOccluded1Mp
, rtcOccludedNM
, or rtcOccludedNp
the order of rays and ray packet size of the callback function might change to either 1, 4, 8, or 16.
For many usage scenarios, repacking and re-ordering of rays does not cause difficulties in implementing the callback function. However, algorithms that need to extend the ray with additional data must use the rayID
component of the ray to identify the original ray to access the per-ray data.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometryIntersectFunction], [rtcSetGeometryUserData], [rtcFilterOcclusion]
rtcSetGeometryPointQueryFunction
NAME {#name}
rtcSetGeometryPointQueryFunction - sets the point query callback function
for a geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCPointQueryFunctionArguments
{
// the (world space) query object that was passed as an argument of rtcPointQuery.
struct RTCPointQuery* query;
// used for user input/output data. Will not be read or modified internally.
void* userPtr;
// primitive and geometry ID of primitive
unsigned int primID;
unsigned int geomID;
// the context with transformation and instance ID stack
struct RTCPointQueryContext* context;
// scaling factor indicating whether the current instance transformation
// is a similarity transformation.
float similarityScale;
};
typedef bool (*RTCPointQueryFunction)(
struct RTCPointQueryFunctionArguments* args
);
void rtcSetGeometryPointQueryFunction(
RTCGeometry geometry,
RTCPointQueryFunction queryFunc
);
DESCRIPTION {#description}
The rtcSetGeometryPointQueryFunction
function registers a point query callback function (queryFunc
argument) for the specified geometry (geometry
argument).
Only a single callback function can be registered per geometry and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered callback function is invoked by [rtcPointQuery] for every primitive of the geometry that intersects the corresponding point query domain. The callback function of type RTCPointQueryFunction
gets passed a number of arguments through the RTCPointQueryFunctionArguments
structure. The query
object is the original point query object passed into [rtcPointQuery], usrPtr
is an arbitrary pointer to pass input into and store results of the callback function. The primID
, geomID
and context
(see [rtcInitPointQueryContext] for details) can be used to identify the geometry data of the primitive.
A RTCPointQueryFunction
can also be passed directly as an argument to [rtcPointQuery]. In this case the callback is invoked for all primitives in the scene that intersect the query domain. If a callback function is passed as an argument to [rtcPointQuery] and (a potentially different) callback function is set for a geometry with [rtcSetGeometryPointQueryFunction] both callback functions are invoked and the callback function passed to [rtcPointQuery] will be called before the geometry specific callback function.
If instancing is used, the parameter simliarityScale
indicates whether the current instance transform (top element of the stack in context
) is a similarity transformation or not. Similarity transformations are composed of translation, rotation and uniform scaling and if a matrix M defines a similarity transformation, there is a scaling factor D such that for all x,y: dist(Mx, My) = D * dist(x, y). In this case the parameter scalingFactor
is this scaling factor D and otherwise it is 0. A valid similarity scale (similarityScale
> 0) allows to compute distance information in instance space and scale the distances into world space (for example, to update the query radius, see below) by dividing the instance space distance with the similarity scale. If the current instance transform is not a similarity transform (similarityScale
is 0), the distance computation has to be performed in world space to ensure correctness. In this case the instance to world transformations given with the context
should be used to transform the primitive data into world space. Otherwise, the query location can be transformed into instance space which can be more efficient. If there is no instance transform, the similarity scale is 1.
The callback function will potentially be called for primitives outside the query domain for two resons: First, the callback is invoked for all primitives inside a BVH leaf node since no geometry data of primitives is determined internally and therefore individual primitives are not culled (only their (aggregated) bounding boxes). Second, in case non similarity transformations are used, the resulting ellipsoidal query domain (in instance space) is approximated by its axis aligned bounding box internally and therefore inner nodes that do not intersect the original domain might intersect the approximative bounding box which results in unneccessary callbacks. In any case, the callbacks are conservative, i.e. if a primitive is inside the query domain a callback will be invoked but the reverse is not neccessarily true.
For efficiency, the radius of the query
object can be decreased (in world space) inside the callback function to improve culling of geometry during BVH traversal. If the query radius was updated, the callback function should return true
to issue an update of internal traversal information. Increasing the radius or modifying the time or position of the query results in undefined behaviour.
Within the callback function, it is safe to call [rtcPointQuery] again, for example when implementing instancing manually. In this case the instance transformation should be pushed onto the stack in context
. Embree will internally compute the point query information in instance space using the top element of the stack in context
when [rtcPointQuery] is called.
For a reference implementation of a closest point traversal of triangle meshes using instancing and user defined instancing see the tutorial [ClosestPoint].
SEE ALSO {#see-also}
[rtcPointQuery], [rtcInitPointQueryContext]
rtcSetGeometryInstancedScene
NAME {#name}
rtcSetGeometryInstancedScene - sets the instanced scene of
an instance geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryInstancedScene(
RTCGeometry geometry,
RTCScene scene
);
DESCRIPTION {#description}
The rtcSetGeometryInstancedScene
function sets the instanced scene (scene
argument) of the specified instance geometry (geometry
argument).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_INSTANCE], [rtcSetGeometryTransform]
rtcSetGeometryTransform
NAME {#name}
rtcSetGeometryTransform - sets the transformation for a particular
time step of an instance geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryTransform(
RTCGeometry geometry,
unsigned int timeStep,
enum RTCFormat format,
const float* xfm
);
DESCRIPTION {#description}
The rtcSetGeometryTransform
function sets the local-to-world affine transformation (xfm
parameter) of an instance geometry (geometry
parameter) for a particular time step (timeStep
parameter). The transformation is specified as a 3×4 matrix (3×3 linear transformation plus translation), for which the following formats (format
parameter) are supported:
-
RTC_FORMAT_FLOAT3X4_ROW_MAJOR
: The 3×4 float matrix is laid out in row-major form. -
RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form. -
RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form as a 4×4 homogeneous matrix with the last row being equal to (0, 0, 0, 1).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_INSTANCE]
rtcSetGeometryTransformQuaternion
NAME {#name}
rtcSetGeometryTransformQuaternion - sets the transformation for a particular
time step of an instance geometry as a decomposition of the
transformation matrix using quaternions to represent the rotation.
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryTransformQuaternion(
RTCGeometry geometry,
unsigned int timeStep,
const struct RTCQuaternionDecomposition* qd
);
DESCRIPTION {#description}
The rtcSetGeometryTransformQuaternion
function sets the local-to-world affine transformation (qd
parameter) of an instance geometry (geometry
parameter) for a particular time step (timeStep
parameter). The transformation is specified as a [RTCQuaternionDecomposition], which is a decomposition of an affine transformation that represents the rotational component of an affine transformation as a quaternion. This allows interpolating rotational transformations exactly using spherical linear interpolation (such as a turning wheel).
For more information about the decomposition see [RTCQuaternionDecomposition]. The quaternion given in the RTCQuaternionDecomposition
struct will be normalized internally.
For correct results, the transformation matrices for all time steps must be set either using rtcSetGeometryTransform
or rtcSetGeometryTransformQuaternion
. Mixing both representations is not allowed. Spherical linear interpolation will be used, iff the transformation matizes are set with rtcSetGeometryTransformQuaternion
.
For an example of this feature see the tutorial Quaternion Motion Blur.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcInitQuaternionDecomposition], [rtcSetGeometryTransform]
rtcGetGeometryTransform
NAME {#name}
rtcGetGeometryTransform - returns the interpolated instance
transformation for the specified time
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcGetGeometryTransform(
RTCGeometry geometry,
float time,
enum RTCFormat format,
void* xfm
);
DESCRIPTION {#description}
The rtcGetGeometryTransform
function returns the interpolated local to world transformation (xfm
parameter) of an instance geometry (geometry
parameter) for a particular time (time
parameter in range $[0,1]$) in the specified format (format
parameter).
Possible formats for the returned matrix are:
-
RTC_FORMAT_FLOAT3X4_ROW_MAJOR
: The 3×4 float matrix is laid out in row-major form. -
RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form. -
RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR
: The 3×4 float matrix is laid out in column-major form as a 4×4 homogeneous matrix with last row equal to (0, 0, 0, 1).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_INSTANCE], [rtcSetGeometryTransform]
rtcSetGeometryTessellationRate
NAME {#name}
rtcSetGeometryTessellationRate - sets the tessellation rate of the
geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryTessellationRate(
RTCGeometry geometry,
float tessellationRate
);
DESCRIPTION {#description}
The rtcSetGeometryTessellationRate
function sets the tessellation rate (tessellationRate
argument) for the specified geometry (geometry
argument). The tessellation rate can only be set for flat curves and subdivision geometries. For curves, the tessellation rate specifies the number of ray-facing quads per curve segment. For subdivision surfaces, the tessellation rate specifies the number of quads along each edge.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_CURVE], [RTC_GEOMETRY_TYPE_SUBDIVISION]
rtcSetGeometryTopologyCount
NAME {#name}
rtcSetGeometryTopologyCount - sets the number of topologies of
a subdivision geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryTopologyCount(
RTCGeometry geometry,
unsigned int topologyCount
);
DESCRIPTION {#description}
The rtcSetGeometryTopologyCount
function sets the number of topologies (topologyCount
parameter) for the specified subdivision geometry (geometry
parameter). The number of topologies of a subdivision geometry must be greater or equal to 1.
To use multiple topologies, first the number of topologies must be specified, then the individual topologies can be configured using rtcSetGeometrySubdivisionMode
and by setting an index buffer (RTC_BUFFER_TYPE_INDEX
) using the topology ID as the buffer slot.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_SUBDIVISION], [rtcSetGeometrySubdivisionMode]
rtcSetGeometrySubdivisionMode
NAME {#name}
rtcSetGeometrySubdivisionMode - sets the subdivision mode
of a subdivision geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometrySubdivisionMode(
RTCGeometry geometry,
unsigned int topologyID,
enum RTCSubdivisionMode mode
);
DESCRIPTION {#description}
The rtcSetGeometrySubdivisionMode
function sets the subdivision mode (mode
parameter) for the topology (topologyID
parameter) of the specified subdivision geometry (geometry
parameter).
The subdivision modes can be used to force linear interpolation for certain parts of the subdivision mesh:
-
RTC_SUBDIVISION_MODE_NO_BOUNDARY
: Boundary patches are ignored. This way each rendered patch has a full set of control vertices. -
RTC_SUBDIVISION_MODE_SMOOTH_BOUNDARY
: The sequence of boundary control points are used to generate a smooth B-spline boundary curve (default mode). -
RTC_SUBDIVISION_MODE_PIN_CORNERS
: Corner vertices are pinned to their location during subdivision. -
RTC_SUBDIVISION_MODE_PIN_BOUNDARY
: All vertices at the border are pinned to their location during subdivision. This way the boundary is interpolated linearly. This mode is typically used for texturing to also map texels at the border of the texture to the mesh. -
RTC_SUBDIVISION_MODE_PIN_ALL
: All vertices at the border are pinned to their location during subdivision. This way all patches are linearly interpolated.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_SUBDIVISION]
rtcSetGeometryVertexAttributeTopology
NAME {#name}
rtcSetGeometryVertexAttributeTopology - binds a vertex
attribute to a topology of the geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcSetGeometryVertexAttributeTopology(
RTCGeometry geometry,
unsigned int vertexAttributeID,
unsigned int topologyID
);
DESCRIPTION {#description}
The rtcSetGeometryVertexAttributeTopology
function binds a vertex attribute buffer slot (vertexAttributeID
argument) to a topology (topologyID
argument) for the specified subdivision geometry (geometry
argument). Standard vertex buffers are always bound to the default topology (topology 0) and cannot be bound differently. A vertex attribute buffer always uses the topology it is bound to when used in the rtcInterpolate
and rtcInterpolateN
calls.
A topology with ID i
consists of a subdivision mode set through rtcSetGeometrySubdivisionMode
and the index buffer bound to the index buffer slot i
. This index buffer can assign indices for each face of the subdivision geometry that are different to the indices of the default topology. These new indices can for example be used to introduce additional borders into the subdivision mesh to map multiple textures onto one subdivision geometry.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcSetGeometrySubdivisionMode], [rtcInterpolate], [rtcInterpolateN]
rtcSetGeometryDisplacementFunction
NAME {#name}
rtcSetGeometryDisplacementFunction - sets the displacement function
for a subdivision geometry
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCDisplacementFunctionNArguments
{
void* geometryUserPtr;
RTCGeometry geometry;
unsigned int primID;
unsigned int timeStep;
const float* u;
const float* v;
const float* Ng_x;
const float* Ng_y;
const float* Ng_z;
float* P_x;
float* P_y;
float* P_z;
unsigned int N;
};
typedef void (*RTCDisplacementFunctionN)(
const struct RTCDisplacementFunctionNArguments* args
);
void rtcSetGeometryDisplacementFunction(
RTCGeometry geometry,
RTCDisplacementFunctionN displacement
);
DESCRIPTION {#description}
The rtcSetGeometryDisplacementFunction
function registers a displacement callback function (displacement
argument) for the specified subdivision geometry (geometry
argument).
Only a single callback function can be registered per geometry, and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered displacement callback function is invoked to displace points on the subdivision geometry during spatial acceleration structure construction, during the rtcCommitScene
call.
The callback function of type RTCDisplacementFunctionN
is invoked with a number of arguments stored inside the RTCDisplacementFunctionNArguments
structure. The provided user data pointer of the geometry (geometryUserPtr
member) can be used to point to the application's representation of the subdivision mesh. A number N
of points to displace are specified in a structure of array layout. For each point to displace, the local patch UV coordinates (u
and v
arrays), the normalized geometry normal (Ng_x
, Ng_y
, and Ng_z
arrays), and the position (P_x
, P_y
, and P_z
arrays) are provided. The task of the displacement function is to use this information and change the position data.
The geometry handle (geometry
member) and primitive ID (primID
member) of the patch to displace are additionally provided as well as the time step timeStep
, which can be important if the displacement is time-dependent and motion blur is used.
All passed arrays must be aligned to 64 bytes and properly padded to make wide vector processing inside the displacement function easily possible.
Also see tutorial Displacement Geometry for an example of how to use the displacement mapping functions.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[RTC_GEOMETRY_TYPE_SUBDIVISION]
rtcGetGeometryFirstHalfEdge
NAME {#name}
rtcGetGeometryFirstHalfEdge - returns the first half edge of a face
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryFirstHalfEdge(
RTCGeometry geometry,
unsigned int faceID
);
DESCRIPTION {#description}
The rtcGetGeometryFirstHalfEdge
function returns the ID of the first half edge belonging to the specified face (faceID
argument). For instance in the following example the first half edge of face f1
is e4
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
Here f0 to f7 are 8 quadrilateral faces with 4 vertices each. The edges e0 to e23 of these faces are shown with their orientation. For each face the ID of the edges corresponds to the slots the face occupies in the index array of the geometry. E.g. as the indices of face f1 start at location 4 of the index array, the first edge is edge e4, the next edge e5, etc.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryFace
NAME {#name}
rtcGetGeometryFace - returns the face of some half edge
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryFace(
RTCGeometry geometry,
unsigned int edgeID
);
DESCRIPTION {#description}
The rtcGetGeometryFace
function returns the ID of the face the specified half edge (edgeID
argument) belongs to. For instance in the following example the face f1
is returned for edges e4
, e5
, e6
, and e7
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryNextHalfEdge
NAME {#name}
rtcGetGeometryNextHalfEdge - returns the next half edge
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryNextHalfEdge(
RTCGeometry geometry,
unsigned int edgeID
);
DESCRIPTION {#description}
The rtcGetGeometryNextHalfEdge
function returns the ID of the next half edge of the specified half edge (edgeID
argument). For instance in the following example the next half edge of e10
is e11
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryPreviousHalfEdge
NAME {#name}
rtcGetGeometryPreviousHalfEdge - returns the previous half edge
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryPreviousHalfEdge(
RTCGeometry geometry,
unsigned int edgeID
);
DESCRIPTION {#description}
The rtcGetGeometryPreviousHalfEdge
function returns the ID of the previous half edge of the specified half edge (edgeID
argument). For instance in the following example the previous half edge of e6
is e5
.
This function can only be used for subdivision geometries. As all topologies of a subdivision geometry share the same face buffer the function does not depend on the topology ID.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcGetGeometryOppositeHalfEdge
NAME {#name}
rtcGetGeometryOppositeHalfEdge - returns the opposite half edge
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
unsigned int rtcGetGeometryOppositeHalfEdge(
RTCGeometry geometry,
unsigned int topologyID,
unsigned int edgeID
);
DESCRIPTION {#description}
The rtcGetGeometryOppositeHalfEdge
function returns the ID of the opposite half edge of the specified half edge (edgeID
argument) in the specified topology (topologyID
argument). For instance in the following example the opposite half edge of e6
is e16
.
An opposite half edge does not exist if the specified half edge has either no neighboring face, or more than 2 neighboring faces. In these cases the function just returns the same edge edgeID
again.
This function can only be used for subdivision geometries. The function depends on the topology as the topologies of a subdivision geometry have different index buffers assigned.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcGetGeometryFirstHalfEdge], [rtcGetGeometryFace], [rtcGetGeometryOppositeHalfEdge], [rtcGetGeometryNextHalfEdge], [rtcGetGeometryPreviousHalfEdge]
rtcInterpolate
NAME {#name}
rtcInterpolate - interpolates vertex attributes
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCInterpolateArguments
{
RTCGeometry geometry;
unsigned int primID;
float u;
float v;
enum RTCBufferType bufferType;
unsigned int bufferSlot;
float* P;
float* dPdu;
float* dPdv;
float* ddPdudu;
float* ddPdvdv;
float* ddPdudv;
unsigned int valueCount;
};
void rtcInterpolate(
const struct RTCInterpolateArguments* args
);
DESCRIPTION {#description}
The rtcInterpolate
function smoothly interpolates per-vertex data over the geometry. This interpolation is supported for triangle meshes, quad meshes, curve geometries, and subdivision geometries. Apart from interpolating the vertex attribute itself, it is also possible to get the first and second order derivatives of that value. This interpolation ignores displacements of subdivision surfaces and always interpolates the underlying base surface.
The rtcInterpolate
call gets passed a number of arguments inside a structure of type RTCInterpolateArguments
. For some geometry (geometry
parameter) this function smoothly interpolates the per-vertex data stored inside the specified geometry buffer (bufferType
and bufferSlot
parameters) to the u/v location (u
and v
parameters) of the primitive (primID
parameter). The number of floating point values to interpolate and store to the destination arrays can be specified using the valueCount
parameter. As interpolation buffer, one can specify vertex buffers (RTC_BUFFER_TYPE_VERTEX
) and vertex attribute buffers (RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
) as well.
The rtcInterpolate
call stores valueCount
number of interpolated floating point values to the memory location pointed to by P
. One can avoid storing the interpolated value by setting P
to NULL
.
The first order derivative of the interpolation by u and v are stored at the dPdu
and dPdv
memory locations. One can avoid storing first order derivatives by setting both dPdu
and dPdv
to NULL
.
The second order derivatives are stored at the ddPdudu
, ddPdvdv
, and ddPdudv
memory locations. One can avoid storing second order derivatives by setting these three pointers to NULL
.
To use rtcInterpolate
for a geometry, all changes to that geometry must be properly committed using rtcCommitGeometry
.
All input buffers and output arrays must be padded to 16 bytes, as the implementation uses 16-byte SSE instructions to read and write into these buffers.
See tutorial Interpolation for an example of using the rtcInterpolate
function.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcInterpolateN]
rtcInterpolateN
NAME {#name}
rtcInterpolateN - performs N interpolations of vertex attribute data
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCInterpolateNArguments
{
RTCGeometry geometry;
const void* valid;
const unsigned int* primIDs;
const float* u;
const float* v;
unsigned int N;
enum RTCBufferType bufferType;
unsigned int bufferSlot;
float* P;
float* dPdu;
float* dPdv;
float* ddPdudu;
float* ddPdvdv;
float* ddPdudv;
unsigned int valueCount;
};
void rtcInterpolateN(
const struct RTCInterpolateNArguments* args
);
DESCRIPTION {#description}
The rtcInterpolateN
is similar to rtcInterpolate
, but performs N
many interpolations at once. It additionally gets an array of u/v coordinates and a valid mask (valid
parameter) that specifies which of these coordinates are valid. The valid mask points to N
integers, and a value of -1 denotes valid and 0 invalid. If the valid pointer is NULL
all elements are considers valid. The destination arrays are filled in structure of array (SOA) layout. The value N
must be divisible by 4.
To use rtcInterpolateN
for a geometry, all changes to that geometry must be properly committed using rtcCommitGeometry
.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcInterpolate]
rtcNewBuffer
NAME {#name}
rtcNewBuffer - creates a new data buffer
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCBuffer rtcNewBuffer(
RTCDevice device,
size_t byteSize
);
DESCRIPTION {#description}
The rtcNewBuffer
function creates a new data buffer object of specified size in bytes (byteSize
argument) that is bound to the specified device (device
argument). The buffer object is reference counted with an initial reference count of 1. The returned buffer object can be released using the rtcReleaseBuffer
API call. The specified number of bytes are allocated at buffer construction time and deallocated when the buffer is destroyed.
When the buffer will be used as a vertex buffer (RTC_BUFFER_TYPE_VERTEX
and RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
), the last buffer element must be readable using 16-byte SSE load instructions, thus padding the last element is required for certain layouts. E.g. a standard float3
vertex buffer layout should add storage for at least one more float to the end of the buffer.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcRetainBuffer], [rtcReleaseBuffer]
rtcNewSharedBuffer
NAME {#name}
rtcNewSharedBuffer - creates a new shared data buffer
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCBuffer rtcNewSharedBuffer(
RTCDevice device,
void* ptr,
size_t byteSize
);
DESCRIPTION {#description}
The rtcNewSharedBuffer
function creates a new shared data buffer object bound to the specified device (device
argument). The buffer object is reference counted with an initial reference count of 1. The buffer can be released using the rtcReleaseBuffer
function.
At construction time, the pointer to the user-managed buffer data (ptr
argument) including its size in bytes (byteSize
argument) is provided to create the buffer. At buffer construction time no buffer data is allocated, but the buffer data provided by the application is used. The buffer data must remain valid for as long as the buffer may be used, and the user is responsible to free the buffer data when no longer required.
When the buffer will be used as a vertex buffer (RTC_BUFFER_TYPE_VERTEX
and RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE
), the last buffer element must be readable using 16-byte SSE load instructions, thus padding the last element is required for certain layouts. E.g. a standard float3
vertex buffer layout should add storage for at least one more float to the end of the buffer.
The data pointer (ptr
argument) must be aligned to 4 bytes; otherwise the rtcNewSharedBuffer
function will fail.
EXIT STATUS {#exit-status}
On failure NULL
is returned and an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcRetainBuffer], [rtcReleaseBuffer]
rtcRetainBuffer
NAME {#name}
rtcRetainBuffer - increments the buffer reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcRetainBuffer(RTCBuffer buffer);
DESCRIPTION {#description}
Buffer objects are reference counted. The rtcRetainBuffer
function increments the reference count of the passed buffer object (buffer
argument). This function together with rtcReleaseBuffer
allows to use the internal reference counting in a C++ wrapper class to handle the ownership of the object.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewBuffer], [rtcReleaseBuffer]
rtcReleaseBuffer
NAME {#name}
rtcReleaseBuffer - decrements the buffer reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcReleaseBuffer(RTCBuffer buffer);
DESCRIPTION {#description}
Buffer objects are reference counted. The rtcReleaseBuffer
function decrements the reference count of the passed buffer object (buffer
argument). When the reference count falls to 0, the buffer gets destroyed.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewBuffer], [rtcRetainBuffer]
rtcGetBufferData
NAME {#name}
rtcGetBufferData - gets a pointer to the buffer data
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void* rtcGetBufferData(RTCBuffer buffer);
DESCRIPTION {#description}
The rtcGetBufferData
function returns a pointer to the buffer data of the specified buffer object (buffer
argument).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewBuffer]
RTCRay
NAME {#name}
RTCRay - single ray structure
SYNOPSIS {#synopsis}
#include <embree3/rtcore_ray.h>
struct RTC_ALIGN(16) RTCRay
{
float org_x; // x coordinate of ray origin
float org_y; // y coordinate of ray origin
float org_z; // z coordinate of ray origin
float tnear; // start of ray segment
float dir_x; // x coordinate of ray direction
float dir_y; // y coordinate of ray direction
float dir_z; // z coordinate of ray direction
float time; // time of this ray for motion blur
float tfar; // end of ray segment (set to hit distance)
unsigned int mask; // ray mask
unsigned int id; // ray ID
unsigned int flags; // ray flags
};
DESCRIPTION {#description}
The RTCRay
structure defines the ray layout for a single ray. The ray contains the origin (org_x
, org_y
, org_z
members), direction vector (dir_x
, dir_y
, dir_z
members), and ray segment (tnear
and tfar
members). The ray direction does not have to be normalized, and only the parameter range specified by the tnear
/tfar
interval is considered valid.
The ray segment must be in the range $[0, ∞]$, thus ranges that start behind the ray origin are not allowed, but ranges can reach to infinity. For rays inside a ray stream, tfar
< tnear
identifies an inactive ray.
The ray further contains a motion blur time in the range $[0, 1]$ (time
member), a ray mask (mask
member), a ray ID (id
member), and ray flags (flags
member). The ray mask can be used to mask out some geometries for some rays (see rtcSetGeometryMask
for more details). The ray ID can be used to identify a ray inside a callback function, even if the order of rays inside a ray packet or stream has changed. The ray flags are reserved.
The embree3/rtcore_ray.h
header additionally defines the same ray structure in structure of array (SOA) layout for API functions accepting ray packets of size 4 (RTCRay4
type), size 8 (RTCRay8
type), and size 16 (RTCRay16
type). The header additionally defines an RTCRayNt
template for ray packets of an arbitrary compile-time size.
EXIT STATUS {#exit-status}
SEE ALSO {#see-also}
[RTCHit]
RTCHit
NAME {#name}
RTCHit - single hit structure
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCHit
{
float Ng_x; // x coordinate of geometry normal
float Ng_y; // y coordinate of geometry normal
float Ng_z; // z coordinate of geometry normal
float u; // barycentric u coordinate of hit
float v; // barycentric v coordinate of hit
unsigned int primID; // geometry ID
unsigned int geomID; // primitive ID
unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
};
DESCRIPTION {#description}
The RTCHit
type defines the type of a ray/primitive intersection result. The hit contains the unnormalized geometric normal in object space at the hit location (Ng_x
, Ng_y
, Ng_z
members), the barycentric u/v coordinates of the hit (u
and v
members), as well as the primitive ID (primID
member), geometry ID (geomID
member), and instance ID stack (instID
member) of the hit. The parametric intersection distance is not stored inside the hit, but stored inside the tfar
member of the ray.
The embree3/rtcore_ray.h
header additionally defines the same hit structure in structure of array (SOA) layout for hit packets of size 4 (RTCHit4
type), size 8 (RTCHit8
type), and size 16 (RTCHit16
type). The header additionally defines an RTCHitNt
template for hit packets of an arbitrary compile-time size.
EXIT STATUS {#exit-status}
SEE ALSO {#see-also}
[RTCRay], [Multi-Level Instancing]
RTCRayHit
NAME {#name}
RTCRayHit - combined single ray/hit structure
SYNOPSIS {#synopsis}
#include <embree3/rtcore_ray.h>
struct RTCORE_ALIGN(16) RTCRayHit
{
struct RTCRay ray;
struct RTCHit hit;
};
DESCRIPTION {#description}
The RTCRayHit
structure is used as input for the rtcIntersect
-type functions and stores the ray to intersect and some hit fields that hold the intersection result afterwards.
The embree3/rtcore_ray.h
header additionally defines the same ray/hit structure in structure of array (SOA) layout for API functions accepting ray packets of size 4 (RTCRayHit4
type), size 8 (RTCRayHit8
type), and size 16 (RTCRayHit16
type). The header additionally defines an RTCRayHitNt
template to generate ray/hit packets of an arbitrary compile-time size.
EXIT STATUS {#exit-status}
SEE ALSO {#see-also}
[RTCRay], [RTCHit]
RTCRayN
NAME {#name}
RTCRayN - ray packet of runtime size
SYNOPSIS {#synopsis}
#include <embree3/rtcore_ray.h>
struct RTCRayN;
float& RTCRayN_org_x(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_org_y(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_org_z(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_tnear(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_dir_x(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_dir_y(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_dir_z(RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_time (RTCRayN* ray, unsigned int N, unsigned int i);
float& RTCRayN_tfar (RTCRayN* ray, unsigned int N, unsigned int i);
unsigned int& RTCRayN_mask (RTCRayN* ray, unsigned int N, unsigned int i);
unsigned int& RTCRayN_id (RTCRayN* ray, unsigned int N, unsigned int i);
unsigned int& RTCRayN_flags(RTCRayN* ray, unsigned int N, unsigned int i);
DESCRIPTION {#description}
When the ray packet size is not known at compile time (e.g. when Embree returns a ray packet in the RTCFilterFuncN
callback function), Embree uses the RTCRayN
type for ray packets. These ray packets can only have sizes of 1, 4, 8, or 16. No other packet size will be used.
You can either implement different special code paths for each of these possible packet sizes and cast the ray to the appropriate ray packet type, or implement one general code path that uses the RTCRayN_XXX
helper functions to access the ray packet components.
These helper functions get a pointer to the ray packet (ray
argument), the packet size (N
argument), and returns a reference to a component (e.g. x-component of origin) of the the i-th ray of the packet (i
argument).
EXIT STATUS {#exit-status}
SEE ALSO {#see-also}
[RTCHitN]
RTCHitN
NAME {#name}
RTCHitN - hit packet of runtime size
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct HitN;
float& RTCHitN_Ng_x(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_Ng_y(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_Ng_z(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_u(RTCHitN* hit, unsigned int N, unsigned int i);
float& RTCHitN_v(RTCHitN* hit, unsigned int N, unsigned int i);
unsigned& RTCHitN_primID(RTCHitN* hit, unsigned int N, unsigned int i);
unsigned& RTCHitN_geomID(RTCHitN* hit, unsigned int N, unsigned int i);
unsigned& RTCHitN_instID(RTCHitN* hit, unsigned int N, unsigned int i, unsigned int level);
DESCRIPTION {#description}
When the hit packet size is not known at compile time (e.g. when Embree returns a hit packet in the RTCFilterFuncN
callback function), Embree uses the RTCHitN
type for hit packets. These hit packets can only have sizes of 1, 4, 8, or 16. No other packet size will be used.
You can either implement different special code paths for each of these possible packet sizes and cast the hit to the appropriate hit packet type, or implement one general code path that uses the RTCHitN_XXX
helper functions to access hit packet components.
These helper functions get a pointer to the hit packet (hit
argument), the packet size (N
argument), and returns a reference to a component (e.g. x component of Ng
) of the the i-th hit of the packet (i
argument).
EXIT STATUS {#exit-status}
SEE ALSO {#see-also}
[RTCRayN]
RTCRayHitN
NAME {#name}
RTCRayHitN - combined ray/hit packet of runtime size
SYNOPSIS {#synopsis}
#include <embree3/rtcore_ray.h>
struct RTCRayHitN;
struct RTCRayN* RTCRayHitN_RayN(struct RTCRayHitN* rayhit, unsigned int N);
struct RTCHitN* RTCRayHitN_HitN(struct RTCRayHitN* rayhit, unsigned int N);
DESCRIPTION {#description}
When the packet size of a ray/hit structure is not known at compile time (e.g. when Embree returns a ray/hit packet in the RTCIntersectFunctionN
callback function), Embree uses the RTCRayHitN
type for ray packets. These ray/hit packets can only have sizes of 1, 4, 8, or 16. No other packet size will be used.
You can either implement different special code paths for each of these possible packet sizes and cast the ray/hit to the appropriate ray/hit packet type, or extract the RTCRayN
and RTCHitN
components using the rtcGetRayN
and rtcGetHitN
helper functions and use the RTCRayN_XXX
and RTCHitN_XXX
functions to access the ray and hit parts of the structure.
EXIT STATUS {#exit-status}
SEE ALSO {#see-also}
[RTCHitN]
rtcInitIntersectContext
NAME {#name}
rtcInitIntersectContext - initializes the intersection context
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
enum RTCIntersectContextFlags
{
RTC_INTERSECT_CONTEXT_FLAG_NONE,
RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT,
RTC_INTERSECT_CONTEXT_FLAG_COHERENT,
};
struct RTCIntersectContext
{
enum RTCIntersectContextFlags flags;
RTCFilterFunctionN filter;
#if RTC_MAX_INSTANCE_LEVEL_COUNT > 1
unsigned int instStackSize;
#endif
unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT];
};
void rtcInitIntersectContext(
struct RTCIntersectContext* context
);
DESCRIPTION {#description}
A per ray-query intersection context (RTCIntersectContext
type) is supported that can be used to configure intersection flags (flags
member), specify a filter callback function (filter
member), specify the chain of IDs of the current instance (instID
and instStackSize
members), and to attach arbitrary data to the query (e.g. per ray data).
The rtcInitIntersectContext
function initializes the context to default values and should be called to initialize every intersection context. This function gets inlined, which minimizes overhead and allows for compiler optimizations.
The intersection context flag can be used to tune the behavior of the traversal algorithm. Using the RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT
flags uses an optimized traversal algorithm for incoherent rays (default), while RTC_INTERSECT_CONTEXT_FLAG_COHERENT
uses an optimized traversal algorithm for coherent rays (e.g. primary camera rays).
Best primary ray performance can be obtained by using the ray stream API and setting the intersect context flag to RTC_INTERSECT_CONTEXT_FLAG_COHERENT
. For secondary rays, it is typically better to use the RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT
flag, unless the rays are known to be very coherent too (e.g. for primary transparency rays).
A filter function can be specified inside the context. This filter function is invoked as a second filter stage after the per-geometry intersect or occluded filter function is invoked. Only rays that passed the first filter stage are valid in this second filter stage. Having such a per ray-query filter function can be useful to implement modifications of the behavior of the query, such as collecting all hits or accumulating transparencies. The support for the context filter function must be enabled for a scene by using the RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION
scene flag.
It is guaranteed that the pointer to the intersection context passed to a ray query is directly passed to the registered callback functions. This way it is possible to attach arbitrary data to the end of the intersection context, such as a per-ray payload.
Please note that the ray pointer is not guaranteed to be passed to the callback functions, thus reading additional data from the ray pointer passed to callbacks is not possible.
EXIT STATUS {#exit-status}
No error code is set by this function.
SEE ALSO {#see-also}
[rtcIntersect1], [rtcOccluded1]
rtcIntersect1
NAME {#name}
rtcIntersect1 - finds the closest hit for a single ray
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcIntersect1(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit* rayhit
);
DESCRIPTION {#description}
The rtcIntersect1
function finds the closest hit of a single ray with the scene (scene
argument). The provided ray/hit structure (rayhit
argument) contains the ray to intersect and some hit output fields that are filled when a hit is found.
The user has to initialize the ray origin (org
ray member), ray direction (dir
ray member), ray segment (tnear
, tfar
ray members), and set the ray flags to 0
(flags
ray member). If the scene contains motion blur geometries, also the ray time (time
ray member) must be initialized to a value in the range $[0, 1]$. If ray masks are enabled at compile time, the ray mask (mask
ray member) must be initialized as well. The ray segment has to be in the range $[0, ∞]$, thus ranges that start behind the ray origin are not valid, but ranges can reach to infinity. See Section [RTCRay] for the ray layout description.
The geometry ID (geomID
hit member) of the hit data must be initialized to RTC_INVALID_GEOMETRY_ID
(-1).
Further, an intersection context for the ray query function must be created and initialized (see rtcInitIntersectContext
).
When no intersection is found, the ray/hit data is not updated. When an intersection is found, the hit distance is written into the tfar
member of the ray and all hit data is set, such as unnormalized geometry normal in object space (Ng
hit member), local hit coordinates (u
, v
hit member), instance ID stack (instID
hit member), geometry ID (geomID
hit member), and primitive ID (primID
hit member). See Section [RTCHit] for the hit layout description.
If the instance ID stack has a prefix of values not equal to RTC_INVALID_GEOMETRY_ID
, the instance ID on each level corresponds to the geometry ID of the hit instance of the higher-level scene, the geometry ID corresponds to the hit geometry inside the hit instanced scene, and the primitive ID corresponds to the n-th primitive of that geometry.
If level 0 of the instance ID stack is equal to RTC_INVALID_GEOMETRY_ID
, the geometry ID corresponds to the hit geometry inside the top-level scene, and the primitive ID corresponds to the n-th primitive of that geometry.
The implementation makes no guarantees that primitives whose hit distance is exactly at (or very close to) tnear
or tfar
are hit or missed. If you want to exclude intersections at tnear
just pass a slightly enlarged tnear
, and if you want to include intersections at tfar
pass a slightly enlarged tfar
.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The ray/hit structure must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccluded1], [RTCRayHit], [RTCRay], [RTCHit]
rtcOccluded1
NAME {#name}
rtcOccluded1 - finds any hit for a single ray
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcOccluded1(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay* ray
);
DESCRIPTION {#description}
The rtcOccluded1
function checks for a single ray (ray
argument) whether there is any hit with the scene (scene
argument).
The user must initialize the ray origin (org
ray member), ray direction (dir
ray member), ray segment (tnear
, tfar
ray members), and must set the ray flags to 0
(flags
ray member). If the scene contains motion blur geometries, also the ray time (time
ray member) must be initialized to a value in the range $[0, 1]$. If ray masks are enabled at compile time, the ray mask (mask
ray member) must be initialized as well. The ray segment must be in the range $[0, ∞]$, thus ranges that start behind the ray origin are not valid, but ranges can reach to infinity. See Section [RTCRay] for the ray layout description.
When no intersection is found, the ray data is not updated. In case a hit was found, the tfar
component of the ray is set to -inf
.
The implementation makes no guarantees that primitives whose hit distance is exactly at (or very close to) tnear
or tfar
are hit or missed. If you want to exclude intersections at tnear
just pass a slightly enlarged tnear
, and if you want to include intersections at tfar
pass a slightly enlarged tfar
.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The ray must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccluded1], [RTCRay]
rtcIntersect4/8/16
NAME {#name}
rtcIntersect4/8/16 - finds the closest hits for a ray packet
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcIntersect4(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit4* rayhit
);
void rtcIntersect8(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit8* rayhit
);
void rtcIntersect16(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit16* rayhit
);
DESCRIPTION {#description}
The rtcIntersect4/8/16
functions finds the closest hits for a ray packet of size 4, 8, or 16 (rayhit
argument) with the scene (scene
argument). The ray/hit input contains a ray packet and hit packet. See Section [rtcIntersect1] for a description of how to set up and trace rays.
A ray valid mask must be provided (valid
argument) which stores one 32-bit integer (-1
means valid and 0
invalid) per ray in the packet. Only active rays are processed, and hit data of inactive rays is not changed.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The implementation of these functions is guaranteed to invoke callback functions always with the same ray packet size and ordering of rays as specified initially.
For rtcIntersect4
the ray packet must be aligned to 16 bytes, for rtcIntersect8
the alignment must be 32 bytes, and for rtcIntersect16
the alignment must be 64 bytes.
The rtcIntersect4
, rtcIntersect8
and rtcIntersect16
functions may change the ray packet size and ray order when calling back into intersect filter functions or user geometry callbacks. Under some conditions the application can assume packets to stay intakt, which can determined by querying the RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED
, RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED
, RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED
properties through the rtcGetDeviceProperty
function. See [rtcGetDeviceProperty] for more information.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccluded4/8/16]
rtcOccluded4/8/16
NAME {#name}
rtcOccluded4/8/16 - finds any hits for a ray packet
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcOccluded4(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay4* ray
);
void rtcOccluded8(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay8* ray
);
void rtcOccluded16(
const int* valid,
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay16* ray
);
DESCRIPTION {#description}
The rtcOccluded4/8/16
functions checks for each active ray of the ray packet of size 4, 8, or 16 (ray
argument) whether there is any hit with the scene (scene
argument). See Section [rtcOccluded1] for a description of how to set up and trace occlusion rays.
A ray valid mask must be provided (valid
argument) which stores one 32-bit integer (-1
means valid and 0
invalid) per ray in the packet. Only active rays are processed, and hit data of inactive rays is not changed.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The ray pointer passed to callback functions is not guaranteed to be identical to the original ray provided. To extend the ray with additional data to be accessed in callback functions, use the intersection context.
The implementation of these functions is guaranteed to invoke callback functions always with the same ray packet size and ordering of rays as specified initially.
For rtcOccluded4
the ray packet must be aligned to 16 bytes, for rtcOccluded8
the alignment must be 32 bytes, and for rtcOccluded16
the alignment must be 64 bytes.
The rtcOccluded4
, rtcOccluded8
and rtcOccluded16
functions may change the ray packet size and ray order when calling back into intersect filter functions or user geometry callbacks. Under some conditions the application can assume packets to stay intakt, which can determined by querying the RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED
, RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED
, RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED
properties through the rtcGetDeviceProperty
function. See [rtcGetDeviceProperty] for more information.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccluded4/8/16]
rtcIntersect1M
NAME {#name}
rtcIntersect1M - finds the closest hits for a stream of M single
rays
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcIntersect1M(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit* rayhit,
unsigned int M,
size_t byteStride
);
DESCRIPTION {#description}
The rtcIntersect1M
function finds the closest hits for a stream of M
single rays (rayhit
argument) with the scene (scene
argument). The rayhit
argument points to an array of ray and hit data with specified byte stride (byteStride
argument) between the ray/hit structures. See Section [rtcIntersect1] for a description of how to set up and trace rays.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0. Each ray must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccluded1M]
rtcOccluded1M
NAME {#name}
rtcOccluded1M - finds any hits for a stream of M single rays
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcOccluded1M(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay* ray,
unsigned int M,
size_t byteStride
);
DESCRIPTION {#description}
The rtcOccluded1M
function checks whether there are any hits for a stream of M
single rays (ray
argument) with the scene (scene
argument). The ray
argument points to an array of rays with specified byte stride (byteStride
argument) between the rays. See Section [rtcOccluded1] for a description of how to set up and trace occlusion rays.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0. Each ray must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcIntersect1M]
rtcIntersect1Mp
NAME {#name}
rtcIntersect1Mp - finds the closest hits for a stream of M pointers
to single rays
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcIntersect1Mp(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHit** rayhit,
unsigned int M
);
DESCRIPTION {#description}
The rtcIntersect1Mp
function finds the closest hits for a stream of M
single rays (rayhit
argument) with the scene (scene
argument). The rayhit
argument points to an array of pointers to the individual ray/hit structures. See Section [rtcIntersect1] for a description of how to set up and trace a ray.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0. Each ray must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccluded1Mp]
rtcOccluded1Mp
NAME {#name}
rtcOccluded1Mp - find any hits for a stream of M pointers to
single rays
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcOccluded1M(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRay** ray,
unsigned int M
);
DESCRIPTION {#description}
The rtcOccluded1Mp
function checks whether there are any hits for a stream of M
single rays (ray
argument) with the scene (scene
argument). The ray
argument points to an array of pointers to rays. Section [rtcOccluded1] for a description of how to set up and trace a occlusion rays.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0. Each ray must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcIntersect1Mp]
rtcIntersectNM
NAME {#name}
rtcIntersectNM - finds the closest hits for a stream of M
ray packets of size N
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcIntersectNM(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHitN* rayhit,
unsigned int N,
unsigned int M,
size_t byteStride
);
DESCRIPTION {#description}
The rtcIntersectNM
function finds the closest hits for a stream of M
ray packets (rayhit
argument) of size N
with the scene (scene
argument). The rays
argument points to an array of ray and hit packets with specified byte stride (byteStride
argument) between the ray/hit packets. See Section [rtcIntersect1] for a description of how to set up and trace rays.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The packet size N
must be larger than 0, and the stream size M
can be an arbitrary positive integer including 0. Each ray must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccludedNM]
rtcOccludedNM
NAME {#name}
rtcOccludedNM - finds any hits for a stream of M ray packets of
size N
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcOccludedNM(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayN* ray,
unsigned int N,
unsigned int M,
size_t byteStride
);
DESCRIPTION {#description}
The rtcOccludedNM
function checks whether there are any hits for a stream of M
ray packets (ray
argument) of size N
with the scene (scene
argument). The ray
argument points to an array of ray packets with specified byte stride (byteStride
argument) between the ray packets. See Section [rtcOccluded1] for a description of how to set up and trace occlusion rays.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The packet size N
must be larger than 0, and the stream size M
can be an arbitrary positive integer including 0. Each ray must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcIntersectNM]
rtcIntersectNp
NAME {#name}
rtcIntersectNp - finds the closest hits for a SOA ray stream of
size N
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcIntersectNp(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayHitNp* rayhit,
unsigned int N
);
DESCRIPTION {#description}
The rtcIntersectNp
function finds the closest hits for a SOA ray stream (rays
argument) of size N
(basically a large ray packet) with the scene (scene
argument). The rayhit
argument points to two structures of pointers with one pointer for each ray and hit component. Each of these pointers points to an array with the ray or hit component data for each ray or hit. This way the individual components of the SOA ray stream do not need to be stored sequentially in memory, which makes it possible to have large varying size ray packets in SOA layout. See Section [rtcIntersect1] for a description of how to set up and trace rays.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The stream size N
can be an arbitrary positive integer including 0. Each ray component array must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcOccludedNp]
rtcOccludedNp
NAME {#name}
rtcOccludedNp - finds any hits for a SOA ray stream of size N
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcOccludedNp(
RTCScene scene,
struct RTCIntersectContext* context,
struct RTCRayNp* ray,
unsigned int N
);
DESCRIPTION {#description}
The rtcOccludedNp
function checks whether there are any hits for a SOA ray stream (ray
argument) of size N
(basically a large ray packet) with the scene (scene
argument). The ray
argument points to a structure of pointers with one pointer for each ray component. Each of these pointers points to an array with the ray component data for each ray. This way the individual components of the SOA ray stream do not need to be stored sequentially in memory, which makes it possible to have large varying size ray packets in SOA layout. See Section [rtcOccluded1] for a description of how to set up and trace occlusion rays.
The intersection context (context
argument) can specify flags to optimize traversal and a filter callback function to be invoked for every intersection. Further, the pointer to the intersection context is propagated to callback functions invoked during traversal and can thus be used to extend the ray with additional data. See Section RTCIntersectContext
for more information.
The implementation of the stream ray query functions may re-order rays arbitrarily and re-pack rays into ray packets of different size. For this reason, callback functions may be invoked with an arbitrary packet size (of size 1, 4, 8, or 16) and different ordering as specified initially. For this reason, one may have to use the rayID
component of the ray to identify the original ray, e.g. to access a per-ray payload.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The stream size N
can be an arbitrary positive integer including 0. Each ray component array must be aligned to 16 bytes.
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcIntersectNp]
rtcInitPointQueryContext
NAME {#name}
rtcInitPointQueryContext - initializes the context information (e.g.
stack of (multilevel-)instance transformations) for point queries
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTC_ALIGN(16) RTCPointQueryContext
{
// accumulated 4x4 column major matrices from world to instance space.
float world2inst[RTC_MAX_INSTANCE_LEVEL_COUNT][16];
// accumulated 4x4 column major matrices from instance to world space.
float inst2world[RTC_MAX_INSTANCE_LEVEL_COUNT][16];
// instance ids.
unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT];
// number of instances currently on the stack.
unsigned int instStackSize;
};
void rtcInitPointQueryContext(
struct RTCPointQueryContext* context
);
DESCRIPTION {#description}
A stack (RTCPointQueryContext
type) which stores the IDs and instance transformations during a BVH traversal for a point query. The transformations are assumed to be affine transformations (3×3 matrix plus translation) and therefore the last column is ignored (see [RTC_GEOMETRY_TYPE_INSTANCE] for details).
The rtcInitPointContext
function initializes the context to default values and should be called for initialization.
The context will be passed as an argument to the point query callback function (see [rtcSetGeometryPointQueryFunction]) and should be used to pass instance information down the instancing chain for user defined instancing (see tutorial [ClosestPoint] for a reference implementation of point queries with user defined instancing).
The context is an necessary argument to [rtcPointQuery] and Embree internally uses the topmost instance tranformation of the stack to transform the point query into instance space.
EXIT STATUS {#exit-status}
No error code is set by this function.
SEE ALSO {#see-also}
[rtcPointQuery], [rtcSetGeometryPointQueryFunction]
## rtcPointQuery
NAME {#name}
rtcPointQuery - traverses the BVH with a point query object
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTC_ALIGN(16) RTCPointQuery
{
// location of the query
float x;
float y;
float z;
// radius and time of the query
float radius;
float time;
};
void rtcPointQuery(
RTCScene scene,
struct RTCPointQuery* query,
struct RTCPointQueryContext* context,
struct RTCPointQueryFunction* queryFunc,
void* userPtr
);
DESCRIPTION {#description}
The rtcPointQuery
function traverses the BVH using a RTCPointQuery
object (query
argument) and calls a user defined callback function (e.g queryFunc
argument) for each primitive of the scene (scene
argument) that intersects the query domain.
The user has to initialize the query location (x
, y
and z
member) and query radius in the range $[0, ∞]$. If the scene contains motion blur geometries, also the query time (time
member) must be initialized to a value in the range $[0, 1]$.
Further, a RTCPointQueryContext
(context
argument) must be created and initialized. It contains ID and transformation information of the instancing hierarchy if (multilevel-)instancing is used. See [rtcInitPointQueryContext] for further information.
For every primitive that intersects the query domain, the callback function (queryFunc
argument) is called, in which distance computations to the primitive can be implemented. The user will be provided with the primID and geomID of the according primitive, however, the geometry information (e.g. triangle index and vertex data) has to be determined manually. The userPtr
argument can be used to input geometry data of the scene or output results of the point query (e.g. closest point currently found on surface geometry (see tutorial [ClosestPoint])).
The parameter queryFunc
is optional and can be NULL, in which case the callback function is not invoked. However, a callback function can still get attached to a specific RTCGeometry
object using [rtcSetGeometryPointQueryFunction]. If a callback function is attached to a geometry and (a potentially different) callback function is passed as an argument to rtcPointQuery
, both functions are called for the primitives of the according geometries.
The query radius can be decreased inside the callback function, which allows to efficiently cull parts of the scene during BVH traversal. Increasing the query radius and modifying time or location of the query will result in undefined behaviour.
The callback function will be called for all primitives in a leaf node of the BVH even if the primitive is outside the query domain, since Embree does not gather geometry information of primitives internally.
Point queries can be used with (multilevel)-instancing. However, care has to be taken when the instance transformation contains anisotropic scaling or sheering. In these cases distance computations have to be performed in world space to ensure correctness and the ellipsoidal query domain (in instance space) will be approximated with its axis aligned bounding box interally. Therefore, the callback function might be invoked even for primitives in inner BVH nodes that do not intersect the query domain. See [rtcSetGeometryPointQueryFunction] for details.
The point query structure must be aligned to 16 bytes.
SUPPORTED PRIMITIVES
Currenly, all primitive types are supported by the point query API except of points (see [RTC_GEOMETRY_TYPE_POINT]), curves (see [RTC_GEOMETRY_TYPE_CURVE]) and sudivision surfaces (see [RTC_GEOMETRY_SUBDIVISION]).
EXIT STATUS {#exit-status}
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO {#see-also}
[rtcSetGeometryPointQueryFunction], [rtcInitPointQueryContext]
rtcCollide
NAME {#name}
rtcCollide - intersects one BVH with another
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTCCollision {
unsigned int geomID0, primID0;
unsigned int geomID1, primID1;
};
typedef void (*RTCCollideFunc) (
void* userPtr,
RTCCollision* collisions,
size_t num_collisions);
void rtcCollide (
RTCScene hscene0,
RTCScene hscene1,
RTCCollideFunc callback,
void* userPtr
);
DESCRIPTION {#description}
The rtcCollide
function intersects the BVH of hscene0
with the BVH of scene hscene1
and calls a user defined callback function (e.g callback
argument) for each pair of intersecting primitives between the two scenes. A user defined data pointer (userPtr
argument) can also be passed in.
For every pair of primitives that may intersect each other, the callback function (callback
argument) is called. The user will be provided with the primID's and geomID's of multiple potentially intersecting primitive pairs. Currently, only scene entirely composed of user geometries are supported, thus the user is expected to implement a primitive/primitive intersection to filter out false positives in the callback function. The userPtr
argument can be used to input geometry data of the scene or output results of the intersection query.
SUPPORTED PRIMITIVES {#supported-primitives}
Currently, the only supported type is the user geometry type (see [RTC_GEOMETRY_TYPE_USER]).
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
rtcNewBVH
NAME {#name}
rtcNewBVH - creates a new BVH object
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
RTCBVH rtcNewBVH(RTCDevice device);
DESCRIPTION {#description}
This function creates a new BVH object and returns a handle to this BVH. The BVH object is reference counted with an initial reference count of 1. The handle can be released using the rtcReleaseBVH
API call.
The BVH object can be used to build a BVH in a user-specified format over user-specified primitives. See the documentation of the rtcBuildBVH
call for more details.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcRetainBVH], [rtcReleaseBVH], [rtcBuildBVH]
rtcRetainBVH
NAME {#name}
rtcRetainBVH - increments the BVH reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcRetainBVH(RTCBVH bvh);
DESCRIPTION {#description}
BVH objects are reference counted. The rtcRetainBVH
function increments the reference count of the passed BVH object (bvh
argument). This function together with rtcReleaseBVH
allows to use the internal reference counting in a C++ wrapper class to handle the ownership of the object.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewBVH], [rtcReleaseBVH]
rtcReleaseBVH
NAME {#name}
rtcReleaseBVH - decrements the BVH reference count
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
void rtcReleaseBVH(RTCBVH bvh);
DESCRIPTION {#description}
BVH objects are reference counted. The rtcReleaseBVH
function decrements the reference count of the passed BVH object (bvh
argument). When the reference count falls to 0, the BVH gets destroyed.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewBVH], [rtcRetainBVH]
rtcBuildBVH
NAME {#name}
rtcBuildBVH - builds a BVH
SYNOPSIS {#synopsis}
#include <embree3/rtcore.h>
struct RTC_ALIGN(32) RTCBuildPrimitive
{
float lower_x, lower_y, lower_z;
unsigned int geomID;
float upper_x, upper_y, upper_z;
unsigned int primID;
};
typedef void* (*RTCCreateNodeFunction) (
RTCThreadLocalAllocator allocator,
unsigned int childCount,
void* userPtr
);
typedef void (*RTCSetNodeChildrenFunction) (
void* nodePtr,
void** children,
unsigned int childCount,
void* userPtr
);
typedef void (*RTCSetNodeBoundsFunction) (
void* nodePtr,
const struct RTCBounds** bounds,
unsigned int childCount,
void* userPtr
);
typedef void* (*RTCCreateLeafFunction) (
RTCThreadLocalAllocator allocator,
const struct RTCBuildPrimitive* primitives,
size_t primitiveCount,
void* userPtr
);
typedef void (*RTCSplitPrimitiveFunction) (
const struct RTCBuildPrimitive* primitive,
unsigned int dimension,
float position,
struct RTCBounds* leftBounds,
struct RTCBounds* rightBounds,
void* userPtr
);
typedef bool (*RTCProgressMonitorFunction)(
void* userPtr, double n
);
enum RTCBuildFlags
{
RTC_BUILD_FLAG_NONE,
RTC_BUILD_FLAG_DYNAMIC
};
struct RTCBuildArguments
{
size_t byteSize;
enum RTCBuildQuality buildQuality;
enum RTCBuildFlags buildFlags;
unsigned int maxBranchingFactor;
unsigned int maxDepth;
unsigned int sahBlockSize;
unsigned int minLeafSize;
unsigned int maxLeafSize;
float traversalCost;
float intersectionCost;
RTCBVH bvh;
struct RTCBuildPrimitive* primitives;
size_t primitiveCount;
size_t primitiveArrayCapacity;
RTCCreateNodeFunction createNode;
RTCSetNodeChildrenFunction setNodeChildren;
RTCSetNodeBoundsFunction setNodeBounds;
RTCCreateLeafFunction createLeaf;
RTCSplitPrimitiveFunction splitPrimitive;
RTCProgressMonitorFunction buildProgress;
void* userPtr;
};
struct RTCBuildArguments rtcDefaultBuildArguments();
void* rtcBuildBVH(
const struct RTCBuildArguments* args
);
DESCRIPTION {#description}
The rtcBuildBVH
function can be used to build a BVH in a user-defined format over arbitrary primitives. All arguments to the function are provided through the RTCBuildArguments
structure. The first member of that structure must be set to the size of the structure in bytes (bytesSize
member) which allows future extensions of the structure. It is recommended to initialize the build arguments structure using the rtcDefaultBuildArguments
function.
The rtcBuildBVH
function gets passed the BVH to build (bvh
member), the array of primitives (primitives
member), the capacity of that array (primitiveArrayCapacity
member), the number of primitives stored inside the array (primitiveCount
member), callback function pointers, and a user-defined pointer (userPtr
member) that is passed to all callback functions when invoked. The primitives
array can be freed by the application after the BVH is built. All callback functions are typically called from multiple threads, thus their implementation must be thread-safe.
Four callback functions must be registered, which are invoked during build to create BVH nodes (createNode
member), to set the pointers to all children (setNodeChildren
member), to set the bounding boxes of all children (setNodeBounds
member), and to create a leaf node (createLeaf
member).
The function pointer to the primitive split function (splitPrimitive
member) may be NULL
, however, then no spatial splitting in high quality mode is possible. The function pointer used to report the build progress (buildProgress
member) is optional and may also be NULL
.
Further, some build settings are passed to configure the BVH build. Using the build quality settings (buildQuality
member), one can select between a faster, low quality build which is good for dynamic scenes, and a standard quality build for static scenes. One can also specify the desired maximum branching factor of the BVH (maxBranchingFactor
member), the maximum depth the BVH should have (maxDepth
member), the block size for the SAH heuristic (sahBlockSize
member), the minimum and maximum leaf size (minLeafSize
and maxLeafSize
member), and the estimated costs of one traversal step and one primitive intersection (traversalCost
and intersectionCost
members). When enabling the RTC_BUILD_FLAG_DYNAMIC
build flags (buildFlags
member), re-build performance for dynamic scenes is improved at the cost of higher memory requirements.
To spatially split primitives in high quality mode, the builder needs extra space at the end of the build primitive array to store splitted primitives. The total capacity of the build primitive array is passed using the primitiveArrayCapacity
member, and should be about twice the number of primitives when using spatial splits.
The RTCCreateNodeFunc
and RTCCreateLeafFunc
callbacks are passed a thread local allocator object that should be used for fast allocation of nodes using the rtcThreadLocalAlloc
function. We strongly recommend using this allocation mechanism, as alternative approaches like standard malloc
can be over 10× slower. The allocator object passed to the create callbacks may be used only inside the current thread. Memory allocated using rtcThreadLocalAlloc
is automatically freed when the RTCBVH
object is deleted. If you use your own memory allocation scheme you have to free the memory yourself when the RTCBVH
object is no longer used.
The RTCCreateNodeFunc
callback additionally gets the number of children for this node in the range from 2 to maxBranchingFactor
(childCount
argument).
The RTCSetNodeChildFunc
callback function gets a pointer to the node as input (nodePtr
argument), an array of pointers to the children (childPtrs
argument), and the size of this array (childCount
argument).
The RTCSetNodeBoundsFunc
callback function gets a pointer to the node as input (nodePtr
argument), an array of pointers to the bounding boxes of the children (bounds
argument), and the size of this array (childCount
argument).
The RTCCreateLeafFunc
callback additionally gets an array of primitives as input (primitives
argument), and the size of this array (primitiveCount
argument). The callback should read the geomID
and primID
members from the passed primitives to construct the leaf.
The RTCSplitPrimitiveFunc
callback is invoked in high quality mode to split a primitive (primitive
argument) at the specified position (position
argument) and dimension (dimension
argument). The callback should return bounds of the clipped left and right parts of the primitive (leftBounds
and rightBounds
arguments).
The RTCProgressMonitorFunction
callback function is called with the estimated completion rate n
in the range $[0,1]$. Returning true
from the callback lets the build continue; returning false
cancels the build.
EXIT STATUS {#exit-status}
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO {#see-also}
[rtcNewBVH]
RTCQuaternionDecomposition
NAME {#name}
RTCQuaternionDecomposition - structure that represents a quaternion
decomposition of an affine transformation
SYNOPSIS {#synopsis}
struct RTCQuaternionDecomposition
{
float scale_x, scale_y, scale_z;
float skew_xy, skew_xz, skew_yz;
float shift_x, shift_y, shift_z;
float quaternion_r, quaternion_i, quaternion_j, quaternion_k;
float translation_x, translation_y, translation_z;
};
DESCRIPTION {#description}
The struct RTCQuaternionDecomposition
represents an affine transformation decomposed into three parts. An upper triangular scaling/skew/shift matrix
$$ S = \left( \begin{array}{cccc} scale_x & skew_{xy} & skew_{xz} & shift_x \ 0 & scale_y & skew_{yz} & shift_y \ 0 & 0 & scale_z & shift_z \ 0 & 0 & 0 & 1 \ \end{array} \right), $$
a translation matrix
$$ T = \left( \begin{array}{cccc} 1 & 0 & 0 & translation_x \ 0 & 1 & 0 & translation_y \ 0 & 0 & 1 & translation_z \ 0 & 0 & 0 & 1 \ \end{array} \right), $$
and a rotation matrix $R$, represented as a quaternion
$quaternion_r + quaternion_i \mathbf{i} + quaternion_j \mathbf{i} + quaternion_k \mathbf{k}$
where $\mathbf{i}$, $\mathbf{j}$ $\mathbf{k}$ are the imaginary quaternion units. The passed quaternion will be normalized internally.
\noindent The affine transformation matrix corresponding to a RTCQuaternionDecomposition
is $TRS$ and a point $p = (p_x, p_y, p_z, 1)^T$ will be transformed as $$p' = T R S p.$$
The functions rtcInitQuaternionDecomposition
, rtcQuaternionDecompositionSetQuaternion
, rtcQuaternionDecompositionSetScale
, rtcQuaternionDecompositionSetSkew
, rtcQuaternionDecompositionSetShift
, and rtcQuaternionDecompositionSetTranslation
allow to set the fields of the structure more conveniently.
EXIT STATUS {#exit-status}
No error code is set by this function.
SEE ALSO {#see-also}
[rtcSetGeometryTransformQuaternion], [rtcInitQuaternionDecomposition]
rtcInitQuaternionDecomposition
NAME {#name}
rtcInitQuaternionDecomposition - initializes quaternion decomposition
SYNOPSIS {#synopsis}
void rtcInitQuaternionDecomposition(
struct RTCQuaternionDecomposition* qd
);
DESCRIPTION {#description}
The rtcInitQuaternionDecomposition
function initializes a RTCQuaternionDecomposition
structure to represent an identity transformation.
EXIT STATUS {#exit-status}
No error code is set by this function.
SEE ALSO {#see-also}
[rtcSetGeometryTransformQuaternion], [RTCQuaternionDecomposition]
Performance Recommendations
MXCSR control and status register
It is strongly recommended to have the Flush to Zero
and Denormals are Zero
mode of the MXCSR control and status register enabled for each thread before calling the rtcIntersect
-type and rtcOccluded
-type functions. Otherwise, under some circumstances special handling of denormalized floating point numbers can significantly reduce application and Embree performance. When using Embree together with the Intel® Threading Building Blocks, it is sufficient to execute the following code at the beginning of the application main thread (before the creation of the tbb::task_scheduler_init
object):
#include <xmmintrin.h>
#include <pmmintrin.h>
...
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
If using a different tasking system, make sure each rendering thread has the proper mode set.
Thread Creation and Affinity Settings
Tasking systems like TBB create worker threads on demand, which will add a runtime overhead for the very first rtcCommitScene
call. In case you want to benchmark the scene build time, you should start the threads at application startup. You can let Embree start TBB threads by passing start_threads=1
to the cfg
parameter of rtcNewDevice
.
On machines with a high thread count (e.g. dual-socket Xeon or Xeon Phi machines), affinitizing TBB worker threads increases build and rendering performance. You can let Embree affinitize TBB worker threads by passing set_affinity=1
to the cfg
parameter of rtcNewDevice
. By default, threads are not affinitized by Embree with the exception of Xeon Phi Processors where they are affinitized by default.
All Embree tutorials automatically start and affinitize TBB worker threads by passing start_threads=1,set_affinity=1
to rtcNewDevice
.
Fast Coherent Rays
For getting the highest performance for highly coherent rays, e.g. primary or hard shadow rays, it is recommended to use packets or streams of single rays/packets with setting the RTC_INTERSECT_CONTEXT_FLAG_COHERENT
flag in the RTCIntersectContext
passed to the rtcIntersect
/rtcOccluded
calls. The total number of rays in a coherent stream of ray packets should be around 64, e.g. 8 times 8-wide packets, or 4 times 16-wide packets. The rays inside each packet should be grouped as coherent as possible.
Huge Page Support
It is recommended to use huge pages under Linux to increase rendering performance. Embree supports 2MB huge pages under Windows, Linux, and macOS. Under Linux huge page support is enabled by default, and under Windows and macOS disabled by default. Huge page support can be enabled in Embree by passing hugepages=1
to rtcNewDevice
or disabled by passing hugepages=0
to rtcNewDevice
.
We recommend using 2MB huge pages with Embree under Linux as this improves ray tracing performance by about 5-10%. Under Windows using huge pages requires the application to run in elevated mode which is a security issue, thus likely not an option for most use cases. Under macOS huge pages are rarely available as memory tends to get quickly fragmented, thus we do not recommend using huge pages on macOS.
Huge Pages under Linux
Linux supports transparent huge pages and explicit huge pages. To enable transparent huge page support under Linux, execute the following as root:
echo always > /sys/kernel/mm/transparent_hugepage/enabled
When transparent huge pages are enabled, the kernel tries to merge 4KB pages to 2MB pages when possible as a background job. Many Linux distributions have transparent huge pages enabled by default. See the following webpage for more information on transparent huge pages under Linux. In this mode each application, including your rendering application based on Embree, will automatically tend to use huge pages.
Using transparent huge pages, the transitioning from 4KB to 2MB pages might take some time. For that reason Embree also supports allocating 2MB pages directly when a huge page pool is configured. Such a pool can be configured by writing some number of huge pages to allocate to /proc/sys/vm/nr_overcommit_hugepages
as root user. E.g. to configure 2GB of address space for huge page allocation, execute the following as root:
echo 1000 > /proc/sys/vm/nr_overcommit_hugepages
See the following webpage for more information on huge pages under Linux.
Huge Pages under Windows
To use huge pages under Windows, the current user must have the "Lock pages in memory" (SeLockMemoryPrivilege) assigned. This can be configured through the "Local Security Policy" application, by adding a user to "Local Policies" -> "User Rights Assignment" -> "Lock pages in memory". You have to log out and in again for this change to take effect.
Further, your application must be executed as an elevated process ("Run as administrator") and the "SeLockMemoryPrivilege" must be explicitly enabled by your application. Example code on how to enable this privilege can be found in the "common/sys/alloc.cpp" file of Embree. Alternatively, Embree will try to enable this privilege when passing enable_selockmemoryprivilege=1
to rtcNewDevice
. Further, huge pages should be enabled in Embree by passing hugepages=1
to rtcNewDevice
.
When the system has been running for a while, physical memory gets fragmented, which can slow down the allocation of huge pages significantly under Windows.
Huge Pages under macOS
To use huge pages under macOS you have to pass hugepages=1
to rtcNewDevice
to enable that feature in Embree.
When the system has been running for a while, physical memory gets quickly fragmented, and causes huge page allocations to fail. For this reason, huge pages are not very useful under macOS in practice.
Avoid store-to-load forwarding issues with single rays
We recommend to use a single SSE store to set up the org
and tnear
components, and a single SSE store to set up the dir
and time
components of a single ray (RTCRay
type). Storing these values using scalar stores causes a store-to-load forwarding penalty because Embree is reading these components using SSE loads later on.
Embree Tutorials
Embree comes with a set of tutorials aimed at helping users understand how Embree can be used and extended. There is a very basic minimal that can be compiled as both C and C++, which should get new users started quickly. All other tutorials exist in an ISPC and C++ version to demonstrate the two versions of the API. Look for files named tutorialname_device.ispc
for the ISPC implementation of the tutorial, and files named tutorialname_device.cpp
for the single ray C++ version of the tutorial. To start the C++ version use the tutorialname
executables, to start the ISPC version use the tutorialname_ispc
executables. All tutorials can print available command line options using the --help
command line parameter.
For all tutorials except minimal, you can select an initial camera using the --vp
(camera position), --vi
(camera look-at point), --vu
(camera up vector), and --fov
(vertical field of view) command line parameters:
./triangle_geometry --vp 10 10 10 --vi 0 0 0
You can select the initial window size using the --size
command line parameter, or start the tutorials in full screen using the --fullscreen
parameter:
./triangle_geometry --size 1024 1024
./triangle_geometry --fullscreen
The initialization string for the Embree device (rtcNewDevice
call) can be passed to the ray tracing core through the --rtcore
command line parameter, e.g.:
./triangle_geometry --rtcore verbose=2,threads=1
The navigation in the interactive display mode follows the camera orbit model, where the camera revolves around the current center of interest. With the left mouse button you can rotate around the center of interest (the point initially set with --vi
). Holding Control pressed while clicking the left mouse button rotates the camera around its location. You can also use the arrow keys for navigation.
You can use the following keys:
F1 : Default shading
F2 : Gray EyeLight shading
F3 : Traces occlusion rays only.
F4 : UV Coordinate visualization
F5 : Geometry normal visualization
F6 : Geometry ID visualization
F7 : Geometry ID and Primitive ID visualization
F8 : Simple shading with 16 rays per pixel for benchmarking.
F9 : Switches to render cost visualization. Pressing again reduces brightness.
F10 : Switches to render cost visualization. Pressing again increases brightness.
f : Enters or leaves full screen mode.
c : Prints camera parameters.
ESC : Exits the tutorial.
q : Exits the tutorial.
Minimal
This tutorial is designed to get new users started with Embree. It can be compiled as both C and C++. It demonstrates how to initialize a device and scene, and how to intersect rays with the scene. There is no image output to keep the tutorial as simple as possible.
Triangle Geometry
This tutorial demonstrates the creation of a static cube and ground plane using triangle meshes. It also demonstrates the use of the rtcIntersect1
and rtcOccluded1
functions to render primary visibility and hard shadows. The cube sides are colored based on the ID of the hit primitive.
Dynamic Scene
This tutorial demonstrates the creation of a dynamic scene, consisting of several deforming spheres. Half of the spheres use the RTC_BUILD_QUALITY_REFIT
geometry build quality, which allows Embree to use a refitting strategy for these spheres, the other half uses the RTC_BUILD_QUALITY_LOW
geometry build quality, causing a high performance rebuild of their spatial data structure each frame. The spheres are colored based on the ID of the hit sphere geometry.
Multi Scene Geometry
This tutorial demonstrates the creation of multiple scenes sharing the same geometry objects. Here, three scenes are built. One with all the dynamic spheres of the Dynamic Scene test and two others each with half. The ground plane is shared by all three scenes. The space bar is used to cycle the scene chosen for rendering.
User Geometry
This tutorial shows the use of user-defined geometry, to re-implement instancing, and to add analytic spheres. A two-level scene is created, with a triangle mesh as ground plane, and several user geometries that instance other scenes with a small number of spheres of different kinds. The spheres are colored using the instance ID and geometry ID of the hit sphere, to demonstrate how the same geometry instanced in different ways can be distinguished.
Viewer
This tutorial demonstrates a simple OBJ viewer that traces primary visibility rays only. A scene consisting of multiple meshes is created, each mesh sharing the index and vertex buffer with the application. It also demonstrates how to support additional per-vertex data, such as shading normals.
You need to specify an OBJ file at the command line for this tutorial to work:
./viewer -i model.obj
Stream Viewer
This tutorial is a simple OBJ viewer that demonstrates the use of ray streams. You need to specify an OBJ file at the command line for this tutorial to work:
./viewer_stream -i model.obj
Intersection Filter
This tutorial demonstrates the use of filter callback functions to efficiently implement transparent objects. The filter function used for primary rays lets the ray pass through the geometry if it is entirely transparent. Otherwise, the shading loop handles the transparency properly, by potentially shooting secondary rays. The filter function used for shadow rays accumulates the transparency of all surfaces along the ray, and terminates traversal if an opaque occluder is hit.
Instanced Geometry
This tutorial demonstrates the in-build instancing feature of Embree, by instancing a number of other scenes built from triangulated spheres. The spheres are again colored using the instance ID and geometry ID of the hit sphere, to demonstrate how the same geometry instanced in different ways can be distinguished.
Multi Level Instancing
This tutorial demonstrates multi-level instancing, i.e., nesting instances into instances. To enable the tutorial, set the compile-time variable EMBREE_MAX_INSTANCE_LEVEL_COUNT
to a value other than the default 1. This variable is available in the code as RTC_MAX_INSTANCE_LEVEL_COUNT
.
The renderer uses a basic path tracing approach, and the image will progressively refine over time. There are two levels of instances in this scene: multiple instances of the same tree nest instances of a twig. Intersections on up to RTC_MAX_INSTANCE_LEVEL_COUNT
nested levels of instances work out of the box. Users may obtain the instance ID stack for a given hitpoint from the instID
member. During shading, the instance ID stack is used to accumulate normal transformation matrices for each hit. The tutorial visualizes transformed normals as colors.
Path Tracer
This tutorial is a simple path tracer, based on the viewer tutorial.
You need to specify an OBJ file and light source at the command line for this tutorial to work:
./pathtracer -i model.obj --ambientlight 1 1 1
As example models we provide the "Austrian Imperial Crown" model by Martin Lubich and the "Asian Dragon" model from the Stanford 3D Scanning Repository.
To render these models execute the following:
./pathtracer -c crown/crown.ecs
./pathtracer -c asian_dragon/asian_dragon.ecs
Hair
This tutorial demonstrates the use of the hair geometry to render a hairball.
Curve Geometry
This tutorial demonstrates the use of the B-Spline and Catmull-Rom curve geometries.
Subdivision Geometry
This tutorial demonstrates the use of Catmull-Clark subdivision surfaces.
Displacement Geometry
This tutorial demonstrates the use of Catmull-Clark subdivision surfaces with procedural displacement mapping using a constant edge tessellation level.
Grid Geometry
This tutorial demonstrates the use of the memory efficient grid primitive to handle highly tessellated and displaced geometry.
Point Geometry
This tutorial demonstrates the use of the three representations of point geometry.
Motion Blur Geometry
This tutorial demonstrates rendering of motion blur using the multi-segment motion blur feature. Shown is motion blur of a triangle mesh, quad mesh, subdivision surface, line segments, hair geometry, Bézier curves, instantiated triangle mesh where the instance moves, instantiated quad mesh where the instance and the quads move, and user geometry.
The number of time steps used can be configured using the --time-steps <int>
and --time-steps2 <int>
command line parameters, and the geometry can be rendered at a specific time using the the --time <float>
command line parameter.
Quaternion Motion Blur
This tutorial demonstrates rendering of motion blur using quaternion interpolation. Shown is motion blur using spherical linear interpolation of the rotational component of the instance transformation on the left and simple linear interpolation of the instance transformation on the right. The number of time steps can be modified as well.
Interpolation
This tutorial demonstrates interpolation of user-defined per-vertex data.
Closest Point
This tutorial demonstrates a use-case of the point query API. The scene consists of a simple collection of objects that are instanced and for several point in the scene (red points) the closest point on the surfaces of the scene are computed (white points). The closest point functionality is implemented for Embree internal and for user-defined instancing. The tutorial also illustrates how to handle instance transformations that are not similarity transforms.
Voronoi
This tutorial demonstrates how to implement nearest neighbour lookups using the point query API. Several colored points are located on a plane and the corresponding voroni regions are illustrated.
Collision Detection
This tutorial demonstrates how to implement collision detection using the collide API. A simple cloth solver is setup to collide with a sphere.
The cloth can be reset with the space
bar. The sim stepped once with n
and continuous simulation started and paused with p
.
BVH Builder
This tutorial demonstrates how to use the templated hierarchy builders of Embree to build a bounding volume hierarchy with a user-defined memory layout using a high-quality SAH builder using spatial splits, a standard SAH builder, and a very fast Morton builder.
BVH Access
This tutorial demonstrates how to access the internal triangle acceleration structure build by Embree. Please be aware that the internal Embree data structures might change between Embree updates.
Find Embree
This tutorial demonstrates how to use the FIND_PACKAGE
CMake feature to use an installed Embree. Under Linux and macOS the tutorial finds the Embree installation automatically, under Windows the embree_DIR
CMake variable must be set to the following folder of the Embree installation: C:\Program Files\Intel\Embree3
.
Next Hit
This tutorial demonstrates how to robustly enumerate all hits along the ray using multiple ray queries and an intersection filter function. To improve performance, the tutorial also supports collecting the next N hits in a single ray query.