Open Game Engine Exchange
This repository contains reference code for the Open Game Engine Exchange (OpenGEX) file format.
To use the export plugin for 3ds Max, place the OpenGex.dle file in the Max
To use the export plugin for Maya, place the OpenGex.mll file in the Maya
The reference importer contains a lot of code that reads an OpenGEX file, validates it, and creates all of the structures necessary to construct a scene. Application-specific processing must be added in the appropriate places to support your own software.